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Posts in the "Art, Music, & Animation" Category 
Posts about creating art, music, and animation using digital content creation tools.
Adam Beckett Experimental Film Artist, New Iota DVD and Interview with Pamela Turner
By Audri Phillips (11 posts) on January 13, 2012 at 10:29 am
Comments (0)
Only recently has the west coast of the United States, particularly California, especially southern California received the credit it deserves for the long history of abstract and experimental film work that has gone on here. The Iota Center is a non profit organization that among other things preserves, archives and provides information about [...]
Category: Academic, Art, Music, & Animation, Graphics & Media
Tags: Adam Beckett, Animation History
Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer
By Audri Phillips (11 posts) on January 3, 2012 at 3:25 pm
Comments (0)
So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the market is daunting. As a freelance 3d artist/visual poet working with different companies, understanding the technology is important to [...]
Category: Art, Music, & Animation, Game Development, Graphics & Media
Tags: interactive media, real time
The Real Platform is now the Cloud - and has shifted away from devices
By Matt Ployhar (Intel) (42 posts) on November 7, 2011 at 3:56 pm
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Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are far less so today. The real platform has become the Cloud and the Clouds associated services. As a result.. I’m going to be [...]
Category: Academic, Art, Music, & Animation, Game Development, Graphics & Media, Intel® AppUp Developer Program, Mobility, Open Source, Uncategorized
Cutting Edge Curator, Paul Young and the Young Projects Gallery
By Audri Phillips (11 posts) on October 25, 2011 at 12:11 pm
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Wallace Stevens is one of my favorite poets, so I was happy to find that Paul Young curator and owner of the Young Projects Gallery in the Pacific Design Center referenced one of his poems, “The Pediment of Appearance” for one of the 2 shows running concurrently in his gallery, “The Savage Transparence.” Like a good [...]
Category: Art, Music, & Animation, Events, Graphics & Media, Uncategorized
Reflecting on the transformative and empowering impact Steve Jobs had on my life
By Matt Ployhar (Intel) (42 posts) on October 6, 2011 at 3:17 pm
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(alt title: Steve Jobs: the ultimate disrupting force in technology) I'm sure most of us have heard or read the news. I'm sure there are likely a million blogs or more talking about Steve Jobs passing. However; I'd like to add to them and make it just one more. Even if I am number 1,000,001. [...]
Category: Academic, Art, Music, & Animation, Game Development, Graphics & Media, Mobility, Uncategorized
Justin Lassen on Creating Music with Netbooks!
By Justin Lassen (1 posts) on September 27, 2011 at 9:44 am
Comments (3)
Hello! This is my first blog for the ISN. My name is Justin Lassen. I am a digital composer and artist. I have had the great privilege of working with Intel since 2003 and have earned the trust and loyalty of many brilliant Intel employees around the world that I gladly call my friends and [...]
Category: Art, Music, & Animation, Game Development
Tags: "Lord Retro", Acid Pro, Adobe Audition, Album, Ardour, Atom Processor, CES, Energy-XT, FL Studio, Game Soundtrack, Garritan, GDC, idf, Intel Audio Alliance, justin lassen, meego, MeeGo Tablet, music, netbooks, Portable, Sony Soundforge, ssd, Studio One Pro, visual adrenaline
The Technology and Vision for Using the Arts to Help People
By Audri Phillips (11 posts) on September 20, 2011 at 12:01 pm
Comments (0)
Sometimes I feel like I am living in the the strangest, ”most interesting” time of my life. It is certainly a challenging time! So it was a real treat to attend an inspiring event, one full of attendees and speakers that were intent on using the arts to promote and do good things. I attended [...]
Category: Art, Music, & Animation, Events, Game Development, Graphics & Media, Uncategorized
Opinion: The Post-PC era Myth
By Matt Ployhar (Intel) (42 posts) on July 29, 2011 at 2:28 pm
Comments (4)
I see these kinds of phrases crop up from time to time and have to sit back for a moment in ‘shock and awe’. I read all kinds of slogans like this while driving, or cruising the internet; but as of late this particular one has been gnawing at me for awhile. The problem with [...]
Category: Academic, Art, Music, & Animation, Game Development, Graphics & Media, Mobility, Uncategorized
Citizen Directors, the masters envy you!
By John Martin (2 posts) on May 26, 2011 at 1:44 pm
Comments (0)
The short yet rapidly innovative history of the film industry is full of stories about how many directors first explored film-making. They used their parent's home movie cameras and cheap effects that clearly showed the strings, but the point was that they were telling you a story. Those storytellers saw beyond the limits of what [...]
Category: Art, Music, & Animation, Game Development
New Models for Megaloptura
By Randy of Neuron (12 posts) on May 24, 2011 at 6:36 am
Comments (1)
We have been working very hard on the new game Megaloptura(tm), so much so that we have slacked off on updating everyone on what we have done. We are going to try and play catch-up starting with these images of new models that we have created for the game. Become a fan of Megaloptura on [...]
Category: Art, Music, & Animation
Visualize this! Audri Phillips on advancements in digital art
By Arti Gupta (Intel) (103 posts) on May 23, 2011 at 6:52 am
Comments (0)
Welcome to Visualize this! the show where we talk about game development. My guest is Audri Phillips, author and digital artist. Download Link - High Quality MP4 Video File (Large) Community News: 1. OpenCL SDK beta is now live on the Visual Computing community. You can download it here 2. We have published part 2 [...]
Category: Art, Music, & Animation, Game Development
Multi Media Events and Conversation with Developer Ken Maffei
By Audri Phillips (11 posts) on May 16, 2011 at 9:20 am
Comments (0)
It has been awhile since my last blog entry. To start I want to mention 2 upcoming events I am participating in. Then an interview with software developer, Ken Maffei. 1. Multi Media for Dance Performance This is the first time I have worked with a dance company, Louise Reichlin and Dancers. I am doing [...]
Category: Academic, Art, Music, & Animation, Events, Game Development, Graphics & Media, Software Tools
Megaloptura Update: Hot Tea
By Randy of Neuron (12 posts) on April 20, 2011 at 6:51 am
Comments (0)
Like the snow material; while working on the game I needed a new material for one of the levels. I wated crusted lava, but the one that comes with 3DS Max looks more like diseased alien skin than lava. I wanted a hot cracked look. So with the help of some online information, some slabs [...]
Category: Art, Music, & Animation, Game Development
Real-time filmmaking: Writer becomes Animator
By John Martin (2 posts) on April 18, 2011 at 10:17 am
Comments (0)
This slab of the spectrum is a space where I share the POV of a real-time 3D frontiersman. When not thwarting the world of evil villains, I'm working with Reallusion to evangelize and further develop our real-time 3D and 2D animation software tools, iClone and CrazyTalk. Reallusion is part of the Intel Software Partner program [...]
Category: Art, Music, & Animation, Graphics & Media
Megaloptura Update: Organic 3D Models
By Randy of Neuron (12 posts) on April 13, 2011 at 7:39 am
Comments (0)
Well, we have all been working hard to get this new game out. Here are a couple of the 3D models that I built and rendered. I find it to be an easier process to model everything first, cover it with default materials and then after I get the 3D mesh the way I like, [...]
