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Posts about creating art, music, and animation using digital content creation tools.
Talk about making a dream come true! Game audio composers Tommy Tallarico and Jack Wall have taken game audio and turned it into a very serious - and very seriously fun - fine art. Complete with it's own Grammy Category, network of game audio composers (the Game Audio Network Guild, or GANG), and, of course, [...]
Hi -- I'm joining the ISN blog community to share some research efforts from Intel labs that may be of interest to curious software developers. Today I wanted to give a brief summary of one visual computing application that we are investigating in a project we usually call "3D content creation for amateurs." In this project [...]
Artists & Animators - got a beef? Want to sound off? Or - do you just have a cool pic of your work you'd like to share? We've set up a new support group on Facebook for all recovering, aspiring and pro digital artists. It's eleven steps short of a 12 step program, but it [...]
Okay, it sounds a little odd - but the latest tutorial I've posted on the Artist/Animator resource site (www.intel.com/software/artist) will show you how this works. Check out Modeling a Torso One Meatloaf at a Time (http://software.intel.com/en-us/articles/modeling-a-torso-one-meatloaf-at-a-time/). And you get a free model along with the free tutorial - talk about a bargain! The method I show [...]
Thank you John Tilton for providing another great interview from the talented team at Project Offset (http://www.projectoffset.com/)! Whether you've already worked in animation - either in film, broadcast or games - or you're aspiring to do it - the guys at Project Offset provide amazing insight into the process, and what it takes to get [...]
Okay folks, I started out with an arm...and then got carried away and built a torso using the same method. So check out Modeling a Torso One Meatloaf at a Time... Check in later this week for a companion tutorial to the upcoming "Animation and Muscle Morphs" guide. One of the biggest challenges of character work (outside [...]
Be on the lookout for two new modeling and animation tutorials this week that go, well hand-in-hand (except that hands won't be a part of either tutorial...) One "Animation and Muscle Morphs - Using Blend Shapes for Muscle Animation" deals with using morphing techniques or blend shapes to handle some of the nasty creasing, bulging, [...]
To show how involved (or simple) entries can be - I've posted a couple sample "How To's" on the Animate This! Tutorial Challenge site (http://software.intel.com/en-us/contests/animatethis/contests.php). Have a look at the entries by Joe3D and Bob3Dguy on using constraints to focus eyes. These 3D "How To's" are pretty simple - one graphic to show what's being covered [...]
There's something magic about SIGGRAPH in New Orleans. This is my third New Orleans SIGGRAPH, and the first since Katrina. It's great to see New Orleans back - and to see SIGGRAPH back in New Orleans! I'll be in the booth manning our Concept Art kiosk much of the time (Intel is booth #2217) stop by and [...]
Okay, Adobe's Photoshop has always been one of those necessary "utilities" for me - a tool I used because I had to create textures for my characters and it's always been an incredible texture tool. I have to admit, I never really thought of it as an "art" package. I've officially changed my mind. I just [...]
I was talking to Carl Jacobson from Cakewalk a while back about the challenges artists face in this world. Okay, I know, Cakewalk creates audio software, not what you'd normally call "visual computing" software but stick with me on this for a minute. Audio and visual are pretty much intertwined - especially for animators. We agreed that [...]
Mom loves you. She absolutely adores everything you do. That's why, if you want to excel as an artist, you must throw Mom from the train - in a figurative sense anyway. Why? Because mom loves the early stages of your art - the messed up line drawings, the noodles and doodles - exactly the way [...]
Okay - what's your worst production nightmare? Intersections? Texture seams? Weighting vertices? Creating soft shadows? Do you hate it when physics and IK collide? What is it that either keeps you up at night - or just gives you headaches during the day? Are there any headaches you've cured recently? Give a shout out here - [...]
Digital Content Creation is tough work. It takes stamina, it takes discipline - and it takes the guts to throw stamina and discipline completely out the window, blow things up, walk away, and come back with a fresh perspective. It also takes compute power - lots of it - and...it takes time. I was an animator and [...]
The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the Intel and Havok session link for class dates and times. I'll also have class materials posted on that site as soon as it's available. For more info on our speakers, click on this speaker link, and [...]