Hi All, we're now integrating our small AI/Pathfinding library with Havok.
Basically we've a function that resolve a path on a NavMesh
list = ResolvePath(A,B);
where "list" of 3d Points that represent a "path" for moving from position A to position B.
Now my question is abaout the Havok Character controller; unitl now we've used the "Rigid Body" CC for AI Enemies.
To move this CC along the path we'll have to set orientation and a speed. No problem here.
Questions are:
a) Is that the right way to move the "Rigid Body" CC along a precalculated path???
b) I suppose that the Rigid Body CC must be physical driven....so there is not a function like:
RBCC->Move(vector3 point); right?
c) Does the "Proxy" Character Controller have such function? PCC->Move(vector3 point);
I ask that becouse It could be useful to just "Move" the CC and set it's orientation. I'm wondering if the "Proxy CC" is better suited for moving AI Enemies along some precalculated path.
Thanks in advance for any response
Best Regards


