hkpSimpleMeshShape won't come to rest

sean.thurston
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October 28, 2008 7:22 PM PDT
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#11 Reply to #9

Hi vfgdfg,

My advice is not to use a single triangle for you vehicle. Try using a convex vertices shape. I was experiencing problems with calculating the inertia tensor using your code. Did you not hit that problem? ExtendedMeshShapes are really good for fixed terrain. You are probably going to experience slow downs if you use it for dynamic collisions as a collision agent will be created for each triangle.

Thanks,
Sean



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