Posts in the "Graphics & Media" Category RSS

How Blizzard saved approximately $44 million on Diablo 3

By Matt Ployhar (Intel) (46 posts) on May 25, 2012 at 2:49 pm
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So I’ll caveat this up front by saying that there might be a little voodoo math going on here; however, be that as it may it’s still good food for thought. In short: Diablo 3, as of today (5/25/2012) has now hit 6.3 million in sales. Quite impressive! Huge congratulations going out to all my [...]

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Category: Academic, Android, Events, Game Development, Graphics & Media, Intel® AppUp Developer Program, Mobility, Ultrabook, Uncategorized
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Game Trailers Bring the Game to Your Audience

By Kevin Murphy (15 posts) on May 24, 2012 at 2:32 pm
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Gaming Trailer Glasses - How to Create a GamingTrailerThe video game industry is expected to reach $82 billion in sales by 2015. To take a piece of the billion-dollar pie, your video game needs to get users interested and excited. How do you do that? Gamers are visual people, so a great way to get them excited about your game is a video game trailer.

With today’s technology, you don’t need millions of dollars or professional equipment to get thousands of fans. Here’s how to get started on creating an exciting game trailer with a few inexpensive tools.

Read more...

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Category: Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program
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Meetup HTML5, CSS3 & Pizzas le 16 Mai

By Slim Soussi (6 posts) on May 9, 2012 at 4:33 am
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Je suis heureux de vous annoncer que le Meetup HTML5 est de retour à l'IESA Multimédia (Campus Opéra) pour une troisième édition haute en couleurs!!Encore une fois, 4 speakers à l'affiche : SYLVAIN WEBER, MARTIN GORNER, M...

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Category: Game Development, Graphics & Media, Intel® AppUp Developer Program
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Intel Announces the New Intel® SDK for OpenCL* Applications 2012

By Arnon Peleg (Intel) (5 posts) on April 25, 2012 at 3:38 am
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In support of the recent announcement of the 3rd Generation Intel® Core™ Processors, Intel has released the Intel® SDK for OpenCL* Applications 2012. For the first time, OpenCL* developers using Intel® architecture can utilize compute resources across both Intel® Processors and Intel® HD Graphics Driver 4000/2500

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Category: Academic, Game Development, Graphics & Media, Parallel Programming, Performance and Optimization, Server, Software Tools
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Ultrabook Work, Create, Play Challenge - 15mm of Game Dev Goodness

By Bob Duffy (Intel) (128 posts) on April 24, 2012 at 11:20 pm
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Ultrabook Game DevAt CES2012 will.i.am expressed that when he grew up, music was made in a music studio then played on records, but how cool it is that today music is created on computers and played on computers. I've been thinking about this idea. Can the Ultrabook be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?

Here's the task I've challenge the Ultrabook with
- Create concept art
- Model game objects from concept art
- Code sample game
- Play sample game

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Category: Game Development, Graphics & Media, Intel® AppUp Developer Program, Ultrabook
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Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More

By Randi Rost (Intel) (2 posts) on April 6, 2012 at 12:30 pm
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A Collection of Luminaries Earlier this week, I had the privilege to attend an uncommon event in the field of computer graphics and visualization. There were some 130 people in attendance including: People who have written or contributed to approximately 20 papers accepted for publication in the upcoming SIGGRAPH 2012 proceedings 8 people who have [...]

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Category: Academic, Events, Graphics & Media
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My wife bought an Ultrabook – and LOVES it!

By Matt Ployhar (Intel) (46 posts) on April 2, 2012 at 9:17 pm
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Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device. There’s my work HP Pavilion dv6, my personal Alienware M11x, her former Dell XPS M1530, which just got replaced by the Asus Zen book UX 31. In my sixteen years of being in [...]

