Hi We're using Embree as our raytracing engine, but are having some problems with memory usage when it comes to large scenes (10M+ Triangles) I believe that a large proportion of memory usage is taken up by the acceleration structure, and I was wondering if there were any variables we could adjust to cause Embree to build a smaller acceleration structure and save us some memory on large scenes? (At the expense of rendering speed, of course). Any other emory reduction news / ideas would also be gratefully received! :-) Best Regards Matt Taylor
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