Intel® Developer Zone:
Havok

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TryHavok version 2012.1 has been released.

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Topic / Topic starter Post date Replies Last postsort ascending
Normal topic MovingSupportRB Demo: What is the m_bodyType map used for?
by edcampion » Fri, 04/27/2012 - 05:09
Fri, 04/27/2012 - 05:09 1
by HavokNick
Fri, 04/27/2012 - 11:32
Normal topic Invalid Key Code
by hollowesthenry » Thu, 04/26/2012 - 12:48
Thu, 04/26/2012 - 12:48 1
by havokcormac
Fri, 04/27/2012 - 02:21
Normal topic Problem loading havok animations
by aasagi » Fri, 04/20/2012 - 06:29
Fri, 04/20/2012 - 06:29 3
by havok_josh
Wed, 04/25/2012 - 17:29
Normal topic Header file causes linker errors (lnk2005) when reused
by fyisn » Sun, 04/22/2012 - 08:58
Sun, 04/22/2012 - 08:58 1
by havok_josh
Tue, 04/24/2012 - 14:24
Normal topic HBT Behavior File Reference Editor
by fore06151 » Sat, 04/21/2012 - 13:11
Sat, 04/21/2012 - 13:11 0
by fore06151
Sat, 04/21/2012 - 13:11
Normal topic Locking A Door (uses limited hinge constraints)
by edcampion » Thu, 04/19/2012 - 07:04
Thu, 04/19/2012 - 07:04 2
by edcampion
Fri, 04/20/2012 - 12:04
Normal topic Stopping bodies falling.
by edcampion » Tue, 04/17/2012 - 08:38
Tue, 04/17/2012 - 08:38 0
by edcampion
Tue, 04/17/2012 - 09:37
Normal topic Maximum character velocity
by ripetomatoe » Mon, 04/16/2012 - 16:06
Mon, 04/16/2012 - 16:06 1
by ripetomatoe
Mon, 04/16/2012 - 16:37
Hot topic loading from file/"multithreading" problems
by spectre-srs » Tue, 10/25/2011 - 08:43
Tue, 10/25/2011 - 08:43 26
by spectre-srs
Mon, 04/16/2012 - 16:29
Normal topic Adding Rigid Bodies In A Loop Cause An AccessCheck Breakpoint To Be Hit
by edcampion » Mon, 04/09/2012 - 06:33
Mon, 04/09/2012 - 06:33 3
by havokTyler
Fri, 04/13/2012 - 18:42
Normal topic Gravity Gun
by ripetomatoe » Fri, 04/06/2012 - 21:43
Fri, 04/06/2012 - 21:43 2
by ripetomatoe
Wed, 04/11/2012 - 21:48
Normal topic Translate Objekt while Engine is Running
by xeedness » Tue, 04/10/2012 - 08:49
Tue, 04/10/2012 - 08:49 1
by havokTyler
Wed, 04/11/2012 - 10:57
Normal topic hkpFirstPersonCharacter initialization?
by ripetomatoe » Sun, 03/25/2012 - 10:19
Sun, 03/25/2012 - 10:19 10
by havokTyler
Fri, 04/06/2012 - 16:35
Normal topic Broadphase Frustum Not Detecting Rigidbodies Accurately
by viperld » Fri, 03/30/2012 - 11:37
Fri, 03/30/2012 - 11:37 1
by havokTyler
Fri, 04/06/2012 - 13:49
Normal topic Detecting rigidbody "bounces" using Listeners
by viperld » Sat, 03/24/2012 - 02:21
Sat, 03/24/2012 - 02:21 2
by viperld
Tue, 03/27/2012 - 14:32
Normal topic hkpCharacterRigidBody gets stuck entering elevator (HKM movie)
by ericundersander » Mon, 03/26/2012 - 09:16
Mon, 03/26/2012 - 09:16 0
by ericundersander
Tue, 03/27/2012 - 12:16
Normal topic Paginated hkpSampledHeightFieldShape ?
by Guillaume L.B. » Thu, 03/22/2012 - 03:02
Thu, 03/22/2012 - 03:02 2
by Guillaume L.B.
Tue, 03/27/2012 - 00:26
Normal topic Breaking apart compound shapes
by ripetomatoe » Sun, 03/25/2012 - 15:15
Sun, 03/25/2012 - 15:15 2
by ripetomatoe
Mon, 03/26/2012 - 11:41
Normal topic unhandled exception hkpWorld() and hkpBoxShape()
by viperld » Mon, 03/19/2012 - 19:41
Mon, 03/19/2012 - 19:41 2
by havokTyler
Tue, 03/20/2012 - 10:07
Normal topic Crash when accessing hkMonitorStream from worker thread
by ericundersander » Thu, 03/15/2012 - 08:38
Thu, 03/15/2012 - 08:38 4
by ericundersander
Fri, 03/16/2012 - 10:04
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