Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics[Knowledgebase] by Intel Corporation: Cage Lu, Kiefer Kuahby Tencent Corporation: Tim Cong
Download Article
Download Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics [PDF 1.5MB]
Abstract
Engineers...
Posted: 2012-04-23 00:00:00 by Cage Lu (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_casestudy, Xuan Yuan |
Programming with the Intel® SDK for OpenCL* Applications Development Tools[Knowledgebase]
Table of Contents
Introduction
Using the Intel® SDK for OpenCL* - Offline Compiler (Microsoft Visual Studio* Plug-in)
Using the Intel® SDK for OpenCL* - Offline Compiler (Standalone utility)
Debugging...
Posted: 2012-04-20 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk, vcsource_type_techarticle |
OpenCL* and Microsoft Direct3D* 10 API Interoperability[Knowledgebase]
Visual Computing Source
Dashboard
Samples
OpenCL* and Microsoft Direct3D* 10 API Interoperability
OpenCL*...
Posted: 2012-04-19 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk, vcsource_type_productsample |
OpenCL* and Microsoft DirectX* Video Acceleration Surface Sharing[Knowledgebase]
Visual Computing Source
Dashboard
Samples
OpenCL* and Microsoft DirectX* Video Acceleration Surface Sharing
OpenCL*...
Posted: 2012-04-19 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk, vcsource_type_productsample |
HDR Tone Mapping for Post Processing using OpenCL* - Multi-Device Version[Knowledgebase]
Visual Computing Source
Dashboard
Samples
HDR Tone Mapping for Post Processing using OpenCL* - Multi-Device Version
HDR...
Posted: 2012-04-19 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk, vcsource_type_productsample |
Ivy Bridge Performance Workshop[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Ivy Bridge Performance Workshop
Ivy Bridge Performance Workshop
Intel Corporation
Features / Description
The Ivy Bridge Performance...
Posted: 2012-04-19 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Pre-Compositing Textures for Terrain Rendering[Knowledgebase] Download Article
Download Pre-Compositing Textures for Terrain Rendering [PDF 632KB]
Introduction
There are many ways to generate and render terrain, but for years one of the most common ways has been...
Posted: 2012-04-23 00:00:00 by Quentin Froemke (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_cpu-texture-compositing, vcsource_type_techarticle |
CPU Texture Compositing[Knowledgebase]
Visual Computing Source
Dashboard
Samples
CPU Texture Compositing
CPU Texture Compositing
Intel Corporation
Features / Description
A standard way of rendering terrain...
Posted: 2012-04-18 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Early Z Rejection[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Early Z Rejection
Early Z Rejection
Intel Corporation
Features...
Posted: 2012-04-18 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Batch Size[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Batch Size
Batch Size
Intel Corporation
Features / Description
This sample demonstrates the use of instancing to limit the...
Posted: 2012-04-18 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Microsoft* DirectCompute on Intel® Ivy Bridge Processor Graphics[Knowledgebase] By Wolfgang Engel
Download Article
Download Microsoft* DirectCompute on Intel® Ivy Bridge Processor Graphics [PDF 762KB]Microsoft* DirectCompute exposes the compute functionality of graphics hardware...
Posted: 2012-04-23 00:00:00 by Wolfgang Engel | DirectCompute, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle |
Justin Whitney on Gaming With Intel® SSDs at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1534950123001_GDC12-Justin-Whitney-SSD-Still.jpg?pubId=740838651001
Justin...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_video |
Zombie Studios, Blacklight: Retribution and Intel® SSD 520 Series Demo at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1535075273001_GDC12-Scott-Dwyer-SSD-Still.jpg?pubId=740838651001
Scott...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_video |
Todd Harris of Hi-Rez Studios at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1539359581001_vs-1539352997001.jpg?pubId=740838651001
Todd...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_video |
Chris Lee of En Masse Entertainment discusses Tera at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1535115524001_vs-1535109758001.jpg?pubId=740838651001
Chris...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_video |
Wolfgang Engel of Confetti at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1539099833001_vs-1539093409001.jpg?pubId=740838651001
Wolfgang...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_platform_desktoplaptop, vcsource_type_video |
Simon Humphreys of Codemasters at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1536996254001_vs-1536993775001.jpg?pubId=740838651001
Simon...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_video |
Konstantin Popov of Biart at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1535014092001_GDC12-Konstantin-Popov-Biart-Still.jpg?pubId=740838651001
Konstantin...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_video |
Intel GPA 2012 Demo at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1533016011001_GDC12-Joseph-Everton-GPA-Still.jpg?pubId=740838651001
Joe...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_video |
Gabe Newell of Valve Software at GDC 2012[Knowledgebase]
03-29-2012
03-29-2012
Videos
http://brightcove.vo.llnwd.net/d21/unsecured/media/740838651001/740838651001_1535376408001_vs-1535329968001.jpg?pubId=740838651001
Gabe Newell of...
