Posts in the "Game Development" Category RSS

How Blizzard saved approximately $44 million on Diablo 3

By Matt Ployhar (Intel) (46 posts) on May 25, 2012 at 2:49 pm
Comments (0)

So I’ll caveat this up front by saying that there might be a little voodoo math going on here; however, be that as it may it’s still good food for thought. In short: Diablo 3, as of today (5/25/2012) has now hit 6.3 million in sales. Quite impressive! Huge congratulations going out to all my [...]

Continued ›

Category: Academic, Android, Events, Game Development, Graphics & Media, Intel® AppUp Developer Program, Mobility, Ultrabook, Uncategorized
Tags: , , ,

Game Trailers Bring the Game to Your Audience

By Kevin Murphy (15 posts) on May 24, 2012 at 2:32 pm
Comments (5)

Gaming Trailer Glasses - How to Create a GamingTrailerThe video game industry is expected to reach $82 billion in sales by 2015. To take a piece of the billion-dollar pie, your video game needs to get users interested and excited. How do you do that? Gamers are visual people, so a great way to get them excited about your game is a video game trailer.

With today’s technology, you don’t need millions of dollars or professional equipment to get thousands of fans. Here’s how to get started on creating an exciting game trailer with a few inexpensive tools.

Read more...

Continued ›

Category: Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program
Tags: , , , , , , , ,

Intel Developer Forum is coming to São Paulo, Brazil!

By Lauren Dankiewicz (Intel) (23 posts) on May 11, 2012 at 12:18 pm
Comments (0)

IDF Brazil 2012 - The Sky is the BaselineIntel Developer Forum (IDF) is coming to Brazil for the first time in Intel history!

We’re partnering with members of the Intel® Software Partner Program in our booth and sessions, and we're extremely excited to meet other software developers and ISVs in Brazil. If you’re not attending in person, we’ll make sure to keep you updated on the announcements and excitement online in both Portuguese and English. Check out of our upcoming software sessions below and the full IDF Brazil website for full event details.

Read more...

Continued ›

Category: Events, Game Development, Intel SW Partner Program, Intel® AppUp Developer Program
Tags: , , , , , , , , ,

Meetup HTML5, CSS3 & Pizzas le 16 Mai

By Slim Soussi (6 posts) on May 9, 2012 at 4:33 am
Comments (0)

Je suis heureux de vous annoncer que le Meetup HTML5 est de retour à l'IESA Multimédia (Campus Opéra) pour une troisième édition haute en couleurs!!Encore une fois, 4 speakers à l'affiche : SYLVAIN WEBER, MARTIN GORNER, M...

Continued ›

Category: Game Development, Graphics & Media, Intel® AppUp Developer Program
Tags: , , , , ,

Preparing for Augmented Reality Event 2012

By Lauren Dankiewicz (Intel) (23 posts) on May 7, 2012 at 10:20 am
Comments (2)

I'm exited see some truly amazing technology showcases at Augmented Reality Event 2012 tomorrow and Wednesday. Intel will be co-hosting a booth with Total Immersion, where we’ll challenge attendees to compete on a multi-player augmented reality racing track using an Ultrabook™!

If you’re going to be at the conference, drop us a comment below and let us know. If not, feel free to give us some homework – what do you want to know about augmented reality? We’ll make sure to report back to you after the conference!

Read more...

Continued ›

Category: Events, Game Development, Intel SW Partner Program
Tags: , , , , ,

Intel Announces the New Intel® SDK for OpenCL* Applications 2012

By Arnon Peleg (Intel) (5 posts) on April 25, 2012 at 3:38 am
Comments (6)

In support of the recent announcement of the 3rd Generation Intel® Core™ Processors, Intel has released the Intel® SDK for OpenCL* Applications 2012. For the first time, OpenCL* developers using Intel® architecture can utilize compute resources across both Intel® Processors and Intel® HD Graphics Driver 4000/2500

Continued ›

Category: Academic, Game Development, Graphics & Media, Parallel Programming, Performance and Optimization, Server, Software Tools
Tags: , , , , ,

Ultrabook Work, Create, Play Challenge - 15mm of Game Dev Goodness

By Bob Duffy (Intel) (128 posts) on April 24, 2012 at 11:20 pm
Comments (2)

Ultrabook Game DevAt CES2012 will.i.am expressed that when he grew up, music was made in a music studio then played on records, but how cool it is that today music is created on computers and played on computers. I've been thinking about this idea. Can the Ultrabook be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?

