All Articles Tagged havok
| Link/Url | Tags |
|---|---|
| Broadphase Frustum Not Detecting Rigidbodies Accurately[Forums] Hello.I've recently implemented the broadphase frustum culling from the packaged demos ( \\Demo\\Demos\\Physics\\Api\\Collide\\Broadphase\\Culling ).The frustum rotates in tune with the viewing direction... Posted: 2012-03-30 11:37:35 | broadphase collision, frustum, havok |
| Detecting rigidbody \"bounces\" using Listeners[Forums] Hello.I've recently developed the need to detect when one rigid body bounces off of another so that I may, for instance, play a sound. I didn't see any already existing questions asking this so... Posted: 2012-03-24 02:21:25 | bounce, detection, havok, listeners, rigidbody |
| unhandled exception hkpWorld() and hkpBoxShape()[Forums] Hello.I have a VS2010 project using Havok. I've followed instructions for setting up the project here: http://marcoarena.wordpress.com/2011/04/17/nice-to-meet-you-havok/.The standalone \"hello world\"... Posted: 2012-03-19 19:41:34 | havok, havok getting started |
| Havok Collision Shapes from Custom Vertex and Index Data ?[Forums] Hi, because I'm using Blender, and have no way of obtaining and using 3DS Max/Maya/XSI, I'm stuck with converting the meshes on my own.Do the vertices/indices need to be ordered in a specific way... Posted: 2012-02-03 14:26:36 | havok, mopp, mopp code, ogre, Ogre3d havok, physics |
| New Havok Instructional Videos[Forums] Greetings everyone,I've recently come across some rather helpful videos regarding Havok Physics which I wanted to pass along to the community. These are great instructional videos for beginners/advanced... Posted: 2012-01-26 11:57:12 | havok, Havok training, Havok tutorial, Havok video, Physics training, Physics tutorial, Physics video |
| Unresolved External Symbol errors[Forums] Hi..My project builds and works fine in Debug mode in VS2008...but, when I am trying to build it in Release mode.. I am getting unresolved 123 external symbol errors.here is a list of someCreating library... Posted: 2011-10-14 01:08:43 | havok, unresolved external symbol |
| Steve Ewart Shows Havok Demos[Videos] Steve shows us the nice things you can do with tools and technologies like Havok Cloth™, Havok Destruction™ and other funny things. Come and learn all about animation and simulation, rendering and... Posted: 2011-09-01 15:29:28 | GDC Europe 2011, havok, Havok Cloth, Havok Destruction, Havok Tools, rendering, Texture, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video |
| Andrew Bowell About Havok [Videos] The well-known software company Havok, from Dublin, Ireland, is this year's software partner at the Intel booth in the exhibition area. These smart guys show their latest and coolest stuff regarding different... Posted: 2011-09-01 15:23:51 | GDC Europe 2011, Halo: Reach, havok, rendering, Texture, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video |
| Havok Exporter Maya 2011 Find Mesh Instances Filter[Forums] Hello,So, after reading through this forum and browsing the documentation, I am wondering about the behavior of the \"Find Mesh Instances\" core filter. We have been developing a game using Havok Physics... Posted: 2011-04-21 12:59:35 | havok, Havok Exporter, Maya 2011 |
| The Havok AI Demo at GDC 2011[Videos] Nick Gray of Havok demonstrates the Volume Pathfinder feature of Havok™ AI at GDC 2011. Volume Pathfinder generates navigable volumes that can be queried to create paths for AI to move around within... Posted: 2011-03-15 12:17:03 | gdc, GDC 2011, graphics, havok, Havok AI, Havok Volume Pathfinder, Pathfinder, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video, visual computing |
| Creating a custom vertex definition[Forums] In the documentation (section 3.3.11.2 Vertex Buffers) says that you are able to define your own vertex description for use in importing. This would be very helpful since I would be able to simply call... Posted: 2011-01-06 12:56:53 | havok, hkClass, vertex description |
| Havok as a physics plugin for 3ds max[Forums] Hi,I know this is a stupid question and maybe the wrong place to ask, but,Do you have plans to to make a physics plugin for 3ds max?I know there is reactor but it uses an outdated havok plugin with bad... Posted: 2010-08-23 05:03:49 | 3ds max, havok, integration, reactor |