Posted: 2012-04-16 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_video |
Shogun2: Total War* Case Study[Knowledgebase]
Download Article
Download Shogun2: Total War* Case Study [PDF 798KB]
Abstract
Intel worked with Creative Assembly* throughout the development of Shogun 2: Total War* to support them in getting the...
Posted: 2012-04-20 00:00:00 by Steve Hughes (Intel) | Shogun 2, Shogun 2: Total War, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_producttout_GPA, vcsource_product_gpa, vcsource_product_vtunexe, vcsource_type_casestudy |
Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks[Knowledgebase] by Louis Feng
Download Article
Download Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks [PDF 1.1MB]Recently I have been working closely with DreamWorks Animation...
Posted: 2012-04-13 00:00:00 by Louis Feng (Intel) | dreamworks, Intel TBB, rendering, TBB, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_casestudy |
CPU Animation[Knowledgebase]
Visual Computing Source
Dashboard
Samples
CPU Animation
CPU Animation
Intel Corporation
Features / Description
The importance of real-time character animation...
Posted: 2012-03-27 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Fast CPU DXT Compression[Knowledgebase]
Visual Computing Source
Dashboard
Samples
DXT Compression
DXT Compression
Intel Corporation
Features / Description
DXT compression is a lossy texture compression...
Posted: 2012-03-27 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
SNB Terrain[Knowledgebase]
Visual Computing Source
Dashboard
Samples
SNB Terrain
SNB Terrain
Intel Corporation
Features / Description
This sample demonstrates how to render large-scale terrains...
Posted: 2011-12-22 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Tasking Update[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Tasking Update
Tasking Update
Intel Corporation
Features / Description
This update to the samples adds two new back ends to...
Posted: 2011-12-21 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techsample |
Fluid Simulation for Video Games (part 11)[Knowledgebase] By Dr. Michael J. Gourlay
Download Article and Source Code
Download Fluid Simulation for Video Games (part 11) [PDF 1.24MB]Download Fluid Simulation Source Code (part 11) [RAR 1.94MB]
Figure 1. Combustion....
Posted: 2011-12-06 00:00:00 by Dr. Michael J. Gourlay | combustion, fluid simulation, game development, Intel TBB, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing, vorton |
OpenCL* Optimizations Tutorial[Knowledgebase]
Visual Computing Source
Dashboard
Samples
OpenCL* Optimizations Tutorial
OpenCL* Optimizations Tutorial
Intel...
Posted: 2011-09-27 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk, vcsource_type_productsample |
Intel® Graphics Performance Analyzers 2012 R3[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® Graphics Performance Analyzers 2012 R3
Follow Product Manager
Actionable...
Posted: 2011-09-15 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_android, vcsource_os_windows, vcsource_perfanalysis, vcsource_platform_desktoplaptop, vcsource_platform_phone, vcsource_platform_tablet, vcsource_productinterop_msdk, vcsource_productinterop_oclsdk, vcsource_producttype_addon, vcsource_type_product |
Intel GPA and OpenCL Demo at SIGGRAPH 2011[Videos] Doron Singer gives a demonstration of Intel® Graphics Performance Analyzer and the Intel® OpenCL SDK. To learn more visit http://www.intel.com/software/gpa
Jerry Makare
-
08-29-2011
08-29-2011
Videos
Intel®...
