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Sid Meier’s Civilzation V on Sandy Bridge Architecture [Videos] Yannis Minadakis, Intel Senior Graphics Engineer describes how Sid Meyer’s Civilization V takes advantage of the advanced hardware support provided by the new Sandy Bridge microprocessor and discusses... Posted: 2011-01-04 09:07:09Civ5 , Civilization V , Firaxis , game development , GPA , Graphics Perfomance Analyzer , Intel GPA , Sandy Bridge , sid meier Sid Meier’s Civilization* V Finds the Graphics Sweet Spot [Knowledgebase]
"We had this idea early in the project that we ought to be able to run on the business notebook. Someone who went out and bought a notebook that isn't necessarily designed for games, but is otherwise... Posted: 2010-08-01 23:00:00 by Vincent Scotto (Intel) Civ5 , Civilization , Firaxis , game development , GPA , graphics performance analyzation , graphics performance analyzer , Intel GPA , Intel TBB , intel threading building blocks , Performance analysis , performance optimization , sid meier , Task Analyzer , TBB , vcsource_domain_graphics , vcsource_index , vcsource_os_windows , vcsource_platform_desktoplaptop , vcsource_product_gpa , vcsource_type_casestudy , visual computing a Conversation with Firaxis about Developing Civilization V at GDC 2010 [Videos] Dan Baker, Firaxis Games Graphics Lead for Civilization V and Yannis Minadakis, Intel Senior Graphics Engineer talk about their experience in optimizing Civilization V using Intel tools such as the Intel®... Posted: 2010-04-02 10:03:29Civilization , Firaxis , gdc , GDC 2010 , GPA , GPA 3.0 , Intel Software Partner Program , Software Network , tools , visual computing