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  • ivan.velho@gmail.comOctober 10, 2008 10:11 PM PDT   
    IPO problems

    -------------- Build: Debug Win32 in Engine ---------------

    xilink.exe /nologo /subsystem:windows /LIBPATH:"C:Program Files (x86)IntelCompilerC++10.1.025EM64TLib" /LIBPATH:"C:Program Files (x86)Microsoft Visual Studio 9.0VClibamd64" /LIBPATH:I:SDKWINDOWS6.1Libx64 /LIBPATH:H:DirectXSDK-August2008Libx64 /out:DebugC4.exe "C:Program FilesIntelMKL10.0.5.025em64tlibmkl_em64t.lib" "C:Program Files (x86)IntelCompilerC++10.1.025EM64TLiblibmmdd.lib" "C:Program FilesIntelMKL10.0.5.025em64tlibmkl_core.lib" "C:Program FilesIntelMKL10.0.5.025em64tlibmkl_sequential.lib" "C:Program FilesIntelMKL10.0.5.025em64tlibmkl_cdft.lib" "C:Program Files (x86)IntelCompilerC++10.1.025EM64TLiblibguide.lib" "C:Program FilesIntelMKL10.0.5.025em64tliblibguide.lib" advapi32.lib gdi32.lib kernel32.lib ole32.lib opengl32.lib user32.lib uuid.lib ws2_32.lib winmm.lib powrprof.lib dinput8.lib dsound.lib dxguid.lib xinput.lib "C:Program Files (x86)Microsoft Visual Studio 9.0VClibamd64msvcrtd.lib" DebugEngineCodeC4Animation.obj DebugEngineCodeC4Application.obj DebugEngineCodeC4Attributes.obj DebugEngineCodeC4AudioCapture.obj DebugEngineCodeC4Base.obj DebugEngineCodeC4Bounding.obj DebugEngineCodeC4CameraObjects.obj DebugEngineCodeC4Cameras.obj DebugEngineCodeC4Character.obj DebugEngineCodeC4Cloth.obj DebugEngineCodeC4Collision.obj DebugEngineCodeC4ColorPicker.obj DebugEngineCodeC4ColorRGBA.obj DebugEngineCodeC4Configurable.obj DebugEngineCodeC4Configuration.obj DebugEngineCodeC4Constants.obj DebugEngineCodeC4Controller.obj DebugEngineCodeC4Dialog.obj DebugEngineCodeC4Display.obj DebugEngineCodeC4Effects.obj DebugEngineCodeC4Emitters.obj DebugEngineCodeC4Engine.obj DebugEngineCodeC4Expressions.obj DebugEngineCodeC4FilePicker.obj DebugEngineCodeC4Files.obj DebugEngineCodeC4Fluid.obj DebugEngineCodeC4Fonts.obj DebugEngineCodeC4FragmentPrograms.obj DebugEngineCodeC4Geometries.obj DebugEngineCodeC4GeometryLevel.obj DebugEngineCodeC4GeometryObjects.obj DebugEngineCodeC4Graph.obj DebugEngineCodeC4Graphics.obj DebugEngineCodeC4Hash.obj DebugEngineCodeC4Image.obj DebugEngineCodeC4Input.obj DebugEngineCodeC4Interface.obj DebugEngineCodeC4LightObjects.obj DebugEngineCodeC4Lights.obj DebugEngineCodeC4List.obj DebugEngineCodeC4Main.obj DebugEngineCodeC4Manipulator.obj DebugEngineCodeC4Map.obj DebugEngineCodeC4Markers.obj DebugEngineCodeC4MaterialObjects.obj DebugEngineCodeC4Math.obj DebugEngineCodeC4Matrix3D.obj DebugEngineCodeC4Matrix4D.obj DebugEngineCodeC4Memory.obj DebugEngineCodeC4Messages.obj DebugEngineCodeC4Models.obj DebugEngineCodeC4Mutators.obj DebugEngineCodeC4Network.obj DebugEngineCodeC4Node.obj DebugEngineCodeC4Objects.obj DebugEngineCodeC4OpenGL.obj DebugEngineCodeC4Packing.obj DebugEngineCodeC4Panels.obj DebugEngineCodeC4Particles.obj DebugEngineCodeC4Paths.obj DebugEngineCodeC4Plugins.obj DebugEngineCodeC4Portals.obj DebugEngineCodeC4Primitives.obj DebugEngineCodeC4Programs.obj DebugEngineCodeC4Projectile.obj DebugEngineCodeC4Properties.obj DebugEngineCodeC4Quaternion.obj DebugEngineCodeC4Random.obj DebugEngineCodeC4Regions.obj DebugEngineCodeC4Render.obj DebugEngineCodeC4Renderable.obj DebugEngineCodeC4Resources.obj DebugEngineCodeC4Scripts.obj DebugEngineCodeC4ShaderTextures.obj DebugEngineCodeC4Shadows.obj DebugEngineCodeC4Skybox.obj DebugEngineCodeC4Sound.obj DebugEngineCodeC4Sources.obj DebugEngineCodeC4SpaceObjects.obj DebugEngineCodeC4Spaces.obj DebugEngineCodeC4String.obj DebugEngineCodeC4StringTable.obj DebugEngineCodeC4Terrain.obj DebugEngineCodeC4Textures.obj DebugEngineCodeC4Threads.obj DebugEngineCodeC4Time.obj DebugEngineCodeC4ToolWindows.obj DebugEngineCodeC4Topology.obj DebugEngineCodeC4Trees.obj DebugEngineCodeC4Triggers.obj DebugEngineCodeC4Types.obj DebugEngineCodeC4Values.obj DebugEngineCodeC4Vector2D.obj DebugEngineCodeC4Vector3D.obj DebugEngineCodeC4Vector4D.obj DebugEngineCodeC4VertexPrograms.obj DebugEngineCodeC4Viewports.obj DebugEngineCodeC4World.obj DebugEngineCodeC4Zones.obj DebugEngineCodeC4ResWindows.res /NODEFAULTLIB:LIBCMT.lib /pdb:.pdb -qipo_fas

