Driving Unlimited
June 8, 2009 3:42 AM PDT
Posted By mahmoudgalal

Best Game Optimized for Intel Graphics, Best Threaded Game
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Game Demo Description
Driving at High Speeds,and Under dangerous Conditions is a very bad Idea.so prepare for the Ultimate excitement! .the game was made by using the game creators dark GDK library with havok physics integration and GUI system using CEGUI. a small video playback engine using DirectShow VMR9.
multithreading is used for AI,and havok physics(which uses threads by default) , also the video playback engine uses separate threads . this will ensure a good performance,and a higher frame rate.the game uses special effects and shaders(fire ,water,bump mapping.....etc),to get the most of the intel graphics ,but doesn't require a GPU with a recent shader model support(SM3,SM4)(the maximum requirement for the game is pixel shader2),also the game doesn't require hardware T&l support  which isn't
widely supported among intel chipsets.


Comments (4)

June 25, 2009 6:59 AM PDT

currentloops
Total Points:
325
Status Points:
275
Green Belt
I'm also coding with Dark GDK. I have done some work with OGRE also. Have you tried OGRE ?
June 26, 2009 1:51 PM PDT

mahmoudgalal
Total Points:
517
Status Points:
17
Brown Belt
OGRE ,is a very Good engine,much more powerful and supported than Dark GDK,i used it a lot,it's also cross platform which make it a good choice for multiplatform games.but the simplicity of dark gdk coding and initiaizationl and the ease of integration with other third party libraries and game middlewares,make it a preferred choice for me.


July 22, 2009 10:11 AM PDT


kopavel
Always upload pictures in compressed formats (jpeg) unless you have a good reason not to do so.
November 13, 2009 1:48 PM PST

mahmoudgalal
Total Points:
517
Status Points:
17
Brown Belt
Congratulations to Winners..

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