hi,
Im was developed a mini-Graphics Engine, in the case of geometry rendering this use the hkGeometry to get the rigid body info respected to vertices and indices... but some in this was difficuting for me, i cant get the vertex normal and Texture Mappingfor diferernt graphics utilities may be rendering with lights etc... so how i can get these vertex normals in hkxMesh or in this same hkGeometry..
thanks...
hkGeometry/hkMesh
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