hi spooky_paul,
#1 AFAIK this is not currently in the plans. I'll try and verify this and get back to you.
#2 There's a lot of information about this in the Docs. It can be rather daunting, as can making your own rigid body exporter from scratch. But it's doable. You'll want to look at "Havok Content Tools/Common Concepts" especially at ".../Physics: Rigid Body Concepts" and ".../Physics: Constraints Concepts". This will tell you what Havok grabs from the Modeler.
There's more to the content tools than just an exporter. It adds views and properties that can be edited in the modeler, a myriad of export options centered around the various Havok products, etc. So gathering all the info that the docs refer to is probably out side the scope you want.
Of course, you can grab as little or as much as you want from the modeller, write it to your own kind of file, and load that and create the runtime assets. It may be a can of worms though.
In any case, Physics: Rigid Body Concepts enumerate important attributes of rigid bodies that will need to be set at some point.
Jason G.
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Jason Gorski
Developer Support Engineer
Havok™
2008 Emmy Award Winner
"Turning Creative Aspirations into Technical Realities™"
www.havok.com