export from maya x64/custom export

spooky_paul
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June 23, 2009 11:17 AM PDT
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#2
Thank you for pointing that out.

I am thinking about making a basic export script, that gives me enough data to build hulls for the model in case in a custom editor. In the same editor i will try to set the rigid body options.

I am only focusing at rigid bodies atm.


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