    (0): internal error: 101004_3

    xilink: error error_during_IPO_compilation: problem during multi-file optimization compilation (code 4)

     

    xilink: error error_during_IPO_compilation: problem during multi-file optimization compilation (code 4)

    xilink: error error_during_IPO_compilation: problem during multi-file optimization compilation (code 4)

     

     

     



    TimP (Intel)October 10, 2008 11:09 PM PDT
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    Re: IPO problems

    If you are making a 32-bit build, it's no use specifying libraries from the 64-bit compiwler and MKL.  As you have specified mkl_sequential, it may not matter that you have specified both a 64-bit MKL libguide and a 64-bit C++ libguide, which would be a problem if one were needed and the two were not identical.  I don't think it's clear what your reason for rejecting the non-debug threaded libc might be.  I would have expected some error messages prior to those you quote, which of course are more likely to be meaningful.



    ivan.velho@gmail.comOctober 10, 2008 11:47 PM PDT
    Rate
     
    Re: IPO problems

    Quoting - tim18

    If you are making a 32-bit build, it's no use specifying libraries from the 64-bit compiwler and MKL.  As you have specified mkl_sequential, it may not matter that you have specified both a 64-bit MKL libguide and a 64-bit C++ libguide, which would be a problem if one were needed and the two were not identical.  I don't think it's clear what your reason for rejecting the non-debug threaded libc might be.  I would have expected some error messages prior to those you quote, which of course are more likely to be meaningful.

    I think I found the error.

    There are some objects missing in linking.

    I had disable the warnings because all them in compilation refered to multibyte character.

    The link shows the lack of objects as a warning. I linked with the  2 missing libs .

    There were problems of instability under comand line construction, but the link finished Ok.

    The programm executed.

    Thanks for your help.  



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