How to mirror a mopp shape?
Hi, I'm working on a game that hassome axial symmetry stages. Each model instancing in these scenes has an mirror instancing at the another end of its scene. It looks like I put a mirror at the middle of the scene.
In the renderer, I use a float3 scale = {1, 1, -1} and revert the face_cull state to render the mirror intancing by using the same mesh data of the "normal" instancing.
My question is: How can I implement a mirror mopp instancing in Havok by using the same shape data of the "normal" mopp instancing?
I have tried used the hkpTransformShape to wrap the "normal" mopp shape, by set its transform's scale to {1, 1, -1}, but it doesn't work.
Anybody can help? Thanks!