Posted: 2011-08-29 14:06:41 | GPA, Intel Graphics Performance Analyzer, openCL, SIGGRAPH 2011, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_oclsdk, vcsource_type_video |
Intel® VTune™ Amplifier XE[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® VTune™ Amplifier XE
Intel® VTune™ Amplifier...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_embedded, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_perfanalysis, vcsource_platform_desktoplaptop, vcsource_productinterop_havokphy, vcsource_productinterop_oclsdk, vcsource_productinterop_tbb, vcsource_producttype_addon, vcsource_producttype_tool, vcsource_type_product |
Ticker Tape[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Ticker Tape
Ticker Tape
Intel Corporation
Features / Description
Ticker Tape is a tech demo that showcases complex particle...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Intel® Threading Building Blocks[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® Threading Building Blocks
Intel® Threading Building Blocks
Intel...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_embedded, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_productinterop_mesn, vcsource_productinterop_pinspect, vcsource_productinterop_vtunexe, vcsource_producttype_lib, vcsource_type_product |
Shadow Explorer[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Shadow Explorer
Shadow Explorer
Intel Corporation
Features...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Intel® Inspector XE[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® Inspector XE
Intel® Inspector XE
Intel Corporation
Find Memory and Threading Defects Early in the Development...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_embedded, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_perfanalysis, vcsource_platform_desktoplaptop, vcsource_productinterop_havokphy, vcsource_productinterop_tbb, vcsource_producttype_tool, vcsource_type_product |
Intel® SDK for OpenCL* Applications 2012[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® SDK for OpenCL* Applications 2012
Follow Product Manager
A Development Environment for OpenCL* Applications
The...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_productinterop_gpa, vcsource_productinterop_msdk, vcsource_productinterop_vtunexe, vcsource_producttype_sdk, vcsource_type_product |
Onloaded Shadows[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Onloaded Shadows
Onloaded Shadows
Intel Corporation
Features...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Nulstein[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Nulstein
Nulstein
Intel Corporation
Features...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Morphological Antialiasing (MLAA)[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Morphological Antialiasing (MLAA)
Morphological Antialiasing (MLAA)
Intel...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techsample |
Intel® Media SDK 2012[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® Media SDK 2012
Follow Product Manager
A multi-platform API for media application development
Intel®...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_productinterop_gpa, vcsource_productinterop_mesn, vcsource_productinterop_oclsdk, vcsource_producttype_sdk, vcsource_type_product, video acceleration, Video Codecs |
Intel® C++ Compiler[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Intel® C++ Compiler
Intel® C++ Compiler
Intel...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_mac, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_producttype_tool, vcsource_type_product |
Havok™ Physics[Knowledgebase]
Visual Computing Source
Dashboard
Tools, SDKs, LIBs
Havok Physics
Havok Physics
Features...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_productinterop_pinspect, vcsource_productinterop_vtunexe, vcsource_producttype_sdk, vcsource_type_product |
GPU Detect[Knowledgebase]
Visual Computing Source
Dashboard
Samples
GPU Detect
GPU Detect
Intel Corporation
Features...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Game Engine Tasking - Animation[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Game Engine Tasking - Animation
Game Engine Tasking - Animation
Intel...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techsample |
Fireflies[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Fireflies
Fireflies
Intel Corporation
Features...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techsample |
Dynamic Resolution Rendering[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Dynamic Resolution Rendering
Dynamic Resolution Rendering (updated)
Intel Corporation
Features / Description
The Dynamic Resolution...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Colony[Knowledgebase]
Visual Computing Source
Dashboard
Samples
Colony
Colony
Intel Corporation
Features / Description
Colony is a highly parallel optimized crowd simulation technique. Tens...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_tbb, vcsource_type_techsample |
AVX Cloth[Knowledgebase]
Visual Computing Source
Dashboard
Samples
AVX Cloth
AVX Cloth
Intel Corporation
Features...
Posted: 2011-08-17 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techsample |
Experience and Key Strategies for Load Balancing Games[Knowledgebase]
By Julien Hamaide
Download Article
Download Load Balancing Games (PDF 800KB)
With the increase in processing unit count, load balancing has become a challenge. Constantly loading all units and using...
Posted: 2011-07-22 00:00:00 by Julien Hamaide | game development, load balancing, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
The Dynamic Resolution Rendering Sample[Videos] The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphical user interface components drawn at the native resolution....
Posted: 2011-07-19 15:06:06 | Dynamic Resolution, Dynamic Resolution Rendering, Dynamic Resolution Rendering sample, graphical user interface, gui, Rendering Sample, scaling filters, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_dynamicresolutionrender, vcsource_type_video |
CPU-Based MLAA Implementation [Videos] MLAA is an image-based, post-process filtering technique which identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective anti-aliasing. It is the precursor...