| Getting Started with Havok[Forums] Hey guys, I just recently downloaded the havok sdk package and I was wondering if there is a good place to start and learn how to use havok. I have been working on creating a dx framework and would like... Posted: 2010-08-16 17:41:26 | havok, havok getting started, Tutorials |
| hkxVertexBuffer\'s reference count not changing with addReference()[Forums] I have a piece of code that loads a file using hkSerializeUtil::load, and the file contains a hkxMesh:hkResource* tData; hkSerializeUtil::ErrorDetails loadError; tData = hkSerializeUtil::load(\"untitled_Default.hkt.HKX\",... Posted: 2010-04-15 02:03:38 | havok, hkRefPtr, hkSerializeUtil::load, serialization |
| Issue with hkSerializeUtil::save and custom class, unknown runtime error[Forums] I have 3 classes that represent an Octree structure implementation. I recently followed the Havok User Guide's Serialization section (Using the Infrastructure/Reflection) to register these classes... Posted: 2010-04-13 02:39:44 | havok, hkSerialization, serialization |
| Using Havok Across Multiple DLLs[Forums] I am working on a game engine that will be using Havok. The concept of my engine is very similar to the Intel Smoke Framework in that I divide the engine into components, like Graphics, Physics, etc. Each... Posted: 2010-04-09 14:39:41 | dll, havok, intel threading building blocks |
| Versioning problem with Havok asset files[Forums] hey allAm new to this forum, and fairly new to the Havok SDK as well. Would like to say a big hello, and ask for some help at the same time. I have a project in which I want to integrate Havok animation... Posted: 2010-04-03 04:33:48 | havok |
| Havok Cloth Demo at GDC 2010[Videos] Malcolm Tyrrell gives a demonstration of Havok Cloth™ at Intel's GDC 2010 Booth. To learn more about Havok Cloth and other optimized Havok development tools you can visit: www.havok.com Jerry Makare 03-29-2010 03-29-2010 Videos Havok™... Posted: 2010-03-29 12:26:23 | game developers conference, gdc, GDC 2010, havok, Havok Cloth, Intel Software Network, Multi-thread, optimized, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video, visual computing |
| Multi-core ready games on Havok[Videos] With the advent of multiple core processors the need to create a parallel games has become very critical. This session will talk about how parallelism can help you to maximize your game's performance and... Posted: 2010-03-25 04:27:20 | havok, Multi-threading |
| Wondering Of Character Proxy Behavior[Forums] Hi all. I have some trouble with hkpCharacterProxy. First of all, character changes its state(from on_ground to in_air), even though I want character stay on 'on_ground' state. If I add a character... Posted: 2010-03-10 01:36:54 | character, havok, proxy |
| How can I set hkStepInfo?[Forums] Hi all. Happy New Year!1. I tried to update my character proxies at 20Hz, but there is a cpu resource problems.When I move and update the character proxies with an arena - rigidbody with 2000 vertices,havok... Posted: 2010-01-05 18:46:29 | CharacterProxy, havok, hkpCharacterProxy, hkStepInfo, m_deltaTime |
| Secondary bones not animating[Forums] Hello all,I have a character in 3DS Max where I have set him up with muscles bones using simple reactions. For eg, the chest bone moves up when my arm is rotated. These muscle bones are at an offset from... Posted: 2010-01-05 17:11:20 | bones, havok, nub, offset |
| USC LightSaber Havok Demo[Videos] Light Saber Force is a game created is a game created by students of USC's GamePipe Laboratory Game Engine Design Class to demonstrate the functionality of the GamePipe Game Engine (GGE). GGE uses OGRE... Posted: 2010-01-02 10:33:55 | Academic, Game Creators, game engine, havok, ogre, usc, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video |
| USC Havok Demo [Videos] Havok technical demo created by Jose Villeta at the University of Southern California. Paul Steinberg 01-01-2010 01-01-2010 Videos Havok™ Physics no Havok technical demo created... Posted: 2010-01-01 09:44:39 | Game Hardware, havok, usc, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_product_havokphy, vcsource_type_video |
| [ask]how to generate havok heightfield using vertices x y z[Forums] hi. how do i generate havok heightfield using vertices x y z.?i am using directx, and have generated the heightmap using raw file. and i have the vertex buffer.the vertex buffer has this xyz values.how... Posted: 2009-11-24 23:58:37 | havok, heightfields |
