All Articles Tagged Firaxis

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Sid Meier’s Civilzation V on Sandy Bridge Architecture[Videos]
Yannis Minadakis, Intel Senior Graphics Engineer describes how Sid Meyer’s Civilization V takes advantage of the advanced hardware support provided by the new Sandy Bridge microprocessor and discusses...

Posted: 2011-01-04 09:07:09
Civ5, Civilization V, Firaxis, game development, GPA, Graphics Perfomance Analyzer, Intel GPA, Sandy Bridge, sid meier
Sid Meier’s Civilization* V Finds the Graphics Sweet Spot[Knowledgebase]
"We had this idea early in the project that we ought to be able to run on the business notebook. Someone who went out and bought a notebook that isn't necessarily designed for games, but is otherwise...

Posted: 2010-08-01 23:00:00 by Vincent Scotto (Intel)
Civ5, Civilization, Firaxis, game development, GPA, graphics performance analyzation, graphics performance analyzer, Intel GPA, Intel TBB, intel threading building blocks, Performance analysis, performance optimization, sid meier, Task Analyzer, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_casestudy, visual computing
a Conversation with Firaxis about Developing Civilization V at GDC 2010[Videos]
Dan Baker, Firaxis Games Graphics Lead for Civilization V and Yannis Minadakis, Intel Senior Graphics Engineer talk about their experience in optimizing Civilization V using Intel tools such as the Intel®...

Posted: 2010-04-02 10:03:29
Civilization, Firaxis, gdc, GDC 2010, GPA, GPA 3.0, Intel Software Partner Program, Software Network, tools, visual computing