hkpSimpleMeshShape won't come to rest

sean.thurston
Total Points:
8,322
Status Points:
0
Brown Belt
October 13, 2008 7:52 PM PDT
Rate
 
#1

Hi vfgdfg,

This is a pretty cool post with the gifs and everything.

Just a few observations which might help you get past this.The hkpSimpleMeshShape is kind of on the outs. The hkpExtendedMeshShape is a better solution, but if you are doing convex shapes then the hkpConvexVerticesShape. The hkpBoxShape would be best, as you have mentioned.

We have seen a few things with the hkpSimpleMeshShape and welding. You can try turning this off and seeing if that gets you anywhere.

It is also not a great idea to have moving MOPPs. You are going to want to use a MOPP for your static geometry.

Give those a try and see if that gets it working. We'll go from there if you are still experiencing problems.

Thanks,
Sean



Intel Software Network Forums Statistics

8290 users have contributed to 31236 threads and 99111 posts to date.
In the past 24 hours, we have 7 new thread(s) 20 new posts(s), and 30 new user(s).

In the past 3 days, the most popular thread for everyone has been comparison cilk++, openmp, pthreads first results The most posts were made to comparison cilk++, openmp, pthreads first results The post with the most views is Very amusing...  Escalated as

Please welcome our newest member zq.x