Animate This!

Calling all Digital Artists and Animators!

Here’s your chance to learn and share new digital tricks and techniques – and get rewarded for it!

Share your content creation methods, or suggest ways to add functionality to tutorials already on the Artist / Animator Resource Area. The best five (5) tips each month get a USD $100 online voucher from THE GNOMON WORKSHOP* redeemable worldwide. GNOMON is the industry leader in professional training for artists in the entertainment and design industries. Your work will also be seen by thousands of your industry colleagues in our websites and our event promos in conferences.

Winning entries will be selected based on:

  • Utility (Does this technique work, and will digital artists and animators use it?)
  • Clarity (Technique can be easily understood by your peers)
  • Professional Appearance (Good visual quality)

Submit before the end of each month to quality for the month’s incentives!  Good luck! 

ENTER NOW!






Title Submitted By Submitted Date
Rate
 


Place a joint at the center of each eye, and parent these joints to the head joint. Adjust the rotation axis of the “eye” joints to align with the rotation axis of their respective eyeballs. ...

joe3d
Total Points:
20
Registered User
August 28, 2009 8:43 AM PDT
Rate
 


Using Orient Constraints to Focus EyesI'm Bob, and I have a different way of handling eyes - using the orient constraint. One big benefit of using the orient constraint rather than the aim constraint...

bob3dguy
August 30, 2009 9:29 AM PDT
Rate
 


This is a UV unwrapping tutorial for subdivision surface models. Couple of tips:1. Avoid non planar polygons2. Avoid interesecting meshes.Both of which make it extremely dificult to UV unwrap a model....

son_kim
Total Points:
40
Registered User
November 13, 2009 10:49 PM PST