I am trying to make my characters move fast enough to keep up with my vehicle but there seems to be an inaccessible constraint that stops them from going that fast. I have triedm_characterContext->setFilterParameters() with large values but it's not letting my characters move up to vehicle level of speed. I have also triedground->setSpeed(), where ground is the character state, but again it is not letting them move faster than around about 50 m/s. Are there any other values that I can change which might let them move faster? If not is there a good way to make a hack that allows for faster speeds?
For more complete information about compiler optimizations, see our Optimization Notice.