| Link/Url | Tags |
|---|---|
| [Noob question] How do I use Havok? [Forums] I'm completly new to the concept of using engines and libraries. I have had some experience in programming, most of which has consisted of using built in libraries (I never went online for one). I ... Posted: 2008-10-02 15:27:13 by shalmezad | Programming, havok, engines |
| 英特尔与 Havok 公司在2008 GDC大会的专题课程 [Knowledgebase] 英特尔与 Havok 公司在2008 GDC的课程 – 点击下列课程标题获取课程资料。 在这里了解关于课程主讲人的更多信息: Threading Success Stories 线程化成 ... Posted: 2008-05-17 18:59:29 by | havok, GDC Intel, Game Developers Confernce, Intel Havok, ray tracing, visual computing |
| GDC To Do List [Knowledgebase] Things to do at GDC... Okay, so you don't actually have to attend GDC to join Intel's Game Demo Contest - but we're kicking it off there. Click the graphic above to see how Intel just might tur ... Posted: 2009-06-18 18:15:22 by Steve Pitzel (Intel) | havok, visual computing |
| Associating RigidBody with graphics file [Forums] HI! I am trying to create my world loader which will operate in this manner. When exporting from the art pipeline to keep things simple I was going to keep the name of the mesh and rigidbody the same ... Posted: 2008-11-06 08:09:33 by setasohjiro | havok, hkpRigidBody, Mesh, Loading, graphics |
| Smoke - демонстрация разработки игрового движка [Knowledgebase] What If Software | Информация о продукте | Дополнительная информация | Системные требования | ЧАВо | Контактные лица ... Posted: 2009-07-24 06:48:30 by Orion Granatir (Intel) | havok, Smoke, разработка игр, visual computing |
| Smoke - скачать исходный код приложения [Knowledgebase] Перед скачиванием файлов вам необходимо принять Лицензионное соглашение на конечное использование продукт ... Posted: 2009-07-24 08:01:30 by Orion Granatir (Intel) | havok, Smoke, разработка игр |
| Intel at Game Developer Conference 2009 [Knowledgebase] Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt! See our blogs from the event below or check out the posted session materi ... Posted: 2009-06-18 19:00:11 by Gina Bovara (Intel) | Events, havok, GDC Intel, conferences, game developers conference, Smoke, gaming, larrabee, gdc, inverse kinematics, game development, visual computing, graphics |
| An Overview of Procedural Fire [Knowledgebase] Download PDF An Overview of Procedural Fire [PDF | 1MB] Introduction The “Smoke” demo, created to highlight the scalability of a multi-threaded game engine architecture, includes a no ... Posted: 2009-06-18 14:37:59 by | havok, Smoke, Game programming, visual effects, game development, physics, visual computing |
| Prizes - Havok™ Physics Innovation Contest [Knowledgebase] Havok™ and the Intel® Software Network are please to offer the following prizes. We have cash, all access passes to the top game development conference, gaming hardware, and gift cards. We’re sur ... Posted: 2009-06-19 14:10:26 by | havok, physics, visual computing |
| Havok™ Physics Innovation Contest : Official Rules [Knowledgebase] Innovate with Havok™ Physics and Animation -- Win Cash and Game PCs! We want to see what you can do with the recently released Intel-sponsored versions of Havok Physics and Animation for the P ... Posted: 2009-06-18 18:28:38 by | havok, physics, visual computing |
| Breaking the house on Smoke Framework [Forums] Hi Guys, I have been studying the smoke framework and was wondering if anyone knows were the code where the smoke demo "breaks" up the house? Thanks. ... Posted: 2008-12-23 00:02:59 by gonx | havok, smoke framework |
| Havok Talks Simulating Real-World Physics [Knowledgebase] By Lee Purcell Download PDF Havok Talks Simulating Real-World Physics** Physics - that fascinating branch of science that traditionally puts high school students into a REM sleep state - has also g ... Posted: 2009-06-19 23:16:47 by | havok, game development, physics, visual computing |
| Jeff Yates Biography [Knowledgebase] Jeff Yates joined Havok in 2004, working in product and business development helping broaden the Havok product offerings. Previously, Jeff spent 8 years at Autodesk managing product, marke ... Posted: 2009-02-13 10:24:38 by Gina Bovara (Intel) | havok, bio, biography, jeff yates |
