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Why Develop Games For Atom?

By Bob Duffy (Intel) (2 posts) on November 17, 2009 at 11:48 am
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So you've heard of the Intel® Atom™ Developer Program. As a game developer you may be wondering, "What’s the opportunity?” or “Why bother developing for Atom, won’t many of the same casual games created for a PC work fine on a Netbook?” To get answers I think you have to think outside “typical” PC gaming [...]

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Category: Gaming, Intel® Atom™ Developer Program, Mobility, Visual Computing

Visualize this! A talk with Son Kim - Project offset contest winner

By Arti Gupta (Intel) (31 posts) on November 12, 2009 at 2:35 pm
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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Today's show is a slightly different format. Steve Pitzel community manager for Artist/Animator and Media will talk with Son Kim, uber modeler and [...]

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Category: Gaming, Visual Computing

Casual Gamers Want "Relax" Mode

By Bob Duffy (Intel) (2 posts) on November 12, 2009 at 10:00 am
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As the Atom processor makes its way into Netbooks, MIDs and handhelds next year, casual gaming is an opportunity for many software developers to explore developing new games on Intel Architecture. We should see games designed specifically for the hardware such as smaller screen sizes on Netbooks. However I think we may also [...]

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Category: Gaming, Intel® Atom™ Developer Program, Visual Computing

Key highlights from the NAGFO Gaming and Animation Summit 2009, India

By Preethi Raj (Intel) (4 posts) on November 9, 2009 at 2:11 am
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The NAGFO Gaming and Animation Summit was a huge success especially, day 2 of the conference focused on Game Development.  Targeted at game developers rather than decision makers this daylong conference was attended by 200 plus game developers and is a first for NAGFO. The highlight of the event was the keynote by Ernest Adams, [...]

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Category: Events, Gaming, Visual Computing

From the Labs - 3D scanning with a camera

By Sean Koehl (Intel) (1 posts) on November 6, 2009 at 2:19 pm
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Hi -- I'm joining the ISN blog community to share some research efforts from Intel labs that may be of interest to curious software developers. Today I wanted to give a brief summary of one visual computing application that we are investigating in a project we usually call "3D content creation for amateurs." In this project [...]

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Category: Art, Music, & Animation, Visual Computing

NAGFO Gaming and Animation Summit, India (6th & 7th Nov 2009)

By Preethi Raj (Intel) (4 posts) on November 4, 2009 at 8:14 pm
Comments (5)

We are all geared up to attend NAGFO’s Annual Gaming and Animation Summit that bring together the crème de la crème of the India gaming and animation industry, starting tomorrow in Hyderabad, India. This year one complete day has been dedicated to Game Developers with multiple sessions focusing on various aspects of game development. The event [...]

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Category: Events, Visual Computing

New Beta for Media SDK

By Steve Pitzel (Intel) (31 posts) on November 4, 2009 at 6:25 pm
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The Intel® Media SDK 1.5 Beta is now available as a free  download from the Media Development site!  The major features of this beta release include: Support for Windows 7 (32 and 64bit) Media Foundation samples Plugins: source code MFTs (Decode: H.264, MPEG-2, and VC-1) Encode: H.264 Application (transcode/playback) Enchanced Video Pre-Processing Hardware accelerated re-sizing (scaling) and color conversion Simple frame rate conversion (1:2,1:3, [...]

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Category: Media, Visual Computing

Visualize this! Agile tools in game development - a talk with Hansoft

By Arti Gupta (Intel) (31 posts) on November 3, 2009 at 12:39 pm
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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Hello and welcome to another episode of Visualize this!. My guest today is Patric Palm, CEO and co-founder of Hansoft. Patric [...]

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Category: Gaming, Visual Computing

Consumers deserve better than Proprietary Game Systems

By Matt Ployhar (Intel) (10 posts) on November 2, 2009 at 1:19 pm
Comments (3)

I’ve been immersed in the Gaming Industry now for nearly fifteen years. In that length of time I’ve played countless games on at least ten or more key gaming systems. (e.g. PC, Xbox/360, Wii, PS/2-3, NinDS, etc). I’ve attended well over sixty tradeshows and met with a few thousand great people representing well over three [...]

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Category: Gaming, Media, Uncategorized, Visual Computing, What If Software

What do you think is the most influential aspect of a game?

By Steve Winburn (Intel) (3 posts) on November 2, 2009 at 11:50 am
Comments (4)

So I posted and asked what people thought some of the most influencual games where and why you play. I Did not want to rat hole that post so I am adding a second post as a follow up. What do you think is most influential aspect of a game? The story, characters, game play,interface, options, [...]

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Category: Gaming, Uncategorized, Visual Computing

GPA 2.2: DX10 and Windows7 Support!

By Chris Cormack (Intel) (10 posts) on November 2, 2009 at 11:21 am
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Hi all, GPA 2.2 has been released with a few major pieces of new functionality. First and foremost, GPA now supports DX10 across the entire tool suite. You can now analyze DX10 games with both the System Analyzer and Frame Analyzer. Secondly, GPA fully supports Windows7. Finally, System Analyzer now supports "frame [...]

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Category: Gaming, Visual Computing

The Box or the Other Box, a PC and Console story....

By Steve Winburn (Intel) (3 posts) on October 30, 2009 at 2:26 pm
Comments (1)

An Almost always ongoing topic here are some recent thoughts for the PC side which does not get a ton of attention. PCs scale: Sure, it's a glass half-full or half-empty situation, because component upgrades often break your wallet. Question is, would you rather have a platform that can play nearly anything, past to present? Or [...]

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Category: Gaming, Visual Computing

What do you see as the most influential and industry changing games of all time

By Steve Winburn (Intel) (3 posts) on October 29, 2009 at 3:57 pm
Comments (4)

The most influential and industry changing games of all time? I have seen this question come up a lot lately among people I chate with so i decided to post and ge some thoughts on it. The most influential games of all time are in my opinion Super Mario and then several titles by ID [...]

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Category: Gaming, Visual Computing

Are You Animated Enough for Viewport???

By Steve Pitzel (Intel) (31 posts) on October 29, 2009 at 6:22 am
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Artists & Animators -  got a beef? Want to sound off? Or - do you just have a cool pic of your work you'd like to share? We've set up a new support group on Facebook for all recovering, aspiring and pro digital artists.  It's eleven steps short of a 12 step program, but it [...]

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Category: Art, Music, & Animation, Visual Computing

Cooking Up a Little Meatloaf to Build a Torso

By Steve Pitzel (Intel) (31 posts) on October 26, 2009 at 7:26 am
Comments (2)

Okay, it sounds a little odd - but the latest tutorial I've posted on the Artist/Animator resource site (www.intel.com/software/artist) will show you how this works. Check out Modeling a Torso One Meatloaf at a Time (http://software.intel.com/en-us/articles/modeling-a-torso-one-meatloaf-at-a-time/). And you get a free model along with the free tutorial - talk about a bargain! The method I show [...]

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Category: Art, Music, & Animation, Visual Computing
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