hkpSimpleMeshShape won't come to rest

sean.thurston
Total Points:
8,322
Status Points:
0
Brown Belt
October 31, 2008 5:44 PM PDT
Rate
 
#13 Reply to #12

Hi vfgdfg,

You can take a look at the docs on this. There is a section in Havok Physics->Collision Detection->Creating Shapes. There is a section in there on Convex Vertices shapes. One note on using hkpGeometryUtility::createConvexGeometry(). You might need to perturb the vertices by a tiny amount to get good convex geometry.

There is also the option of providing a convex geometry from the modeller. If you have a car for example, you could just use a box if you wanted. Then have a more detailed render geometry. You'd probably want to use a better shape then a box, but that's the basic idea.

Hope this helps,

Sean



Intel Software Network Forums Statistics

8290 users have contributed to 31237 threads and 99114 posts to date.
In the past 24 hours, we have 8 new thread(s) 19 new posts(s), and 25 new user(s).

In the past 3 days, the most popular thread for everyone has been comparison cilk++, openmp, pthreads first results The most posts were made to Pipeline buffer between stages? The post with the most views is Very amusing...  Escalated as

Please welcome our newest member zq.x