Hello
My current project requires me to compose images in GPU memory, and then encode them using QuickSync. I was wondering if, using MFX_IOPATTERN_IN_VIDEO_MEMORY i can avoid copying the images to system memory before encoding. if so, what command shall I use to copy the rendertarget I've composed into to the encoder's surface ? Will StretchRect do it ?
regards
Jack Chimasera



