We want to use low poly meshes for objects collision in The Dead Linger using Havok.
For example a rock is 500 polys, but we have a 20 poly model for collision. It may not be Convex.
Also we want things like wooden chairs where there are the legs, seat, and the two vertical back pieces, and a cross piece for the upper back. One should be able to shoot between the pieces or 'hole' in the mesh.
Does Havok supporty concave meshes as a single mesh?
All I see is Convex mesh objects. Is it necessary to split the meshes out so they are all convex?