Hi, i'm trying to simulate multiple balls rolling around in Direct3D using Havok Physics. While i can pass references back from one ball i can't do the same for all balls. I know the getUid() call returns a particular Entities unique identifier, but is it possible to retrieve a particular entity from the World by inputting a Uid (similar to an array or vector index)? Thanks
For more complete information about compiler optimizations, see our Optimization Notice.