Driving at High Speeds,and Under dangerous Conditions is a very bad Idea.so prepare for the Ultimate excitement! .the game was made by using the game creators dark GDK library with havok physics integration and GUI system using CEGUI. a small video playback engine using DirectShow VMR9.
multithreading is used for AI,and havok physics(which uses threads by default) , also the video playback engine uses separate threads . this will ensure a good performance,and a higher frame rate.the game uses special effects and shaders(fire ,water,bump mapping.....etc),to get the most of the intel graphics ,but doesn't require a GPU with a recent shader model support(SM3,SM4)(the maximum requirement for the game is pixel shader2),also the game doesn't require hardware T&l support which isn't widely supported among intel chipsets.
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