hkpSimpleMeshShape won't come to rest

vfgdfg
Total Points:
560
Status Points:
60
Brown Belt
October 24, 2008 4:41 PM PDT
Rate
 
#9 Reply to #8

Hi,

I replaced the vehicle hull creation code in the vehicleapi demo and got kind of similiar result (entityBatchRecalcAabb):

 	Demos_win32-net_8-0_debug_multithreaded.exe!hkEntityAabbUtil::entityBatchRecalcAabb(const hkpCollisionInput * collisionInput=0x016739e0, hkpEntity * const * entityBatch=0x016747b4, int numEntities=1)  Line 82 + 0x76 bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpMotion::getNumInactiveFramesMt(int select=0, int worldDeactivationNumInactiveFramesSelectFlag=1065353216)  Line 188 + 0x19 bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpMotion::zeroNumInactiveFramesMt(int select=1030071700, int worldDeactivationNumInactiveFramesSelectFlag=1065353216)  Line 215 + 0xe bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkRigidMotionUtilApplyForcesAndStep(const hkpSolverInfo & solverInfo={...}, const hkStepInfo & info={...}, const hkVector4 & deltaVel={...}, hkpMotion * const * motions=0x00000000, int numMotions=0, int motionOffset=0)  Line 271 + 0x11 bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkMultiThreadCheck::accessCheck(hkMultiThreadCheck::AccessType type=48)  Line 188 + 0xf bytes	C++
 	d3d9.dll!4fe758f4() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for d3d9.dll]	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkJobQueue::addJob(hkJob & job=, hkJobQueue::JobPriority priority=)  Line 714	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkJobQueue::addJob(hkJob & job=, hkJobQueue::JobPriority priority=)  Line 714 + 0xf bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpMultiThreadedSimulation::processNextJob(hkJobQueue & jobQueue={...}, hkJobQueue::JobQueueEntry & job={...})  Line 126 + 0xb bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkJobQueue::processAllJobs()  Line 434	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkpWorld::stepMultithreaded(hkJobQueue * jobQueue=0x028d7910, hkJobThreadPool * threadPool=0x028d7b20, float physicsDeltaTime=0.016000001)  Line 2358	C++
>	Demos_win32-net_8-0_debug_multithreaded.exe!hkDefaultPhysicsDemo::stepDemo()  Line 372	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!VehicleApiDemo::stepDemo()  Line 209	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!MenuDemo::stepCurrentDemo()  Line 1118 + 0x14 bytes	C++
 	d3d9.dll!4fe09994() 	
 	d3d9.dll!4fe6560f() 	
 	d3d9.dll!4fe6561d() 	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgDisplayContextDX9S::setBlendState(bool on=true)  Line 152	C++
 	d3d9.dll!4fe10780() 	
 	d3d9.dll!4fe10f79() 	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgDisplayContext::unlock()  Line 455	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!render(hkgWindow * window=0x00000000, const hkDemoEnvironment & env={...}, hkDemo * demo=)  Line 878	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!render()  Line 878 + 0x10 bytes	C++
 	d3d9.dll!4fe51c64() 	
 	d3d9.dll!4fe55836() 	
 	d3d9.dll!4fdf5e25() 	
 	d3d9.dll!4fe55845() 	
 	d3d9.dll!4fe78933() 	
 	d3d9.dll!4fe5714f() 	
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgWindowDX9SPC::clearBuffers()  Line 659	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkgDisplayContext::unlock()  Line 455	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!hkFrameworkMain(hkDemoFrameworkOptions & options={...}, char * startUpDemo=0x00da7b10)  Line 1333	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!main(int argc=1, char * * argvIn=0x01663b08)  Line 35 + 0xf bytes	C++
 	Demos_win32-net_8-0_debug_multithreaded.exe!__tmainCRTStartup()  Line 318 + 0x19 bytes	C
 	Demos_win32-net_8-0_debug_multithreaded.exe!mainCRTStartup()  Line 187	C
 	kernel32.dll!7c816ff7() 	

You can download the new VehicleApiDemo.cpp here

Best regards,

vfgdfg



Intel Software Network Forums Statistics

8290 users have contributed to 31237 threads and 99112 posts to date.
In the past 24 hours, we have 8 new thread(s) 18 new posts(s), and 24 new user(s).

In the past 3 days, the most popular thread for everyone has been comparison cilk++, openmp, pthreads first results The most posts were made to Pipeline buffer between stages? The post with the most views is Very amusing...  Escalated as

Please welcome our newest member zq.x