Posted: 2011-07-13 15:21:04 | antialiasing, MLAA, Post-Process, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_morphanti, vcsource_type_video, visual computing |
Intel® Graphics Checker: Analyzing an Intel® Graphics Checker Data Capture File[Knowledgebase]
Click to download HQ MP4 video
Svetlana Konovalova
07-13-2011
07-13-2011
Videos
Intel® GPA
Performance Analysis
no
Intel® Graphics Checker: Analyzing...
Posted: 2011-07-10 00:00:00 by Svetlana Orlova (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop |
Intel® Graphics Checker: Creating a Data Capture File[Knowledgebase]
Click to download HQ MP4 video
Svetlana Konovalova
07-10-2011
07-10-2011
Videos
Intel® GPA
Performance Analysis
no
Intel® Graphics Checker: Creating...
Posted: 2011-07-10 00:00:00 by Svetlana Orlova (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop |
Section 8: Prejudice Case Study[Knowledgebase] Download Article
Section 8: Prejudice Case Study (PDF 1.67MB)
Abstract
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation...
Posted: 2011-07-12 23:00:00 by Kyle Weicht (Intel) | game development, GPA, Intel GPA, Section 8, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_casestudy, visual computing |
Muxing with Intel® Media Software Development Kit[Knowledgebase] Download Article and Source Code
Download Muxing With Intel Media SDK (PDF 514KB)Download Muxing Source Code (Note: Licensing terms match Media SDK 2.0)
Introduction
The Intel® Media Software Development...
Posted: 2011-07-13 00:00:00 by Petter Larsson (Intel) | Intel IPP, IPP, media, media sdk, Muxer Class, Muxing, vcsource_domain_media, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Embree - Photo-Realistic Ray Tracing Kernels[Knowledgebase]
Embree: Photo-Realistic Ray Tracing Kernels (Release 1.0)
Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for...
Posted: 2011-06-28 00:00:00 by Manfred Ernst (Intel) | Embree, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, 光线追踪, 视觉计算 |
"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer[Knowledgebase]
Download MAXIS-mizing Darkspore Game Performance with Intel® GPA 4.0 (PDF 3.4MB)
Contents
A New Gaming Experience Made Possible With Processor Graphics
Darkspore* is Designed for Everyone
Darkspore*...
Posted: 2011-06-27 23:00:00 by Omar A Rodriguez (Intel) | Darkspore, game development, GPA, Intel GPA, Maxis, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_producttout_GPA, vcsource_product_gpa, vcsource_type_casestudy, visual computing |
Introduction to Intel® Advanced Vector Extensions[Knowledgebase] By Chris Lomont
Download Article
Download Introduction to Intel® Advanced Vector Extensions [PDF 1.4MB]Intel® Advanced Vector Extensions (Intel® AVX) is a set of instructions for doing Single Instruction...
Posted: 2011-06-21 00:00:00 by Vincent Scotto (Intel) | Advanced Vector Extensions, Intel AVX, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Utilizing Intel® AVX with Cakewalk SONAR* X1[Knowledgebase] Download Article
Download Using Intel® AVX with Cakewalk SONAR* X1 (PDF 162KB)
Introduction to Intel® AVX
Intel® AVX is a new 256-bit instruction set extension to SSE and is designed for applications...
Posted: 2011-07-07 00:00:00 by Rajshree Chabukswar (Intel) | AVX, cakewalk, Cakewalk Sonar, Intel AVX, media, SONAR, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel® SDK for OpenCL* Applications End User License Agreement[Knowledgebase] End User License Agreement
IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING. Do not copy, install, or use the Materials provided under this license agreement ("Agreement"), until you have carefully...
Posted: 2011-06-15 00:00:00 by Arnon Peleg (Intel) | openCL, OpenCL SDK, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk |
Fluid Simulation for Video Games (part 10)[Knowledgebase] By Dr. Michael J. Gourlay
Download Article and Source Code
Download Fluid Simulation for Video Games (part 10) [PDF 1.1MB]Download Fluid Simulation Source Code (part 10) [787KB]
Figure 1. A hot yellow...