| Havok Physics Innovation Contest Winners [Knowledgebase] Thanks to all the participants and congratulations to the following entries who were selected by our panel of judges. They get to take home the following cash and hardware prizes: Category 1 - Most ... Posted: 2009-06-18 18:27:00 by | havok, physics, visual computing |
| Winners announced for Havok Physics Innovation Contest [Blogs] Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC. We put $40,000 worth of prizes up for grabs and today w ... Posted: 2009-03-23 09:10:48 by Lee Machen (Intel) | havok, game developer, gaming, game engine, gdc, game development, physics |
| Havok Physics Innovation Contest First Prize Winner: Creo Forma [Videos] Creo Forma by Michael Peddicord, United States was the first prize winner in the Havok Physics Innovation Contest. Take Five Videos cauught up with Michael at the Game Developers Conference to talk to ... Posted: 2009-04-06 14:38:16 by Lee Machen (Intel) | havok, Take Five Videos, Intel Software Network, game developers conference, contests, gdc, intel, physics |
| Havok Physics Innovation Contest 3rd Place Winner: Breaking the Rules [Videos] Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC. We put $40,000 worth of prizes up for grabs and today w ... Posted: 2009-04-14 15:57:10 by Lee Machen (Intel), venkatrajaraman | havok, Game Developer Conference, Take Five Videos, Intel Software Network, gaming, gdc, Visual Adrenaline, Havok Physics Innovation Contest, Ricardo Rosapepe |
| 利用多核扩充性能 [Knowledgebase] 隆重推介 SMOKE 框架和演示作者:Orion Granatir 和 Ryan Shrout 继 2004 年主频大战使处理器技术改进步伐开始变缓之后,第一款多核处理器在主流市场的投放 ... Posted: 2009-06-18 08:17:33 by Orion Granatir (Intel) | havok, Smoke, game development, physics, visual computing |
| Havok's Destruction and Cloth Demos at GDC 2009 [Videos] Chris Keogh of Havok shows the new Cloth and Destruction demos at the Intel Booth at GDC 2009 in San Francisco. Vist the Havok site to learn more about the Cloth Demo and the Destruction Demo. You can ... Posted: 2009-05-20 14:43:00 by Lee Bamber, venkatrajaraman | havok, tools, game developers conference, Visual Adrenaline, Havok Cloth, Havok Destruction, Behaviors, GDC 2009, visual computing |
| An Overview of How to Accurately Model Procedurally Spreading Fire [Knowledgebase] The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. As part of a farmhouse scene, complete with AI-co ... Posted: 2009-06-09 10:49:08 by Hugh Smith (Intel), Jeff Freeman (Intel) | havok, Smoke Demo, procedural fire, visual effects, game development, visual computing |
| Meet the Judges - HavokT Physics Innovation Contest [Knowledgebase] Here are the judges who will be choosing the winners of this contest – each of them an expert in their own field. If you'd like to learn more about the judging criteria please check out our Official ... Posted: 2009-06-19 11:00:49 by | havok, physics, visual computing |
| Brief overview of technologies used in Intel’s Smoke Demo [Videos] Orion Granatir, Brad Werth, and Omar Rodriguez discuss some of the technologies used in Intel’s Smoke demo. This demo was built to showcase one way to create a highly threaded game. This video exa ... Posted: 2008-12-04 08:55:26 by Aaron Tersteeg (Intel) | havok, Smoke, orion granatir, threading, game development, visual computing |
| Boxes penetrating/pushing each other on collision [Forums] Hi, I am new to Havok, and downloaded the try Havok 6.5. My case is quite simple: First create a fixed big ground box, and then create a dynamic small box above it, let it fall from a height at 1.0m ... Posted: 2009-09-04 01:31:16 by blackcoverer | havok, penetrate |
| Business inquiry from Havok website not answered [Forums] Hi,I'm not sure if I should post this issue here, but I don't know there are anywhere else for Havok that I can seek help from.I have inputted my inquiry information as requested here: http://www.havo ... Posted: 2009-09-06 22:47:50 by blackcoverer | havok, business inquiry |
| How do I compare two hkVector4's? [Forums] Hello,I have a problem in comparing two hkVector4 positions. The thing is I am trying to implement a 'teleporting' functionality for the CharacterProxy. So I basically want to compare the current posi ... Posted: 2009-11-21 16:35:50 by aapte | havok |