| How do I compare two hkVector4's?[Forums] Hello,I have a problem in comparing two hkVector4 positions. The thing is I am trying to implement a 'teleporting' functionality for the CharacterProxy. So I basically want to compare the current position... Posted: 2009-11-21 16:35:50 | havok |
| Business inquiry from Havok website not answered[Forums] Hi,I'm not sure if I should post this issue here, but I don't know there are anywhere else for Havok that I can seek help from.I have inputted my inquiry information as requested here: http://www.havok.com/index.php?page=purchase-inquirybecause... Posted: 2009-09-06 22:47:50 | business inquiry, havok |
| Boxes penetrating/pushing each other on collision[Forums] Hi, I am new to Havok, and downloaded the try Havok 6.5. My case is quite simple: First create a fixed big ground box, and then create a dynamic small box above it, let it fall from a height at 1.0m.... Posted: 2009-09-04 01:31:16 | havok, penetrate |
| Brief overview of technologies used in Intel’s Smoke Demo[Videos] Orion Granatir, Brad Werth, and Omar Rodriguez discuss some of the technologies used in Intel’s Smoke demo. This demo was built to showcase one way to create a highly threaded game. This video examines... Posted: 2008-12-04 08:55:26 | game development, havok, orion granatir, Smoke, threading, visual computing |
| Meet the Judges - HavokT Physics Innovation Contest[Knowledgebase] Here are the judges who will be choosing the winners of this contest – each of them an expert in their own field. If you'd like to learn more about the judging criteria please check out our Official... Posted: 2009-06-19 00:00:00 by Gunjan Rawal (Intel) | havok, physics, visual computing |
| An Overview of How to Accurately Model Procedurally Spreading Fire[Knowledgebase] The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. As part of a farmhouse scene, complete with AI-controlled... Posted: 2009-06-08 00:00:00 by Hugh Smith (Intel) | game development, havok, procedural fire, Smoke Demo, visual computing, visual effects |
| Havok's Destruction and Cloth Demos at GDC 2009[Videos] Chris Keogh of Havok shows the new Cloth and Destruction demos at the Intel Booth at GDC 2009 in San Francisco. Vist the Havok site to learn more about the Cloth Demo and the Destruction Demo. You can... Posted: 2009-05-20 14:43:00 | Behaviors, game developers conference, GDC 2009, havok, Havok Cloth, Havok Destruction, tools, Visual Adrenaline, visual computing |
| Performance Scaling with Cores[Knowledgebase] Introducing the SMOKE Framework and Demo by Orion Granatir & Ryan Shrout After processor technology im provement s slowed with the gigahertz race in 2004, a new era in consumer computing emerged with... Posted: 2009-06-19 00:00:00 by Orion Granatir (Intel) | game development, havok, physics, Smoke, visual computing |
| Havok Physics Innovation Contest 3rd Place Winner: Breaking the Rules[Videos] Back in August we kicked off a contest to encourage developers to create games that made innovative use of Havok Physics and Animation for PC. We put $40,000 worth of prizes up for grabs and today we've... Posted: 2009-04-14 15:57:10 | Game Developer Conference, gaming, gdc, havok, Havok Physics Innovation Contest, Intel Software Network, Ricardo Rosapepe, Take Five Videos, Visual Adrenaline |
| Havok Physics Innovation Contest Winners[Knowledgebase] Thanks to all the participants and congratulations to the following entries who were selected by our panel of judges. They get to take home the following cash and hardware prizes: Category 1 - Most... Posted: 2009-06-18 00:00:00 by Cecilia Villalon (Intel) | havok, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokphy, vcsource_type_news, visual computing |
| Jeff Yates Biography[Knowledgebase] Jeff Yates joined Havok in 2004, working in product and business development helping broaden the Havok product offerings. Previously, Jeff spent 8 years at Autodesk managing product, marketing,... Posted: 2009-02-12 23:00:00 by Gina Bovara (Intel) | bio, biography, havok, jeff yates |
