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mxms
| October 10, 2008 3:37 PM PDT Breakable Chain - best way to implement this requirement | ||||
Hi, I've been playing around with Havok (5.5) since it was released this summer and have decided to integrated with a unique game we're working on. Its basically a kite flying game, but not one with stunt kites and tricks. Its a networked multiplayer kite combat game. We're using Ogre 3D, Raknet, and have integrated the WiiMote for more realistic interaction with the kite rope. We already have a demo of this without the use of physics at all, but it doesn't look as good. Here's what we're looking for:
[A] What we need to do:
[B]
The only thing I've acheived so far is to take the rope similar to the Ball and Socket Rope demo, and attach a kite mesh to one end. I just wanted to be pointed to the right direction for the rest of the features in [A], [B] and [C] in terms of what type of constraints I should use, if there are other classes similar to hkpConstraintChain that could be useful, etc. If you could let me know which of the Havok demos I should look at, nothing like it. Thanks for your time, | |||||
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