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We think games rock on Intel technology. Read what we are up to and our thoughts on the next big thing.

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Why Develop Games For Atom?

By Bob Duffy (Intel) (2 posts) on November 17, 2009 at 11:48 am
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So you've heard of the Intel® Atom™ Developer Program. As a game developer you may be wondering, "What’s the opportunity?” or “Why bother developing for Atom, won’t many of the same casual games created for a PC work fine on a Netbook?” To get answers I think you have to think outside “typical” PC gaming [...]

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Category: Gaming, Intel® Atom™ Developer Program, Mobility, Visual Computing

Visualize this! A talk with Son Kim - Project offset contest winner

By Arti Gupta (Intel) (31 posts) on November 12, 2009 at 2:35 pm
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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Today's show is a slightly different format. Steve Pitzel community manager for Artist/Animator and Media will talk with Son Kim, uber modeler and [...]

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Category: Gaming, Visual Computing

Casual Gamers Want "Relax" Mode

By Bob Duffy (Intel) (2 posts) on November 12, 2009 at 10:00 am
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As the Atom processor makes its way into Netbooks, MIDs and handhelds next year, casual gaming is an opportunity for many software developers to explore developing new games on Intel Architecture. We should see games designed specifically for the hardware such as smaller screen sizes on Netbooks. However I think we may also [...]

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Category: Gaming, Intel® Atom™ Developer Program, Visual Computing

Key highlights from the NAGFO Gaming and Animation Summit 2009, India

By Preethi Raj (Intel) (4 posts) on November 9, 2009 at 2:11 am
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The NAGFO Gaming and Animation Summit was a huge success especially, day 2 of the conference focused on Game Development.  Targeted at game developers rather than decision makers this daylong conference was attended by 200 plus game developers and is a first for NAGFO. The highlight of the event was the keynote by Ernest Adams, [...]

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Category: Events, Gaming, Visual Computing

Visualize this! Agile tools in game development - a talk with Hansoft

By Arti Gupta (Intel) (31 posts) on November 3, 2009 at 12:39 pm
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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Hello and welcome to another episode of Visualize this!. My guest today is Patric Palm, CEO and co-founder of Hansoft. Patric [...]

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Category: Gaming, Visual Computing

Consumers deserve better than Proprietary Game Systems

By Matt Ployhar (Intel) (10 posts) on November 2, 2009 at 1:19 pm
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I’ve been immersed in the Gaming Industry now for nearly fifteen years. In that length of time I’ve played countless games on at least ten or more key gaming systems. (e.g. PC, Xbox/360, Wii, PS/2-3, NinDS, etc). I’ve attended well over sixty tradeshows and met with a few thousand great people representing well over three [...]

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Category: Gaming, Media, Uncategorized, Visual Computing, What If Software

What do you think is the most influential aspect of a game?

By Steve Winburn (Intel) (3 posts) on November 2, 2009 at 11:50 am
Comments (4)

So I posted and asked what people thought some of the most influencual games where and why you play. I Did not want to rat hole that post so I am adding a second post as a follow up. What do you think is most influential aspect of a game? The story, characters, game play,interface, options, [...]

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Category: Gaming, Uncategorized, Visual Computing

GPA 2.2: DX10 and Windows7 Support!

By Chris Cormack (Intel) (10 posts) on November 2, 2009 at 11:21 am
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Hi all, GPA 2.2 has been released with a few major pieces of new functionality. First and foremost, GPA now supports DX10 across the entire tool suite. You can now analyze DX10 games with both the System Analyzer and Frame Analyzer. Secondly, GPA fully supports Windows7. Finally, System Analyzer now supports "frame [...]

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Category: Gaming, Visual Computing

The Box or the Other Box, a PC and Console story....

By Steve Winburn (Intel) (3 posts) on October 30, 2009 at 2:26 pm
Comments (1)

An Almost always ongoing topic here are some recent thoughts for the PC side which does not get a ton of attention. PCs scale: Sure, it's a glass half-full or half-empty situation, because component upgrades often break your wallet. Question is, would you rather have a platform that can play nearly anything, past to present? Or [...]

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Category: Gaming, Visual Computing

What do you see as the most influential and industry changing games of all time

By Steve Winburn (Intel) (3 posts) on October 29, 2009 at 3:57 pm
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The most influential and industry changing games of all time? I have seen this question come up a lot lately among people I chate with so i decided to post and ge some thoughts on it. The most influential games of all time are in my opinion Super Mario and then several titles by ID [...]

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Category: Gaming, Visual Computing

Visualize this! GameDev.Net Trends and Challenges in Game Development

By Arti Gupta (Intel) (31 posts) on October 26, 2009 at 6:41 am
Comments (9)

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. My guest today is Drew Sikora executive producer at Gamedev.net. Drew will speak about the trends and challenges in game development Download link to [...]

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Category: Gaming, Visual Computing

Performance per Watt: Hey, I already know it’s important, don’t I? (The intro, part I)

By Taylor Kidd (Intel) (14 posts) on October 22, 2009 at 11:41 am
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What is performance per Watt? Performance per Watt is pretty straight forward when you first look at it. Then you begin to sink in the quicksand you’ve blithely walked into. The panic sets in as you sink lower and lower. Eventually you decide to ignore the whole complicated mess and go back to saying to yourself [...]

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Category: Gaming, Mobility, Parallel Programming, Visual Computing

Performance per Watt: Hey, I already know it’s important, don’t I? (The preface)

By Taylor Kidd (Intel) (14 posts) on October 14, 2009 at 3:23 pm
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One of the big advantages of blogging is that I can write about anything I want, as long is it doesn’t violate any Intel conduct rules, refer to any competitors, reveal any confidential information, insult anyone, compliment people (yeah, I said compliment), and so on and so on and so on. Outside of that, I [...]

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Category: Gaming, Mobility, Parallel Programming, Visual Computing

Round and Round, In and Out

By Judy Hartley (Intel) (11 posts) on October 13, 2009 at 1:30 pm
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If you have been following my blogs, you know that I am porting a DirectX-based demo application to OpenGL as the first phase in the project to play the app on a netbook with an Atom processor. If you’ve missed a few or would like to read all of my blogs pertaining to this [...]

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Category: Gaming, Mobility, Open Source, Software Engineering, Uncategorized, Visual Computing

Intel’s® Atom™ processor CE4100, Gametree.tv and Online gaming, goodbye to consoles?

By Arti Gupta (Intel) (31 posts) on October 13, 2009 at 11:53 am
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Intel recently unveiled the Intel® Atom™ processor CE4100, the newest System-on-Chip (SoC) in a family of media processors designed to bring Internet content and services to digital TVs, DVD players and advanced set-top boxes. Also, Intel has invested $500K in TransGaming a Canada based company which is launching an on demand gaming service called [...]

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Category: Gaming, Visual Computing
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