Hi, I am using Havok for physics and Ogre3d for rendering. The visual debugger is great and all, but as part of the debug mode on my game, I would like to be able to see the physics objects in the actual program. It has been suggested to me that I'll have to go through the physics world and draw each collision shape individually. My question is in 2 parts. If it is possible to set up a debug draw of the physics objects in an easier way, then I would like to know how to do that. If it is not, then I'm a bit confused on how I would get each shape out of every object in the world. Help?
For more complete information about compiler optimizations, see our Optimization Notice.