| Havok Talks Simulating Real-World Physics[Knowledgebase] By Lee Purcell Download PDF Havok Talks Simulating Real-World Physics** Physics - that fascinating branch of science that traditionally puts high school students into a REM sleep state - has also given... Posted: 2009-06-18 00:00:00 by Cecilia Villalon (Intel) | game development, havok, physics, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokphy, vcsource_type_techarticle, visual computing |
| Breaking the house on Smoke Framework[Forums] Hi Guys, I have been studying the smoke framework and was wondering if anyone knows were the code where the smoke demo "breaks" up the house? Thanks. Posted: 2008-12-23 00:02:59 | havok, smoke framework |
| Havok™ Physics Innovation Contest : Official Rules[Knowledgebase] Innovate with Havok™ Physics and Animation -- Win Cash and Game PCs! We want to see what you can do with the recently released Intel-sponsored versions of Havok Physics and Animation for the PC.... Posted: 2009-06-18 00:00:00 by Gunjan Rawal (Intel) | havok, physics, visual computing |
| Prizes - Havok™ Physics Innovation Contest[Knowledgebase] Havok™ and the Intel® Software Network are please to offer the following prizes. We have cash, all access passes to the top game development conference, gaming hardware, and gift cards. We’re sure... Posted: 2009-06-19 00:00:00 by Gunjan Rawal (Intel) | havok, physics, visual computing |
| An Overview of Procedural Fire[Knowledgebase] Download PDF An Overview of Procedural Fire [PDF | 1MB] Introduction The “Smoke” demo, created to highlight the scalability of a multi-threaded game engine architecture, includes a novel... Posted: 2009-06-18 00:00:00 by Lora Woodruff (Intel) | game development, Game programming, havok, physics, Smoke, visual computing, visual effects |
| Intel at Game Developer Conference 2009[Knowledgebase] Thanks for coming to see what Visual Adrenaline is all about!Another successful GDC is under our belt! See our blogs from the event below or check out the posted session materials... Posted: 2009-06-17 00:00:00 by Gina Bovara (Intel) | conferences, game developers conference, game development, gaming, gdc, GDC Intel, graphics, havok, inverse kinematics, larrabee, Smoke, vcsource_domain_graphics, vcsource_index, visual computing |
| Smoke - Game Technology Demo Download[Knowledgebase] ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files: DOWNLOAD the Smoke Rev 1.2 Installer - Smoke+install+R1.2.zip... Posted: 2010-02-04 00:00:00 by Mike Yi (Intel) | havok, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, vcsource_product_havokphy, vcsource_type_samplecode, разработка игр |
| Smoke - Game Technology Demo[Knowledgebase] What If Home | Product Overview | Intel® TM ABI specification | Technical RequirementsFAQ | Primary Technology Contacts | Discussion Forum | Blog Product Overview Smoke is... Posted: 2010-01-19 00:00:00 by Mike Yi (Intel) | havok, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokphy, vcsource_product_tbb, visual computing, разработка игр |
| Associating RigidBody with graphics file[Forums] HI! I am trying to create my world loader which will operate in this manner. When exporting from the art pipeline to keep things simple I was going to keep the name of the mesh and rigidbody the same... Posted: 2008-11-06 08:09:33 | graphics, havok, hkpRigidBody, Loading, Mesh |
| GDC To Do List[Knowledgebase] Things to do at GDC... Okay, so you don't actually have to attend GDC to join Intel's Game Demo Contest - but we're kicking it off there. Click the graphic above to see how Intel just might turn... Posted: 2009-12-22 00:00:00 by Steve Pitzel (Intel) | havok, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, vcsource_type_news, visual computing |
| Intel @ GDC 2008[Knowledgebase] View our GDC 2009 Sessions 2008 Sessions: Threading Success StoriesSpeakers: Paul Lindberg & Bradley Werth (Intel Applications Engineers)In this follow-up to 2007's well-received "Threading... Posted: 2009-12-23 00:00:00 by Gina Bovara (Intel) | Game Developers Confernce, GDC Intel, havok, Intel Havok, ray tracing, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, visual computing |
| [Noob question] How do I use Havok?[Forums] I'm completly new to the concept of using engines and libraries. I have had some experience in programming, most of which has consisted of using built in libraries (I never went online for one). I was... Posted: 2008-10-02 15:27:13 | engines, havok |