Posted: 2011-07-07 00:00:00 by Dr. Michael J. Gourlay | fluid simulation, game development, Intel TBB, TBB, thermal diffusion, thermal effects, thermal expansion, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorton |
Intel and Badaboom* Video File Transcoding[Knowledgebase]
Donwload Article
Download Intel and Badaboom Video File Transcoding [PDF 546KB]
Introduction
Intel® Quick Sync Video, built right into 2nd generation Intel® Core™ processors, is breakthrough hardware...
Posted: 2011-06-23 00:00:00 by Vincent Scotto (Intel) | media, media sdk, Quick Sync Video, transcode, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_techarticle, visual computing |
Embree: Photo-Realistic Ray Tracing Kernels[Knowledgebase] Download Article
Download Embree: Photo-Realistic Ray Tracing Kernels [PDF 1.07MB]
Abstract
Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized...
Posted: 2011-06-29 00:00:00 by Sven Woop (Intel) | Monte Carlo 光线追踪算法, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, 光线追踪, 视觉计算 |
New Intel Center Driving the Future of Visual Computing[Knowledgebase] Download Article
Download New Intel Center Driving the Future of Visual Computing [PDF 258KB]
Abstract
Imagine taking a virtual 3D tour of Paris, creating a lifelike model of your home on the fly, or...
Posted: 2011-05-31 00:00:00 by Vincent Scotto (Intel) | ISTC-VC, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_platform_phone, vcsource_platform_tablet, vcsource_type_techarticle, visual computing |
Intel Graphics Checker - Creating a Data Capture File[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-05-10 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Intel Graphics Checker - Analyzing a Data Capture File[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-05-10 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
CPU Onloading: Leveraging the PC Platform[Knowledgebase] By Josh Doss
Download Article
Download CPU Onloading: Leveraging the PC Platform [PDF 877KB]
FPS Matters
During the optimization phase of your gaame's development it's all about the frame rate. Whether...
Posted: 2011-05-09 00:00:00 by Josh Doss (Intel) | CPU Onloading, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_onloadedshadows, vcsource_type_techarticle, visual computing |
Practical Intel® AVX Optimization on 2nd generation Intel® Core™ Processors[Knowledgebase] Download Article
Download Practical Intel® AVX Optimization on 2nd generation Intel® Core™ Processors [PDF 672KB]
Introduction
The introduction of the 2nd generation Intel® Core™ processor family...
Posted: 2011-05-09 00:00:00 by Guy Ben Haim (Intel) | AVX, media, Sandy Bridge, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Egocentric Affordance Fields in Pedestrian Steering[Knowledgebase] Download Article
Download Egocentric Affordance Fields in Pedestrian Steering [PDF 883KB]
Abstract
Research in the area of pedestrian simulation has seen a dramatic rise in recent years. With the potential...
Posted: 2011-05-02 00:00:00 by Vincent Scotto (Intel) | egocentric afforance fields, pedestrian simulation, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Developing Intel® AVX Optimized Microsoft* Real-Time Audio (MSRTA) Codec using Intel® IPP[Knowledgebase] Download Article
Download Developing Intel® AVX Optimized Microsoft* Real-Time Audio (MSRTA) Codec using Intel® IPP [PDF 284KB]
Introduction
This white paper describes how Intel® Integrated Performance...
Posted: 2011-04-21 00:00:00 by Naveen Gv (Intel) | AVX, IPP, media, MSRTA, speech codec, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Inspect your Code with the Intel® SDK for OpenCL* Applications Offline Compiler[Knowledgebase] Table of Contents
1. Using the Intel® OpenCL SDK Offline Compiler2. Building the OpenCL™ Kernels3. Configuring the Build Options4. Viewing the Generated Assembly Code5. Choosing a Different Target...
Posted: 2011-04-13 00:00:00 by Arnon Peleg (Intel) | Intel OpenCL, openCL, OpenCL SDK, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk, vcsource_type_techarticle |
Intel® SDK for OpenCL* Applications Installation Guide[Knowledgebase] See the following links to the online resources and documents for the latest information regarding the Intel® SDK for OpenCL* Applications:
Intel® SDK for OpenCL* Applications at the Intel® Visual...
Posted: 2011-03-07 13:00:00 by Arnon Peleg (Intel) | Intel OpenCL, openCL, OpenCL SDK, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk |
Optimize OpenCL™ Code with the Intel® Graphics Performance Analyzers[Knowledgebase] To the Intel® SDK for OpenCL* Applications main page
Table of Contents
1. About the Intel® Graphics Performance Analyzers (Intel® GPA)2. Generating a Trace File3. OpenCL Device View4. Controlling...
