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Posts in the "Academic" Category 
Discuss the challenges of teaching parallel programming in a serial world. Hear about and share your views on the changes coming as technology evolves to more parallel more often.
2011 Game Piracy Observations – Have Consoles Failed the Piracy Litmus Test?
By Matt Ployhar (Intel) (42 posts) on January 31, 2012 at 3:53 pm
Comments (0)
So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak. The first article I read was Tom’s article on Gamasutra titled “Report: Crysis 2 named most-pirated game of 2011”. That article led me to the link he [...]
Category: Academic, Android, Events, Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program, Manageability & Security, Uncategorized
Adam Beckett Experimental Film Artist, New Iota DVD and Interview with Pamela Turner
By Audri Phillips (11 posts) on January 13, 2012 at 10:29 am
Comments (0)
Only recently has the west coast of the United States, particularly California, especially southern California received the credit it deserves for the long history of abstract and experimental film work that has gone on here. The Iota Center is a non profit organization that among other things preserves, archives and provides information about [...]
Category: Academic, Art, Music, & Animation, Graphics & Media
Tags: Adam Beckett, Animation History
Parallel Programming is easier than separating 2 corks
By Clay Breshears (Intel) (194 posts) on January 6, 2012 at 3:47 pm
Comments (2)
I've known Prof. Tom Murphy for a few years now. Whenever we were at a conference or other event together and had dinner, he invariably would ask the wait staff if they had two corks he could have. If the place served wine, it wasn't too difficult to find two corks that were the same size [...]
Category: Academic, Parallel Programming
Tags: cork trick, EAPF, SC11, Tom Murphy
Matt’s Top 10+ Technology Predictions for 2012
By Matt Ployhar (Intel) (42 posts) on December 5, 2011 at 11:12 am
Comments (1)
Hi everyone – It’s that time of year again where I speculate on what the big technology announcements and impacts are going to be for next year 2012. The lens I use for this are those things that will in some way have a profound short or long term impact, or implications, for the various [...]
Category: Academic, Android, Events, Game Development, Graphics & Media, Intel® AppUp Developer Program, Mobility, Uncategorized
Register for Intel(R) Technical Presentation "Analysis of hybrid applications with the Intel(R) Cluster Studio XE 2012"
By RAVI (Intel) (18 posts) on December 2, 2011 at 10:31 am
Comments (3)
Gergana Slavova, Technical Consulting Engineer, will be presenting "Analysis of hybrid applications with the Intel(R) Cluster Studio XE 2012" on Dec 7th at 9am PDT. Please register!
Category: Academic, Embedded Computing, Game Development, Graphics & Media, Open Source, Parallel Programming, Performance and Optimization, Software Tools, Uncategorized
Video from Intel Embedded: Android Optimization on Intel® Architecture Based Platforms
By Tao B Wang (Intel) (25 posts) on November 16, 2011 at 3:02 pm
Comments (0)
My colleague, Ishu Verma, Platform Application Engineer at Intel discusses Android* Optimization on Intel® Architecture Based Platforms at ESC Boston 2011. Ishu details the benefits and drawback of using NDK and discusses Android* SDK and NDK toolset support x86. He demonstrates the easy for Android development on Intel® Atom™ based platforms: Watch Video here
Category: Academic, Android
Understanding Intel's Android 4.0 x86 Optimizations- What AnandTech has explained
By Tao B Wang (Intel) (25 posts) on November 15, 2011 at 11:10 am
Comments (2)
Last week, I attended Android Developer Conference ( AnDevConII) at San Francisco, and had chance to get shocked by Google's latest Android 4.0 Ice Cream Sandwich (ICS) demoed by two Google senior Engineers Chet Haase and Romain Guy. The title of their keynote is "Android Awesomeness". It is indeed Awesomeness! Chet and Romain somehow figured out using [...]
Category: Academic, Android, Intel SW Partner Program, Mobility
Parallelism Education Workshop @ SC 2011 -- An open invitation
By Matthew Wolf (9 posts) on November 9, 2011 at 11:54 am
Comments (3)
It’s that time again -- I and my colleagues from the Educational Alliance for a Parallel Future (EAPF) which included Adobe, AMD, Intel, Microsoft and a host of other academic and industry partners are happily out challenging the status quo again! We are running a session on the trials, tribulations, and possibilities in teaching about [...]
