the hinge constatint setup done in 3d studio max.
what actually happening during the game run.
this to be happened in the game.
to do so i set Child space Lock on and Parent space Lock off for rotation.
here i have already set the constraint parent to the brown box rigidbody.
not working in my app. Anyone please let me know how to correct it?.
Am i doing wrong in setting export parameters in 3d studio max or i have to do additional coding in the game app?