Posted: 2011-04-01 00:00:00 by Arnon Peleg (Intel) | GPA, Intel GPA, Intel OpenCL, openCL, OpenCL SDK, vcsource_domain_gamedev, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_oclsdk, vcsource_type_techarticle |
Intel® SDK for OpenCL* Applications 2012 Release Notes[Knowledgebase] Intel® SDK for OpenCL* Applications 2012* Release Notes contain information about the Intel® SDK for OpenCL* Applications 2012 new features, fixed bugs, and includes the updated list of supported hardware...
Posted: 2011-02-11 13:00:00 by Arnon Peleg (Intel) | openCL, OpenCL SDK, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk |
The Full Check List for Optimized OpenCL* Application[Knowledgebase] To the Intel® SDK for OpenCL* Applications main page
Content Update: 23rd April 2012
Table of Contents
What is Intel SDK for OpenCL* Applications?
Why to optimize OpenCL* applications to Intel...
Posted: 2011-03-20 00:00:00 by Arnon Peleg (Intel) | Intel OpenCL, openCL, OpenCL SDK, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_producttout_oclsdk, vcsource_product_oclsdk, vcsource_type_techarticle |
Working with the Intel® VTune™ Amplifier XE 2011[Knowledgebase] To the Intel® OpenCL SDK main page
Table of Contents
1. Introduction2. Setting a New Sampling Profiling Project3. Viewing the OpenCL™ Kernel's Assembly Code
Introduction
Back to top
Intel® OpenCL...
Posted: 2011-04-10 00:00:00 by Arnon Peleg (Intel) | openCL, OpenCL SDK, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk, vcsource_product_vtunexe, vcsource_type_techarticle |
Intel® OpenCL SDK - Frequently Asked Questions[Knowledgebase] To the Intel® SDK for OpenCL* Applications main page
Updated: April 23rd 2012
Table of Contents
Product Information
1. What is the Intel® SDK for OpenCL* Applications?
2. Is OpenCL* supported...
Posted: 2011-03-31 00:00:00 by Arnon Peleg (Intel) | Intel OpenCL, openCL, OpenCL SDK, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_oclsdk |
Quick Reference Guide to 3rd Generation Intel® Core™ Processor Graphics (codename Ivy Bridge)[Knowledgebase]
Download 3rd generation Intel® CoreTM Processor Built-in Visuals Reference Guide [PDF 169KB]
CLIENT GRAPHICS
ENHANCED BUILT-IN VISUALS on 3rd GENERATION INTEL® CORE™ PROCESSOR FAMILY1,2
Intel®...
Posted: 2011-04-23 00:00:00 by Chris Mcvay (Intel) | game optimization, graphics, graphics quick reference guide, Sandy Bridge, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing |
Intel Software License Agreement for Intel® Media SDK (SDK, Single User)[Knowledgebase] IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING. Do not use or load this software and any associated materials (collectively, the "Software") until you have carefully read the following terms and...
Posted: 2011-04-07 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk |
Intel® Media SDK 3.0 Beta[Knowledgebase]
Intel® Media SDK 3.0 beta 5
New Intel® Media SDK 3.0 beta 5 available for download. This release includes multiple bug fixes and a new video conferencing usage sample. Features...
Posted: 2011-04-07 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_media, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk |
Intel® GPA Frame Analyzer - Modifying the Intel GPA System Analyzer HUD Hot Keys[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-03-30 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Intel® GPA Frame Analyzer - Automatically Detecting and Analyzing Your Game[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-03-30 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Using the Intel® Media SDK within MainConcept* H.264/AVC Encoder for Intel® Quick Sync Video hardware acceleration on 2nd Generation Intel® Core™ Family Processors[Knowledgebase] Download Article
Download Using the Intel® Media SDK within MainConcept* [PDF 554KB]
Introduction - Intel® Media SDK
The Intel® Media Software Development Kit (Intel® Media SDK) is a software...