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Category: Academic, Events, Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program, Mobility, Performance and Optimization, Power Efficiency, Ultrabook, Uncategorized
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Porting existing Game Engines to Metro

By Steve Hughes (Intel) (2 posts) on March 26, 2012 at 2:19 am
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I’ve been looking at Windows 8 Metro, wondering what issues may arise when developers try to port existing games to Metro and DX11.1, as well as converting to Visual Studio 11. As we’ve seen already, some old favorites have disappeared from DirectX so I started looking at porting my “half an engine” (we all have one, right?) over to Metro to see what would happen. I’m going to describe some of the hoops I jumped through, and some of the epiphanies I had while getting it all working.

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Category: Game Development, Graphics & Media, Mobility, Uncategorized
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Hear what other developers are saying about the new Ultrabook™

By Rick Puckett (Intel) (14 posts) on March 12, 2012 at 4:02 pm
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By now you’ve probably heard about Ultrabook and this next evolution in personal computing. Like me, you are probably curious about all of the cool things you’ve been hearing; they’re really light and thin, fast, and have longer battery life than traditional laptops. Well here is your chance to hear what other developers are saying [...]

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Category: Game Development, Graphics & Media, Manageability & Security, Mobility, Power Efficiency, Uncategorized
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PC Gaming hits an all time high of $18.6B in Software Revenues for 2011!

By Matt Ployhar (Intel) (46 posts) on March 6, 2012 at 12:51 am
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Wow… what a year for PC Gaming! The PC Gaming Alliance has just released our latest Press Release results covering PC Gaming’s latest revenue milestone now exceeding $18.6B. The in-depth details are available to PC Gaming Alliance members provided in our Horizon’s Research Reports. The best part about all this is that this is just [...]

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Category: Academic, Events, Game Development, Graphics & Media, Uncategorized
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Software and TV Watching evolve: improving and adapting to new models

By Dale Taylor (Intel) (55 posts) on March 5, 2012 at 11:25 am
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In my previous blog [Software and TV Watching evolve: Pay no attention to that man behind the curtain] I mentioned how our TV viewing abilities have changed dramatically in the last few years. Starting with the VCR, then DVD recorders, DVR’s and now digital streaming services we can choose to watch essentially whatever we went, [...]

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Category: Embedded Computing, Graphics & Media, Manageability & Security, Mobility, Uncategorized
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Software and TV Watching evolve: Pay no attention that man behind the curtain!

By Dale Taylor (Intel) (55 posts) on February 24, 2012 at 4:05 pm
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Working with Consumer electronics and being a Techno Geek I find the evolution of our Radio and TV Viewing habits an interesting commentary on our connected world. In the early days of Radio, shows were broadcast at a certain time, and the family would gather around the radio in the evenings to listen to their [...]

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Category: Embedded Computing, Graphics & Media, Manageability & Security, Mobility

GDC 2012 – Session: Security Best Practices

By Matt Ployhar (Intel) (46 posts) on February 23, 2012 at 3:09 pm
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Hi Everyone – I hope to see some of you in a few weeks at GDC. This year I’ll be doing an Introductory Session on Security Best Practices. This is going to be a fast paced debrief and introduction of the spectrum of: Piracy, Secondary Sales, and Account Theft solutions available to Game Developers. I’ll [...]

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Category: Academic, Events, Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program, Manageability & Security, Uncategorized
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Intel Level Up Game Demo Contest - What gets our judges out of bed in the morning?

By Mitchell Lum (Intel) (1 posts) on February 17, 2012 at 1:37 pm
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Picture yourself in ten years. You’ve been making games for a decade. You’ve been to the wars, returned with some successes, some failures (trophies and scars). But you wake up and…what is it that motivates you out of bed? The Level Up Game Demo judges all have to get out of bed in the morning, [...]

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Category: Game Development, Graphics & Media, Uncategorized
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2011 Game Piracy Observations – Have Consoles Failed the Piracy Litmus Test?

By Matt Ployhar (Intel) (46 posts) on January 31, 2012 at 3:53 pm
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So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak. The first article I read was Tom’s article on Gamasutra titled “Report: Crysis 2 named most-pirated game of 2011”. That article led me to the link he [...]

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Category: Academic, Android, Events, Game Development, Graphics & Media, Intel SW Partner Program, Intel® AppUp Developer Program, Manageability & Security