Inferus
June 4, 2009 9:01 PM PDT
Posted By Kevin Gadd

Best Game Optimized for Intel Graphics, Best Threaded Game, Best Game-On-the-Go
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Game Demo Description
Exiled beneath the earth in a sprawling underground prison and guided by a mysterious visage from his past, Aram must travel through The Architect's secret escape route to reach the surface and rescue his daughter, solving devious puzzles and confronting terrifying foes along the way.

Inferus offers a combination of highly challenging gameplay with forgiving mechanics - death results in the loss of only a few moments' progress, so that enemies and puzzles can present a tremendous challenge without frustrating the player. Puzzles are built around mobility and interaction with the environment, instead of frustrating key-and-lock fetch quests, while combat is built around simple, rhythmic melee attack-and-dodge mechanics.

Features richly detailed, smoothly animated high definition 2D visuals, using modern 3D graphics hardware and multiple cores to provide a smooth gameplay experience without unnecessarily straining lower-end/mobile hardware.

Best Threaded Game:
Utilizes a thread pool and cooperative thread scheduler to distribute loading, simulation and rendering tasks across available cores, to ensure a stutter-free experience while loading game content and maximize framerate on parallel CPUs like the XBox 360 Xenon and Core 2 Duo.

Best Game on the Go:
Builds upon relatively low hardware requirements by offering scalable framerate and detail settings, and allowing the CPU to go idle when running at its target framerate instead of consuming additional cycles attempting to run above its target framerate.
Takes advantage of graphics acceleration for both rendering and parallel computing tasks (like particle simulation) to reduce CPU utilization.
Has a control scheme that adapts well to the constraints of laptop input devices while still offering a great gaming experience on game controllers and full-size desktop keyboards.
Can automatically adjust graphics detail level and target framerate when the computer is running on battery to conserve power.
When playing in fullscreen mode on a portable computer the pause menu displays remaining power, and the game automatically alerts the player of low battery conditions.
Allows saving progress at almost any location so that the user can suspend play at any time and resume later - perfect when your battery runs low or you get interrupted.

Best Game on Intel Graphics:
Only requires the basic Direct3D 9 feature set and does not stress the GPU's available throughput for rendering, allowing it to run equally well on both integrated graphics solutions and discrete graphics hardware.
Makes use of additional graphics throughput on higher-end GPUs for the purpose of accelerating particle simulations and other parallel computing tasks.
Can render at various target resolutions and framerates allowing it to scale well to lower-end integrated GPUs while still offering the complete game experience.

Comments (1)

July 3, 2009 8:38 AM PDT

mpersano
Total Points:
487
Status Points:
437
Green Belt
Looking very cool!

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