November 19, 2008 4:26 AM PST
Havok Behavior Tool - public download
Hi Everyone:
We are announcing today that we will be providing a public download of the Havok Behavior Tool today, via the same download area where the Havok Physics and Havok Animation SDK's have been placed, namely www.havok.com/tryhavok.
There is a press release describing Havok's goals for this release on the Havok web site at www.havok.com.
The download should go live around 9am West Coast time - GMT + 9.
This is a big next step for us, and we'll do our best to field your questions as they come up and to build up additional support videos.
System.BadImageFormatException: StackTrace: в HavokTools.hkTremor.RunTremor() в HavokTools.hkTremor.Main(String[] args)
Some assemblies compiled as 'Any CPU' and some are strictly 'x86' (may be it just some x86 Havok C++ code). Please set everything to 'x86'. =)
Hi Tridemax - we will look into this. We have honestly not focused hugely on 64bit at this point, based on demand.
We believe a current workaround is to force the HBT application into 32-bit mode by using the CorFlags Conversion Tool. After downloading (or if you already have .NET 2.0) run CorFlags.exe through the cmd prompt like so:
CorFlags.exe /32BIT+ .../HBT.exe
This will essentially make sure that the HBT is run through the WOW64 emulation layer. Information regarding the CorFlags too can be found at the following site:
Hi Tridemax - we will look into this. We have honestly not focused hugely on 64bit at this point, based on demand.
We believe a current workaround is to force the HBT application into 32-bit mode by using the CorFlags Conversion Tool. After downloading (or if you already have .NET 2.0) run CorFlags.exe through the cmd prompt like so:
CorFlags.exe /32BIT+ .../HBT.exe
This will essentially make sure that the HBT is run through the WOW64 emulation layer. Information regarding the CorFlags too can be found at the following site:
I love you guys!!! Really truly and honestly I really appreciate the fact that Intel and Havok are working towards providing the community with such advanced industry standard tools. I think it goes without saying that both parties are benefiting in this situation and I am trilled to hear this news.
So this is just the tool? I assume this is just to mess with it, or are we able to use this in our own applications that make use of Havok?
Hi - sorry about the delay - its just the tool for trying out. You can use this and the "Havok Content Tools" to evaluate and prepare character content and behaviors for possible use in a game that licenses the Behavior SDK.
You can show your work publicly, and develop your understanding/skills/content prototypes to test out and share ideas.
The tool exposes quite a bit of run-time functionality, so to the degree that you do not mind accessing the SDK through a UI, you should be able to explore quite a bit of territory.
We plan to update with future versions as time goes by as well.
Our goal here is just to get more technical artists familiar with the "middle ground" between off-line content development and pure programming.
Is there a reason why Havok Behavior Tool has no SDK component on with Havok XS? This makes the usage of this tool not possible without a purchase of license. Can we rethink this or modify for academia usage? It's pretty clear if you try to create a commercial product you will need a Havok License.
Students were very excited to work with this tool but realized that they could not see their work on an application so they had to abandon this effort.
Is there a reason why Havok Behavior Tool has no SDK component on with Havok XS? This makes the usage of this tool not possible without a purchase of license. Can we rethink this or modify for academia usage? It's pretty clear if you try to create a commercial product you will need a Havok License.
Students were very excited to work with this tool but realized that they could not see their work on an application so they had to abandon this effort.
Thanks in advance,
Professor Jose Villeta USC GamePipe Labs
Hi Jose,
Releasing just the tool without the SDK was a deliberate choice. See this related thread. That said, I've passed along your suggestion about an academic license.
Releasing just the tool without the SDK was a deliberate choice. See this related thread. That said, I've passed along your suggestion about an academic license.
Cheers, -Jay
Thanks for getting back quickly. I still think that the tool without SDK is not really useful. I think if we want more early adopters of Havok Behavior we need to teach them how to use the SDK so they can have hands-on experience generating assets, creating behaviors and see them in action in context of a game.
Hope to hear good news on the academic license. Cheers and again thanks for the reply, jose
Thanks for getting back quickly. I still think that the tool without SDK is not really useful. I think if we want more early adopters of Havok Behavior we need to teach them how to use the SDK so they can have hands-on experience generating assets, creating behaviors and see them in action in context of a game.
Hope to hear good news on the academic license. Cheers and again thanks for the reply, jose
Hi Jose,
No academic licensing at the moment. The decision not to include the SDK might get revisited in the future, though.
I tried using this tool:: Its working but its really not working with Vista, try using with windows XP any pack 2 or 3,, XP components are friendlly with this software