Posts in the "Events" Category RSS

PC Gaming Alliance unveiling its Cross Platform Gaming Spec next week!

By Matt Ployhar (Intel) (46 posts) on October 31, 2011 at 7:56 pm
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Next week the PC Gaming Alliance will be unveiling a set of proposals for a cross platform gaming specification; and game feature sets in a Webinar. This will be a historic event for PC Gaming, the PC Gaming Alliance, and an industry first to articulate a type of ‘metric’ system for gaming that spans multiple [...]

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Category: Academic, Android, Embedded Computing, Events, Game Development, Graphics & Media, Intel® AppUp Developer Program, Mobility, Open Source, Uncategorized

Cutting Edge Curator, Paul Young and the Young Projects Gallery

By Audri Phillips (11 posts) on October 25, 2011 at 12:11 pm
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Wallace Stevens is one of my favorite poets, so I was happy to find that Paul Young curator and owner of the Young Projects Gallery in the Pacific Design Center referenced one of his poems, “The Pediment of Appearance” for one of the 2 shows running concurrently in his gallery, “The Savage Transparence.”  Like a good [...]

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Category: Art, Music, & Animation, Events, Graphics & Media, Uncategorized

The Technology and Vision for Using the Arts to Help People

By Audri Phillips (11 posts) on September 20, 2011 at 12:01 pm
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Sometimes I feel like I am living in the the strangest, ”most interesting” time of my life. It is certainly a challenging time! So it was a real treat to attend an inspiring event, one full of attendees and speakers that were intent on using the arts to promote and do good things. I attended [...]

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Category: Art, Music, & Animation, Events, Game Development, Graphics & Media, Uncategorized

These are your 2011 Faces of Parallelism...

By Clay Breshears (Intel) (196 posts) on September 20, 2011 at 11:23 am
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I just wish we had been thinking ahead and had their actual faces that we could post, too.

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Category: Events, Parallel Programming
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Build Conf - Win 8 & PC Gaming? Stay tuned….

By Matt Ployhar (Intel) (46 posts) on September 13, 2011 at 8:07 am
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Blogs tend to be rife with speculation & mine is often no exception! However; to be fair, a lot of what I know as an insider, and working from my previous employer, inhibits me from going all out. So advance apologies if anything I say seems ‘couched’ or ‘safe’. Let me start out by saying [...]

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Category: Academic, Events, Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program, Mobility, Open Source, Performance and Optimization, Site News & Announcements, Uncategorized

Opportunities to learn about the Yocto Project at IDF

By David Stewart (Intel) (177 posts) on September 12, 2011 at 3:56 pm
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If you are attending the Intel Developer Forum, you have a couple of great opportunities to learn about the Yocto Project and how it helps embedded Linux. Hands-on Lab: Create a Custom Embedded Linux* OS for Any Embedded Device using the Yocto Project - Wednesday (9/14) at 1:05PM, repeated at 3:20PM, Room 2012 - This [...]

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Category: Embedded Computing, Events, Open Source
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Do you have a face for parallelism?

By Clay Breshears (Intel) (196 posts) on September 8, 2011 at 3:19 pm
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It's never nice to tell someone that they have "a face for radio." But, if you're going to be at IDF 2011, you should attend the "Faces of Parallelism" lab to show off your parallel face.

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Category: Events, Parallel Programming
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GDC 2011: How Havok's tools work and what you can do with them

By ibelshaeuser (13 posts) on August 17, 2011 at 12:30 am
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As you might remember we have interviewed Havok's Head of Product Management, Andrew Bowell who told us a lot about Havok as a company, about GDC Europe, about their partnership with Intel and many things more. A few hours later I had the chance to have a video chat with Steve Ewart who is Sales [...]

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Category: Events, Game Development
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GDC 2011: Philipp Gerasimov from Intel talks about Intel GPA

By ibelshaeuser (13 posts) on August 17, 2011 at 12:28 am
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During Game Developers Conference Europe 2011 Intel's Senior Application Engineer Philipp Gerasimov had his tech session where he talked about the gaming title Darkspore and how the developer's team from Maxis was able to optimize their game running best on laptops. They achieved this by using Intel's profiling and analyzing tool called Intel Graphics Performance [...]

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Category: Events, Game Development
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GDC 2011: Andrew Bowell talks about Havok's rendering technoglogies

By ibelshaeuser (13 posts) on August 16, 2011 at 9:43 am
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Here at Game Developers Conference Europe 2011 in Cologne, Germany, well-known software company Havok from Dublin, Ireland, is this years software partner at the Intel booth in the exhibition area. These smart guys show their latest and coolest stuff regarding different rendering and texturing techniques which are being implemented in a lot of current gaming [...]

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Category: Events, Game Development
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GDC 2011: Levent Akyil video chats about Sandy Bridge, AVX and Intel VTune Amplifier 2011 XE

By ibelshaeuser (13 posts) on August 16, 2011 at 9:38 am
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Do you remember?! Levent Akyil held his tech session live at Game Developers Conference 2011 this morning and talked about the architectural improvements of Sandy Bridge, why developers should look closer at AVX and which hotspots and traps you as a developer can tap in when parallelizing new or existing code - whether you are [...]

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Category: Events, Game Development
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GDC 2011: Levent Akyil from Intel talks about "Hotspot Flops & Micro-Ops"

By ibelshaeuser (13 posts) on August 16, 2011 at 4:21 am
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As I told you already Intel is silver sponsor of the GDC event in Cologne, Germany. Part of this sponsor package is a demo booth in the exhibition area (stand 150) and three lectures which address game developers who want to know more about Intel's efforts regarding game development. After yesterdays's tech session where Leigh [...]

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Category: Events, Game Development
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GDC 2011: What you should know about task based game engines

By ibelshaeuser (13 posts) on August 16, 2011 at 1:41 am
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Here at Game Developers Conference Europe 2011 in Cologne, Germany, I'm not only talking to people about their favorite topics like morphological anti-aliasing, but also about important tech sessions which take place  at this biggest gaming event of Europe. The first session I attended was held by Leigh Davies, Intel fellow and game specialist. Leigh [...]

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Category: Events, Game Development
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GDC 2011: What people think about Game Developers Conference Europe 2011

By ibelshaeuser (13 posts) on August 16, 2011 at 12:21 am
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Shows like the Game Developer Conference Europe 2011 in Cologne do have several aspects like tech sessions, networking, organization, relationship building and much more. This provided us with the chance, time and opportunity to talk to a lot of people asking them why they are here. And their answers are as colourful as the conference itself, [...]

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Category: Events, Game Development, Uncategorized

GDC 2011: Leigh Davies from Intel talks about Morphological Anti-Aliasing

By ibelshaeuser (13 posts) on August 15, 2011 at 8:32 am
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Well, here the first blog post live from Game Developers Conference Europe 2011. It's all about Morphological Anti-Aliasing (MLAA) which helps game developers to create better looking 3D gaming titles with less effort and less costs. The trick behind MLAA in comparison to standard Multisample Anti-Aliasing (MSAA): after rendering a whole scene MLAA takes care [...]

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Category: Events, Game Development
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