Animate This!

Congratulations to our March 2010 winner, niko77, for his entry MODEL ANIMATION READY CHARACTER BODY.   This concludes our contest, thanks to all for your participation.  Stay tuned in the coming months for more art and animation contests from the Intel Visual Computing Developer Community.

Here’s your chance to learn and share new digital tricks and techniques – and get rewarded for it!

Share your content creation methods, or suggest ways to add functionality to tutorials already on the Artist / Animator Resource Area. The best five (5) tips each month get a USD $100 online voucher from THE GNOMON WORKSHOP* redeemable worldwide. GNOMON is the industry leader in professional training for artists in the entertainment and design industries. Your work will also be seen by thousands of your industry colleagues in our websites and our event promos in conferences.

Winning entries will be selected based on:

  • Utility (Does this technique work, and will digital artists and animators use it?)
  • Clarity (Technique can be easily understood by your peers)
  • Professional Appearance (Good visual quality)

Title Submitted By Submitted Date
Rate
 


Place a joint at the center of each eye, and parent these joints to the head joint. Adjust the rotation axis of the “eye” joints to align with the rotation axis of their respective eyeballs. ...

joe3d
joe3dTotal Points:
30
Registered User
August 28, 2009 7:43 AM PDT
Rate
 


Using Orient Constraints to Focus EyesI'm Bob, and I have a different way of handling eyes - using the orient constraint. One big benefit of using the orient constraint rather than the aim constraint...

bob3dguy
bob3dguy
August 30, 2009 8:29 AM PDT
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This is a UV unwrapping tutorial for subdivision surface models. Couple of tips:1. Avoid non planar polygons2. Avoid interesecting meshes.Both of which make it extremely dificult to UV unwrap a model....

1 | 
son_kim
son_kimTotal Points:
161
Green Belt
November 13, 2009 9:49 PM PST
Rate
 


Tutorial describes how to use MDD and displacement at the same time on same model in Lightwave 9.0+. This is not possible by default even though it is a very useful feature for animation production. ...

1 | 
niko77
niko77Total Points:
147
Green Belt
December 30, 2009 7:19 AM PST
Rate
 


How to setup 3 point lighting, render passes for post processing and combine in Photoshop. Tutorial files include the subject character(obj), the scene(lxo) and a psd-file showing post processing.Tuto...

1 | 2 | 
niko77
niko77Total Points:
147
Green Belt
March 12, 2010 11:36 AM PST
Rate
 


Tutorial shows how to box-model a male character body step by step. End result is suitable for both animation and sculpting.  Tutorials is fine for beginners.  Just beware - it is 7 pages long.Tutor...

1 | 2 | 
niko77
niko77Total Points:
147
Green Belt
March 31, 2010 10:37 PM PDT