Congratulations to our winner "joint25" with his entry: CODE ENHANCEMENTS.  This concludes our contest but watch out for more exciting contests from our Visual Computing Developer Community.  Thank you all for your participation!

Want dramatic visual effects, smarter A.I., enhanced physics, and faster frame rates in game development projects? We've released the source code for the Smoke Tech Game Demo -- a framework to support n-way threading of game technologies. By correctly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate.

Download the code, learn, and get rewarded for it. You can
-- show us how you used it or
--what you learned or
--how you can further improve it.

You can do this by submitting a video, screenshot, code sample, article / white paper, or a working demo about your experience or your ideas to improve the code.

Each month our panel of engineers and community managers will select the recipients of the gift cards from GAMESTOP* -- redeemable online worldwide for games, systems and accessories. Selected winners will also become an Intel® Green Belt Software Developer recognizing your contribution to our developer communities. Click here for more information on our loyalty program.

Winning entries will be judged on :
• Creativity and innovative ideas on using the smoke code
• modifying or enhancing the Smoke code.

Submit before the end of each month to qualify for that month’s incentives.

So learn something new, share your expertise, and show us how you turn up the heat! Good luck!


Download the Smoke Demo

Title Submitted By Submitted Date
Rate
 


Horsepower is a tech demo based on Smoke. Horsepower showcases perceivable difference based on the number of available cores. The demo shows a bunch of horses using Havok physics, AI, and threaded ani...

Orion Granatir (Intel)
Orion Granatir (Intel)Total Points:
1,681
Status Points:
1,181
Brown Belt
June 5, 2009 12:17 PM PDT
Rate
 


I am adding a score to the Smoke demo.  The user starts with a million points and the points decrease until all the fire is put out!  This was a fun project to get me familiar with the GUI, fire, an...

doyoulikethreads
doyoulikethreadsTotal Points:
97
Status Points:
47
Green Belt
June 5, 2009 12:57 PM PDT
Rate
 


I've implemented a faster and simpler AABB-ray algorithm in the FireObject::checkCollision() method. In addition to that I've made a small optimalization in the ParticleSystem::update(). The perform...

joint25
joint25Total Points:
40
Registered User
December 28, 2009 6:00 PM PST