Here's the task I've challenge the Ultrabook with
- Create concept art
- Model game objects from concept art
- Code sample game
- Play sample game

Continued ›

Category: Game Development, Graphics & Media, Intel® AppUp Developer Program, Ultrabook
Tags: , , , ,

My wife bought an Ultrabook – and LOVES it!

By Matt Ployhar (Intel) (46 posts) on April 2, 2012 at 9:17 pm
Comments (0)

Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device. There’s my work HP Pavilion dv6, my personal Alienware M11x, her former Dell XPS M1530, which just got replaced by the Asus Zen book UX 31. In my sixteen years of being in [...]

Continued ›

Category: Academic, Events, Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program, Mobility, Performance and Optimization, Power Efficiency, Ultrabook, Uncategorized
Tags: ,

Concours Intel AppUpSM Developer Program HTML5 Game Week

By Slim Soussi (6 posts) on March 27, 2012 at 5:04 am
Comments (0)

      Notre programme a décidé de dédier un concours aux étudiants de la prestigieuse ISART Digital afin de les motiver à créer des jeux en HTML5. Plus d’une centaine d’étudiants des premières et troisièmes années se r...

Continued ›

Category: Game Development, Intel® AppUp Developer Program
Tags: , , , ,

Concours Intel AppUpSM Developer Program HTML5 Game Week

By Slim Soussi (6 posts) on March 27, 2012 at 5:04 am
Comments (0)

      Notre programme a décidé de dédier un concours aux étudiants de la prestigieuse ISART Digital afin de les motiver à créer des jeux en HTML5. Plus d’une centaine d’étudiants des premières et troisièmes années se r...

Continued ›

Category: Game Development, Intel® AppUp Developer Program
Tags: , , , ,

Porting existing Game Engines to Metro

By Steve Hughes (Intel) (2 posts) on March 26, 2012 at 2:19 am
Comments (2)

I’ve been looking at Windows 8 Metro, wondering what issues may arise when developers try to port existing games to Metro and DX11.1, as well as converting to Visual Studio 11. As we’ve seen already, some old favorites have disappeared from DirectX so I started looking at porting my “half an engine” (we all have one, right?) over to Metro to see what would happen. I’m going to describe some of the hoops I jumped through, and some of the epiphanies I had while getting it all working.

Continued ›

Category: Game Development, Graphics & Media, Mobility, Uncategorized
Tags: , , , , , , ,

Créez un jeu HTML5 en une heure chrono !

By Slim Soussi (6 posts) on March 19, 2012 at 5:24 am
Comments (0)

Au programme : HTML5, Game, Pizza et Open Bar ! Le programme pour développeurs Intel AppUpSM est très fier d’accueillir James Williams pour sa première conférence à Paris. Il vous montrera comment développer un jeu HTML5 en une heure grâce à ...

Continued ›

Category: Game Development, Intel® AppUp Developer Program
Tags: , , , ,

Hear what other developers are saying about the new Ultrabook™

By Rick Puckett (Intel) (14 posts) on March 12, 2012 at 4:02 pm
Comments (1)

By now you’ve probably heard about Ultrabook and this next evolution in personal computing. Like me, you are probably curious about all of the cool things you’ve been hearing; they’re really light and thin, fast, and have longer battery life than traditional laptops. Well here is your chance to hear what other developers are saying [...]

Continued ›

Category: Game Development, Graphics & Media, Manageability & Security, Mobility, Power Efficiency, Uncategorized
Tags:

PC Gaming hits an all time high of $18.6B in Software Revenues for 2011!

By Matt Ployhar (Intel) (46 posts) on March 6, 2012 at 12:51 am
Comments (2)

Wow… what a year for PC Gaming! The PC Gaming Alliance has just released our latest Press Release results covering PC Gaming’s latest revenue milestone now exceeding $18.6B. The in-depth details are available to PC Gaming Alliance members provided in our Horizon’s Research Reports. The best part about all this is that this is just [...]

Continued ›

Category: Academic, Events, Game Development, Graphics & Media, Uncategorized
Tags: , , , ,

Android Everywhere - GDC 2012 Presentation

By Orion Granatir (Intel) (11 posts) on February 24, 2012 at 10:06 am
Comments (1)

At GDC 2012, I will be presenting with Ian Ni-Lewis (from Google) on best practices for writing cross-platform native Android games. This presentation will discuss some lesson we have learned creating native Android apps that run on the widest range of hardware possible. Since I work at Intel, I'll obviously be discussing some experiences porting [...]

Continued ›

Category: Android, Events, Game Development
Tags: , , ,