hkpSimpleMeshShape won't come to rest

vfgdfg
Total Points:
560
Status Points:
60
Brown Belt
October 24, 2008 4:41 PM PDT
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#9 Reply to #8

Hi,

I replaced the vehicle hull creation code in the vehicleapi demo and got kind of similiar result (entityBatchRecalcAabb):

 	Demos_win32-net_8-0_debug_multithreaded.exe!hkEntityAabbUtil::entityBatchRecalcAabb(const hkpCollisionInput * collisionInput=0x016739e0, hkpEntity * const * entityBatch=0x016747b4, int numEntities=1)  Line 82 + 0x76 bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpMotion::getNumInactiveFramesMt(int select=0, int worldDeactivationNumInactiveFramesSelectFlag=1065353216)  Line 188 + 0x19 bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpMotion::zeroNumInactiveFramesMt(int select=1030071700, int worldDeactivationNumInactiveFramesSelectFlag=1065353216)  Line 215 + 0xe bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkRigidMotionUtilApplyForcesAndStep(const hkpSolverInfo & solverInfo={...}, const hkStepInfo & info={...}, const hkVector4 & deltaVel={...}, hkpMotion * const * motions=0x00000000, int numMotions=0, int motionOffset=0)  Line 271 + 0x11 bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkMultiThreadCheck::accessCheck(hkMultiThreadCheck::AccessType type=48)  Line 188 + 0xf bytes	C++
 	d3d9.dll!4fe758f4() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for d3d9.dll]	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkJobQueue::addJob(hkJob & job=, hkJobQueue::JobPriority priority=)  Line 714	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkJobQueue::addJob(hkJob & job=, hkJobQueue::JobPriority priority=)  Line 714 + 0xf bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpMultiThreadedSimulation::processNextJob(hkJobQueue & jobQueue={...}, hkJobQueue::JobQueueEntry & job={...})  Line 126 + 0xb bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkJobQueue::processAllJobs()  Line 434	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpWorld::stepMultithreaded(hkJobQueue * jobQueue=0x028d7910, hkJobThreadPool * threadPool=0x028d7b20, float physicsDeltaTime=0.016000001)  Line 2358	C++
>	Demos_win32-net_8-0_debug_multithreaded.exe!hkDefaultPhysicsDemo::stepDemo()  Line 372	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!VehicleApiDemo::stepDemo()  Line 209	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!MenuDemo::stepCurrentDemo()  Line 1118 + 0x14 bytes	C++
 	d3d9.dll!4fe09994() 	
 	d3d9.dll!4fe6560f() 	
 	d3d9.dll!4fe6561d() 	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgDisplayContextDX9S::setBlendState(bool on=true)  Line 152	C++
 	d3d9.dll!4fe10780() 	
 	d3d9.dll!4fe10f79() 	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgDisplayContext::unlock()  Line 455	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!render(hkgWindow * window=0x00000000, const hkDemoEnvironment & env={...}, hkDemo * demo=)  Line 878	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!render()  Line 878 + 0x10 bytes	C++
 	d3d9.dll!4fe51c64() 	
 	d3d9.dll!4fe55836() 	
 	d3d9.dll!4fdf5e25() 	
 	d3d9.dll!4fe55845() 	
 	d3d9.dll!4fe78933() 	
 	d3d9.dll!4fe5714f() 	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgWindowDX9SPC::clearBuffers()  Line 659	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgDisplayContext::unlock()  Line 455	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkFrameworkMain(hkDemoFrameworkOptions & options={...}, char * startUpDemo=0x00da7b10)  Line 1333	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!main(int argc=1, char * * argvIn=0x01663b08)  Line 35 + 0xf bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!__tmainCRTStartup()  Line 318 + 0x19 bytes	C
 	Demos_win32-net_8-0_debug_multithreaded.exe!mainCRTStartup()  Line 187	C
 	kernel32.dll!7c816ff7() 	

You can download the new VehicleApiDemo.cpp here

Best regards,

vfgdfg



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