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jbrindle
| July 10, 2009 11:49 AM PDT Skeleton Constraints - "Lock Translations" | ||||
Hi. We are trying to take two skeletons and apply the same animation to both of them. Both skeletons have the same number of bones, in the same order The only difference is that one has translated the bones to a different location. The animation is exported using the original (non-translated) skeleton. When we apply that to the non-translated skeleton, it looks fine. The animation is then applied to the skeleton with translated bones. The animation of the root bone seems to pivot around where the non-translated position would be. I think what we need is the "lock translation" constraint. If I understand it correctly, this should lock the translation of the skeleton, so only rotations are applied to the bones. Am I correct in this understanding? If so, how do I set that the skeleton should use the bone constraints and export it like that? When I export the skeleton and use View XML filter, I see that the "lock translation" field is always false. I think I use the enforceSkeletonConstraintsLocalSpace and enforceSkeletonConstraintsModelSpace functions to make Havok use the "lockTranslation" field, but if they are all set to false, that won't have much effect. I am using Havok r 6.00 r1. Any help would be much appreciated. Thanks in advance! | |||||
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