Posts in the "artistanimator" Tag RSS

Digital Arts 06 - Reallusion and John Martin II, 3D for the Masses

By Steve Pitzel (Intel) (54 posts) on July 22, 2010 at 8:03 am
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Let's face it - 3D is tough! ...or is it? Join Reallusion VP, John Martin II for a discussion on how Reallusion software like Crazy Talk and Intel Core i technology gets regular folk past the humdrum often tedious parts of character creation and setup straight into the fun of animating. Will I-Clone drive the [...]

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Category: Art, Music, & Animation, Graphics & Media
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Digital Arts 02 - Eyelash Animation - How Do You Do It?

By Steve Pitzel (Intel) (54 posts) on April 8, 2010 at 5:51 am
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Have eyelash animation woes? Don't we all? Click on the video below to find out how to keep those pesky eyelashes in place while your character, blinks, smirks, sneezes, or ...whatever. You can pull down the high-resolution eyelash tutorial here. And...if you'd rather have a pdf to work from - check out my tutorial, Seeing [...]

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Category: Art, Music, & Animation, Graphics & Media
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Creating Textures for Characters by Ryan Bird

By Steve Pitzel (Intel) (54 posts) on April 8, 2010 at 5:34 am
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Fewer things in digital content creation are more mysterious, magical, and, quite frankly, odd as how a gray, often faceted chunk of virtual geometry becomes a character through the clever painting and mapping of textures.  It's an art, it's a science - yeah, there's a whole mathematical thing to it too - but more than [...]

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Category: Art, Music, & Animation, Graphics & Media
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Color and Light by Audri Phillips

By Steve Pitzel (Intel) (54 posts) on April 8, 2010 at 4:40 am
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Audri Phillips has developed visuals for some of the top animation/film production houses in LA.  She's not only an expert in the digital arts field - she paints! Why is that important? Well, it's one thing to depict the relationships of objects in a 3D space by coloring and lighting 3D geometry - quite another [...]

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Category: Art, Music, & Animation, Graphics & Media
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Digital Arts Interviews with Justin Lassen and Carmen Rizzo

By Steve Pitzel (Intel) (54 posts) on March 29, 2010 at 4:29 pm
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Creation is a scary thing. If you're an artist creation is not only something you love doing - it's a compulsion. Pursuit of your artistic dreams can be all-consuming.   Today, digital artists can create more faster than ever - new highly threaded software like Cakewalk* Sonar 8.5 and Autodesk* Softimage, Maya, and Luxology's MODO take [...]

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Category: Art, Music, & Animation, Graphics & Media
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Digital Arts at GDC 02 - Interview with Carmen Rizzo, The World IS Music

By Steve Pitzel (Intel) (54 posts) on March 10, 2010 at 2:52 pm
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 The World is Carmen Rizzo's Personal Recording Studio Carmen Rizzo can take accoustic music from the far corners of the earth mix it with a sound whose DNA comes from the most inner reaches of computer technology, and turn it into music that takes you into an entirely new world. Whether this two-time Grammy Nominee is producing a [...]

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Category: Art, Music, & Animation, Graphics & Media
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Digital Arts at GDC 01 - Interview with Justin Lassen, The Musical Side of Darkness

By Steve Pitzel (Intel) (54 posts) on March 10, 2010 at 1:02 pm
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Click the video thumbnail below to find out how Justin Lassen deals with time and composition in the Digital world. For the high-resolution version, click here. How much time do you have left to create? Hearing sound, seeing color - composer, musician, artist, Justin Lassen epitomizes the essence of synaesthesia, and his work of the [...]

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"If you want to be creative, get out there and do it. It's not a waste of time."

By Steve Pitzel (Intel) (54 posts) on March 9, 2010 at 8:15 am
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I have to admit, I've gotten a wee bit jaded over time. I've seen a lot of  Academy Award-winners give lots of speeches. I don't fault the folks for the "me" moment it usually becomes - sooo much work goes into every aspect of film-making, and so much of it requires a commitment so far [...]

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The Blind Giant from Project Offset

By Steve Pitzel (Intel) (54 posts) on February 16, 2010 at 3:15 pm
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The Blind Giant from Project Offset is a frighteningly great example of what can be accomplished not only through technology, but through real vision and artistry.  Yes, I work for Intel - I love the technology - and even if I didn't work for Intel, I'd love what you can do with a powerful computer [...]

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Video Games Live

By Steve Pitzel (Intel) (54 posts) on November 16, 2009 at 9:47 am
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Talk about making a dream come true! Game audio composers Tommy Tallarico and Jack Wall have taken game audio and turned it into a very serious - and very seriously fun - fine art. Complete with it's own Grammy Category, network of game audio composers (the Game Audio Network Guild, or GANG), and, of course, [...]

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Category: Art, Music, & Animation
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Visualize this! A talk with Son Kim - Project offset contest winner

By Arti Gupta (Intel) (103 posts) on November 12, 2009 at 2:35 pm
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Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing. I am Arti Gupta, community manager for Games Development on the Intel Software Network. Today's show is a slightly different format. Steve Pitzel community manager for Artist/Animator and Media will talk with Son Kim, uber modeler and [...]

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Category: Game Development, Graphics & Media
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Are You Animated Enough for Viewport???

By Steve Pitzel (Intel) (54 posts) on October 29, 2009 at 6:22 am
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Artists & Animators -  got a beef? Want to sound off? Or - do you just have a cool pic of your work you'd like to share? We've set up a new support group on Facebook for all recovering, aspiring and pro digital artists.  It's eleven steps short of a 12 step program, but it [...]

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Category: Art, Music, & Animation, Graphics & Media
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Cooking Up a Little Meatloaf to Build a Torso

By Steve Pitzel (Intel) (54 posts) on October 26, 2009 at 7:26 am
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Okay, it sounds a little odd - but the latest tutorial I've posted on the Artist/Animator resource site (www.intel.com/software/artist) will show you how this works. Check out Modeling a Torso One Meatloaf at a Time (http://software.intel.com/en-us/articles/modeling-a-torso-one-meatloaf-at-a-time/). And you get a free model along with the free tutorial - talk about a bargain! The method I [...]

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Featured Artist: Offset Lead Designer, Yeong-hao Han

By Steve Pitzel (Intel) (54 posts) on October 14, 2009 at 7:33 am
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Thank you John Tilton for providing another great interview from the talented team at Project Offset (http://www.projectoffset.com/)!  Whether you've already worked in animation - either in film, broadcast or games - or you're aspiring to do it - the guys at Project Offset provide amazing insight into the process, and what it takes to get [...]

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Attention Digital Artists and Animators: Animate This! Entering Your "How To's."

By Steve Pitzel (Intel) (54 posts) on August 30, 2009 at 8:45 am
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To show how involved (or simple) entries can be - I've posted a couple sample "How To's" on the Animate This! Tutorial Challenge site (http://software.intel.com/en-us/contests/animatethis/contests.php).  Have a look at the entries by Joe3D and Bob3Dguy on using constraints to focus eyes. These 3D "How To's" are pretty simple - one graphic to show what's being [...]

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