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Havok
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Havok
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Best method to detect memory leaks... by knox_ » Fri, 12/05/2008 - 08:47 |
Fri, 12/05/2008 - 08:47 |
6 |
by PatrickAtHavok Fri, 12/05/2008 - 08:47 |
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Best practices for authoring collision shapes? by blaz » Thu, 12/16/2010 - 18:52 |
Thu, 12/16/2010 - 18:52 |
1 |
by sean.thurston Thu, 12/16/2010 - 18:52 |
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Best way to control a character primarily meant to be launched horizontally. by zidanqiu » Tue, 10/05/2010 - 00:10 |
Tue, 10/05/2010 - 00:10 |
3 |
by havokchrisk Tue, 10/05/2010 - 00:10 |
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Best way to determine if my car is in air ? by tazack » Tue, 01/11/2011 - 01:27 |
Tue, 01/11/2011 - 01:27 |
4 |
by xcrono Tue, 01/11/2011 - 01:27 |
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Best way to force a RigidBody on a (moving) position? by bimfogre » Tue, 05/12/2009 - 09:32 |
Tue, 05/12/2009 - 09:32 |
2 |
by neutrongames Tue, 05/12/2009 - 09:32 |
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Better 'Search' by kxxx_og » Tue, 12/30/2008 - 20:26 |
Tue, 12/30/2008 - 20:26 |
1 |
by sean.thurston Tue, 12/30/2008 - 23:53 |
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big capsule penetrates terrain. by blueyes79 » Sun, 10/25/2009 - 23:43 |
Sun, 10/25/2009 - 23:43 |
5 |
by r4ccoon Sun, 10/25/2009 - 23:43 |
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big problem in HBT by gothell » Tue, 09/01/2009 - 12:14 |
Tue, 09/01/2009 - 12:14 |
8 |
by gothell Tue, 09/01/2009 - 12:14 |
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Big world size to accomodate huge terrain chunks? by Brendan A. » Tue, 02/05/2013 - 00:47 |
Tue, 02/05/2013 - 00:47 |
3 |
by Havok_Amy Thu, 02/07/2013 - 02:51 |
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Bodies freezing abnormally by _loeiz_ » Thu, 02/04/2010 - 06:26 |
Thu, 02/04/2010 - 06:26 |
2 |
by _loeiz_ Thu, 02/04/2010 - 06:26 |
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Body pointers become invalid after leaving a function (Fixed) by superjoebob » Thu, 08/26/2010 - 19:53 |
Thu, 08/26/2010 - 19:53 |
1 |
by samaursa Thu, 08/26/2010 - 21:06 |
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Boxes penetrating/pushing each other on collision by blackcoverer » Fri, 09/04/2009 - 01:31 |
Fri, 09/04/2009 - 01:31 |
6 |
by duotemplar Fri, 09/04/2009 - 01:33 |
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Boxes resting on edges? (screenshot included) by Chris M. » Mon, 10/08/2012 - 00:09 |
Mon, 10/08/2012 - 00:09 |
6 |
by Chris M. Mon, 10/15/2012 - 16:12 |
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Breakable bodies and a vehicle with antenna by Konsantin Bozhikov » Mon, 12/08/2008 - 06:36 |
Mon, 12/08/2008 - 06:36 |
1 |
by sean.thurston Mon, 12/08/2008 - 06:36 |
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Breakable chain by Solovyov Yuriy » Wed, 08/13/2008 - 01:29 |
Wed, 08/13/2008 - 01:29 |
6 |
by sean.thurston Thu, 08/14/2008 - 09:36 |
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Breakable Chain - best way to implement this requirement by mxms » Fri, 10/10/2008 - 14:37 |
Fri, 10/10/2008 - 14:37 |
5 |
by mxms Fri, 10/10/2008 - 14:37 |
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Breakable constraint by xyz_is_here » Wed, 08/19/2009 - 06:19 |
Wed, 08/19/2009 - 06:19 |
2 |
by xyz_is_here Wed, 08/19/2009 - 06:20 |
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breaking a ragdoll (dismemberment?) by hiro4476 » Sun, 11/27/2011 - 07:05 |
Sun, 11/27/2011 - 07:05 |
3 |
by havokcormac Thu, 12/01/2011 - 01:44 |
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Breaking apart compound shapes by ripetomatoe » Sun, 03/25/2012 - 15:15 |
Sun, 03/25/2012 - 15:15 |
2 |
by ripetomatoe Mon, 03/26/2012 - 11:41 |
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Broadphase Add Remove Crash by flaviusxvii » Mon, 04/19/2010 - 11:48 |
Mon, 04/19/2010 - 11:48 |
2 |
by flaviusxvii Mon, 04/19/2010 - 11:48 |
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