This courseware explores how to support and overcome the challenges of parallelism in the context of a computer game. This module introduces a parallel framework on which to build threaded scalable games. The overview includes both an introduction to parallel frameworks as well as a hands-on demo. The game demo was specially developed by Intel to demonstrate how take advantage of all CPU cores available within a system.
Parallel Architecture for Games Using the Smoke Demo
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For more complete information about compiler optimizations, see our Optimization Notice.
