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  • technigeekJuly 20, 2008 5:40 AM PDT   
    Questions regarding Havok 6.0.0

    I have a few simple questions regarding the new Havok 6.0.0 release. I am currently trying to start on programming as a hobby. When 'goggling', I found "XNA game studio express" the simplest solution, but to further continue on my project, I need a physics engine. I am currently suffering from major limitations from BEPUphysics, though it's a great engine.

    Will the next Havok engines have support for managed C#?
    and / or
    Do you plan releasing the engine in 2008 or later?

    Thank you


    havokdanielJuly 20, 2008 6:31 PM PDT
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    Re: Questions regarding Havok 6.0.0

    Hi Technigeek,

    The free version of 6.0 will definitely be out this year.

    Some work is being done on integrating Havok with C#/XNA:
    http://software.intel.com/en-us/forums//topic/59011

    Daniel


    benny53July 22, 2008 11:40 AM PDT
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    Re: Questions regarding Havok 6.0.0

    Me and someone else are actively developing a wrapper for using Havok in C#. So far we have gotten a majority of the rigid body system ( all rigid body primitives triangle meshes and such ) and working on stuff like joints and character controllers. We should have a first release soon. Well, I did release it before but that was very premature. It has matured much since the first release.


    havokdanielJuly 22, 2008 1:21 PM PDT
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    Re: Questions regarding Havok 6.0.0

    Looking forward to seeing what you come out with :-)

    Daniel


    maggolJuly 23, 2008 9:27 AM PDT
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    Re: Questions regarding Havok 6.0.0

    Does it will have support for Blender? Hope Havok 6 will have support for Blender. Considering havok is free for non-commercial release and Blender is Open source project, it will have benefit for both side.


    havokdanielJuly 23, 2008 9:33 AM PDT
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    Re: Questions regarding Havok 6.0.0

    Hi maggol,

    Havok 6.0 supports the same modelers as 5.5:

    3DS Max
    Maya
    XSI

    Daniel


    maggolJuly 23, 2008 9:24 PM PDT
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    Re: Questions regarding Havok 6.0.0

    Why didn't support Blender? Example, someone can't afford maya or 3dsmax and using blender for modelling and want to using Havok for physic engine, because havok is known for fast and ease to use. Please add support for Blender, I try to not use illegal software, so i use Blender. Sorry before that.


    benny53July 24, 2008 2:18 AM PDT
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    Re: Questions regarding Havok 6.0.0

    I'm sure a lot of why they don't has to do with:
    -3ds max, XSI, and Maya are the most commonly used 3d modeling and animating software for developers.
    -With this fact known, its only logical to target these three modeling/animating behemoths. And also, Havok wasn't always free, and I'm sure its commercial license costs a ton, so they assume most developers would have one of those three.

    Those are just my assumptions. I could easily be wrong as to their reasons.


    maggolJuly 24, 2008 8:38 AM PDT
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    Re: Questions regarding Havok 6.0.0

    But, if people want to use Havok they must have Maya or 3DsMax, which is every license cost 5000 US Dollar. I'm curios does Maya 8.5 Personal License Edition is supported? Blender also widely used by small developer or indie developer, where they didn't have enough money to buy Maya or 3DsMax. Please suppoer Blender. What Havok 6 offer than Havok 5.5? Is it have new features? Like better Soft body physic, Finite Element Analysis or semi-Finite Element Analysis?


    yatesjdyJuly 24, 2008 10:10 AM PDT
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    Re: Questions regarding Havok 6.0.0

    Hi Maggol:

    Regarding support for Blender (or any other content creation tools)...

    We realize this is a popular request, but from a resource standpoint, we are not set up to go after Blender support.  That is not to say we are against it at all, but just needing to prioritize how we focus our resources.  Blender's a great tool and hopefully someone out there can take a crack at maybe converting from its format into the Havok XML output format that is generated by the Havok Content Tools currently supported in max/maya/xsi.  It's perhaps not the most elegant approach, but would open a path for basic stuff that could work for a specific version of Havok (e.g. 5.5).

    Jeff

     



    spooky_paulJuly 24, 2008 3:59 PM PDT
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    Re: Questions regarding Havok 6.0.0

    You can use Softimage's Modtool, witch is basically a stripped down version of XSI. It is tested/working and the best thing is that ModTool is free, just like blender, although the licensing might differ. It also has great xna support.


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