Category: Academic, Parallel Programming
Tags: Benedict Gaster, Clay Breshears, Computer Science, Daniel Ernst, Dick Brown, EAPF, education, James Reinders, Kevin Goldsmith, Matthew Wolf, Michael Wrinn, Mike McCool, parallelism, SC11, Supercomputing, Supercomputing 2011, Tim Mattson
The Real Platform is now the Cloud - and has shifted away from devices
By Matt Ployhar (Intel) (42 posts) on November 7, 2011 at 3:56 pm
Comments (0)
Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are far less so today. The real platform has become the Cloud and the Clouds associated services. As a result.. I’m going to be [...]
Category: Academic, Art, Music, & Animation, Game Development, Graphics & Media, Intel® AppUp Developer Program, Mobility, Open Source, Uncategorized
Forget the Console, buy a Gaming PC!
By Matt Ployhar (Intel) (42 posts) on November 3, 2011 at 2:45 pm
Comments (1)
This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments While the author brings up a few interesting discussion points; I’m not entirely convinced that it’s a fair assessment and here’s why. 1) Pricing: When the Xbox 360, and PS3 first released their real street price was no [...]
Category: Academic, Android, Embedded Computing, Game Development, Graphics & Media, Mobility, Uncategorized
Register for Intel(R) Technical Presentation "Using Intel(R) VTune(TM) Amplifier XE to tune software on Intel(R) Microarchitecture Codename Sandy Bridge, Part 2: Common Issues & Tuning Suggestions"
By RAVI (Intel) (18 posts) on November 3, 2011 at 8:34 am
Comments (0)
Shannon Cepeda, Technical Consulting Engineer, will be presenting on Nov 9th at 9am PDT. Please register!
Category: Academic, Embedded Computing, Game Development, Parallel Programming, Performance and Optimization, Software Tools, Uncategorized
Register for Intel(R) Technical Presentation "Using Intel(R) VTune(TM) Amplifier XE to tune software on Intel(R) Microarchitecture Codename Sandy Bridge, Part 1: Methodology & Interface"
By RAVI (Intel) (18 posts) on November 3, 2011 at 8:26 am
Comments (0)
Shannon Cepeda, Technical Consulting Engineer, will be presenting on Nov 8th at 9am PDT. Please register!
Category: Academic, Game Development, Parallel Programming, Performance and Optimization, Software Tools, Uncategorized
PC Gaming Alliance unveiling its Cross Platform Gaming Spec next week!
By Matt Ployhar (Intel) (42 posts) on October 31, 2011 at 7:56 pm
Comments (1)
Next week the PC Gaming Alliance will be unveiling a set of proposals for a cross platform gaming specification; and game feature sets in a Webinar. This will be a historic event for PC Gaming, the PC Gaming Alliance, and an industry first to articulate a type of ‘metric’ system for gaming that spans multiple [...]
Category: Academic, Android, Embedded Computing, Events, Game Development, Graphics & Media, Intel® AppUp Developer Program, Mobility, Open Source, Uncategorized
Sisterhood of CS
By wolfmurphy (18 posts) on October 24, 2011 at 10:17 am
Comments (3)
It might seem a bit ironic me being bursting with pride at being a member of a sisterhood, what with me being a guy who never even had a sister, but I am. The Sisterhood of CS is the fifth Computer Science club for which I am advisor. Perhaps being advisor means I am not [...]
Category: Academic
Tags: anime, App Developer, clubs, computational math, Gaming, Manycore Testing Lab, parallel programming, women in computer science
A quick glance at Array Building Blocks
By Dick Brown (4 posts) on October 24, 2011 at 10:17 am
Comments (0)
Attending my first Intel Developer's Forum, I got a chance to attend a session called the "Intel Faces of Parallelism Lab," which featured Cilk+ (convenient threads added to C++), TBB, and the current beta version of Array Building Blocks (ArBB). ArBB is a C++ library geared towards data parallelism in the same sense that TBB [...]
