Hi everyone, I am new in Havok. I feel interest in coding with Havok SDK.
Recently, I want to simulate a brick made of numbers of tetrahedals, and using a ball to hit the ball, I want to get the
result of the shatter or broken scenes.
But I met some problems.
Warning: Constraint added between two colliding dymaic rigid bodies. Check your collison filter logic and setup.
My model was made up of tetrahedals, I added Hingle Constraint between every two neighbor tetrahedals.
So there maybe this kind of conditons: rigidA,rigidB,first time met rigidA, rigidA and rigidB neighbors,added the constraint; later,met rigidB, again added the constraint.
Does it the problem tha cause the waring ?