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From the Labs - 3D scanning with a camera

By Sean Koehl (Intel) (1 posts) on November 6, 2009 at 2:19 pm
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Hi -- I'm joining the ISN blog community to share some research efforts from Intel labs that may be of interest to curious software developers. Today I wanted to give a brief summary of one visual computing application that we are investigating in a project we usually call "3D content creation for amateurs." In this project [...]

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Category: Art, Music, & Animation, Visual Computing

NAGFO Gaming and Animation Summit, India (6th & 7th Nov 2009)

By Preethi Raj (Intel) (3 posts) on November 4, 2009 at 8:14 pm
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We are all geared up to attend NAGFO’s Annual Gaming and Animation Summit that bring together the crème de la crème of the India gaming and animation industry, starting tomorrow in Hyderabad, India. This year one complete day has been dedicated to Game Developers with multiple sessions focusing on various aspects of game development. The event [...]

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Category: Events, Visual Computing

New Beta for Media SDK

By Steve Pitzel (Intel) (30 posts) on November 4, 2009 at 6:25 pm
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The Intel® Media SDK 1.5 Beta is now available as a free  download from the Media Development site!  The major features of this beta release include: Support for Windows 7 (32 and 64bit) Media Foundation samples Plugins: source code MFTs (Decode: H.264, MPEG-2, and VC-1) Encode: H.264 Application (transcode/playback) Enchanced Video Pre-Processing Hardware accelerated re-sizing (scaling) and color conversion Simple frame rate conversion (1:2,1:3, [...]

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Category: Media, Visual Computing

Visualize this! Agile tools in game development - a talk with Hansoft

By Arti Gupta (Intel) (30 posts) on November 3, 2009 at 12:39 pm
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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Hello and welcome to another episode of Visualize this!. My guest today is Patric Palm, CEO and co-founder of Hansoft. Patric [...]

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Category: Gaming, Visual Computing

Consumers deserve better than Proprietary Game Systems

By Matt Ployhar (Intel) (10 posts) on November 2, 2009 at 1:19 pm
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I’ve been immersed in the Gaming Industry now for nearly fifteen years. In that length of time I’ve played countless games on at least ten or more key gaming systems. (e.g. PC, Xbox/360, Wii, PS/2-3, NinDS, etc). I’ve attended well over sixty tradeshows and met with a few thousand great people representing well over three [...]

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Category: Gaming, Media, Uncategorized, Visual Computing, What If Software

What do you think is the most influential aspect of a game?

By Steve Winburn (Intel) (3 posts) on November 2, 2009 at 11:50 am
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So I posted and asked what people thought some of the most influencual games where and why you play. I Did not want to rat hole that post so I am adding a second post as a follow up. What do you think is most influential aspect of a game? The story, characters, game play,interface, options, [...]

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Category: Gaming, Uncategorized, Visual Computing

GPA 2.2: DX10 and Windows7 Support!

By Chris Cormack (Intel) (10 posts) on November 2, 2009 at 11:21 am
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Hi all, GPA 2.2 has been released with a few major pieces of new functionality. First and foremost, GPA now supports DX10 across the entire tool suite. You can now analyze DX10 games with both the System Analyzer and Frame Analyzer. Secondly, GPA fully supports Windows7. Finally, System Analyzer now supports "frame [...]

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Category: Gaming, Visual Computing

The Box or the Other Box, a PC and Console story....

By Steve Winburn (Intel) (3 posts) on October 30, 2009 at 2:26 pm
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An Almost always ongoing topic here are some recent thoughts for the PC side which does not get a ton of attention. PCs scale: Sure, it's a glass half-full or half-empty situation, because component upgrades often break your wallet. Question is, would you rather have a platform that can play nearly anything, past to present? Or [...]

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Category: Gaming, Visual Computing

What do you see as the most influential and industry changing games of all time

By Steve Winburn (Intel) (3 posts) on October 29, 2009 at 3:57 pm
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The most influential and industry changing games of all time? I have seen this question come up a lot lately among people I chate with so i decided to post and ge some thoughts on it. The most influential games of all time are in my opinion Super Mario and then several titles by ID [...]

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Category: Gaming, Visual Computing

Are You Animated Enough for Viewport???

By Steve Pitzel (Intel) (30 posts) on October 29, 2009 at 6:22 am
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Artists & Animators -  got a beef? Want to sound off? Or - do you just have a cool pic of your work you'd like to share? We've set up a new support group on Facebook for all recovering, aspiring and pro digital artists.  It's eleven steps short of a 12 step program, but it [...]

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Category: Art, Music, & Animation, Visual Computing

Cooking Up a Little Meatloaf to Build a Torso

By Steve Pitzel (Intel) (30 posts) on October 26, 2009 at 7:26 am
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Okay, it sounds a little odd - but the latest tutorial I've posted on the Artist/Animator resource site (www.intel.com/software/artist) will show you how this works. Check out Modeling a Torso One Meatloaf at a Time (http://software.intel.com/en-us/articles/modeling-a-torso-one-meatloaf-at-a-time/). And you get a free model along with the free tutorial - talk about a bargain! The method I show [...]

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Category: Art, Music, & Animation, Visual Computing

Visualize this! GameDev.Net Trends and Challenges in Game Development

By Arti Gupta (Intel) (30 posts) on October 26, 2009 at 6:41 am
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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. My guest today is Drew Sikora executive producer at Gamedev.net. Drew will speak about the trends and challenges in game development Download link to [...]

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Category: Gaming, Visual Computing

Performance per Watt: Hey, I already know it’s important, don’t I? (The intro, part I)

By Taylor Kidd (Intel) (14 posts) on October 22, 2009 at 11:41 am
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What is performance per Watt? Performance per Watt is pretty straight forward when you first look at it. Then you begin to sink in the quicksand you’ve blithely walked into. The panic sets in as you sink lower and lower. Eventually you decide to ignore the whole complicated mess and go back to saying to yourself [...]

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Category: Gaming, Mobility, Parallel Prog. & Multi-Core, Visual Computing

Performance per Watt: Hey, I already know it’s important, don’t I? (The preface)

By Taylor Kidd (Intel) (14 posts) on October 14, 2009 at 3:23 pm
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One of the big advantages of blogging is that I can write about anything I want, as long is it doesn’t violate any Intel conduct rules, refer to any competitors, reveal any confidential information, insult anyone, compliment people (yeah, I said compliment), and so on and so on and so on. Outside of that, I [...]

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Category: Gaming, Mobility, Parallel Prog. & Multi-Core, Visual Computing

Featured Artist: Offset Lead Designer, Yeong-hao Han

By Steve Pitzel (Intel) (30 posts) on October 14, 2009 at 7:33 am
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Thank you John Tilton for providing another great interview from the talented team at Project Offset (http://www.projectoffset.com/)!  Whether you've already worked in animation - either in film, broadcast or games - or you're aspiring to do it - the guys at Project Offset provide amazing insight into the process, and what it takes to get [...]

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Category: Art, Music, & Animation, Visual Computing
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