Posted: 2011-03-23 00:00:00 by Vincent Scotto (Intel) | MainConcept, media, media sdk, Quick Sync Video, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_techarticle, video encoder, visual computing |
Don't Spill That Register - Ensuring Optimal Performance From Intrinsics[Knowledgebase] Download Article
Download Don't Spill That Register - Ensuring Optimal Performance From Intrinsics [PDF 79KB]
Objective
The goal of this article is to help developers ensure their C/C++ code with intrinsics...
Posted: 2011-03-07 00:00:00 by Stan Melax (Intel) | game development, register spilling, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Free Speedup with Compiler Switches for Fast Math and Intel® Streaming SIMD Extensions[Knowledgebase] Download Article
Download Free Speedup with Compiler Switches for Fast Math and Intel® Streaming SIMD Extensions [PDF 238KB]
Objective
The intention of this introductory article is to make developers...
Posted: 2011-03-08 00:00:00 by Stan Melax (Intel) | game development, Intel SSE, SSE, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel® GPA Monitor - Changing Your Frame and Trace Capture Options[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-02-25 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Intel® GPA Monitor - Modifying the Intel® GPA System Analyzer HUD Hot-keys[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-02-25 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Intel® GPA Platform Analyzer - I See Lots of Traced Data – Where Is the Majority of Time Being Spent[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-02-25 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Intel® GPA Platform Analyzer - Importing and Exporting Trace Capture Files[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-02-25 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Intel® GPA Platform Analyzer - Retrieving Required Information from Your Trace Capture File[Knowledgebase]
Click to download HQ MP4 video
Posted: 2011-02-25 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Efficient Scaling in a Task Based Game Engine Part 3[Videos] Personal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking. Tasking decouples...
Posted: 2011-02-24 15:09:18 | Game Analysis, Game Develoment, game developer, game engine, GPA, GPU-Offloading, Intel GPA, MLAA, task based game engine, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_techsample_getanimation, vcsource_type_video, visual computing |
Efficient Scaling in a Task Based Game Engine Part 2[Videos] Personal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking. Tasking decouples...
Posted: 2011-02-24 15:01:02 | game development, game engine, GPA, GPU-Offloading, graphics performance analyzer, Intel GPA, MLAA, task based game engine, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_techsample_getanimation, vcsource_type_video, visual computing |
Efficient Scaling in a Task Based Game Engine Part 1[Videos] Personal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking. Tasking decouples...
Posted: 2011-02-24 14:54:31 | game design, game development, game engine, gaming, GPA, Graphics Perfomance Analyzer, Intel GPA, MLAA, task based game engine, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_techsample_getanimation, vcsource_type_video, visual computing |
Intel® GPA 4.0 and 2nd Generation Intel® Core™ Processors with Intel® HD Graphics 3000 [Videos] The rapid evolution of performance in Intel® Core™ processors and Intel® Processor Graphics represents a huge business opportunity for game developers. Aaron Davies talks briefly about market opportunities...
Posted: 2011-02-24 12:35:40 | Core Family Processors, GPA 4.0, GPA 4.0 Features, HD 3000 Graphics, performance evolution, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_video, visual computing |
Intel Graphic Performance Analyzer 4.0 Feature Overview[Videos] Intel® GPA 4.0 is the latest release of this popular graphics analysis tool that provides game developers with analysis tools to help optimize application performance. Omar Rodriguez demonstrates a...
Posted: 2011-02-24 09:20:27 | Frame Analyzer, Game Develoment, GPA, GPA 4.0, Graphics Perfomance Analyzer, HUD, Intel GPA, Platform Analyzer, Sandy Bridge, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_video, visual computing |
Mobile Graphics Developer's Guides[Knowledgebase]
Intel Mobile Graphics Developer's Guides for AtomTM processor-based platforms
IntroductionThis document provides development hints and tips to ensure that your customers will have a great experience...
Posted: 2011-02-24 00:00:00 by Vincent Scotto (Intel) | atom, Atom Developer Guide, game development, graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_platform_netbook, vcsource_platform_phone, vcsource_platform_tablet, visual computing |
Shadow Explorer - Comparing Shadow Mapping Techniques[Videos] Shadow Explorer is the latest code sample from Intel. At the highest level, this sample allows the user to compare and contrast the quality and performance characteristics of four different shadowing algorithms....
Posted: 2011-02-24 08:38:39 | Code sample, EVSM, exponential variance shadow mapping, game developer, game development, graphics, ISN, PCF, percentage closer filtering, Sandy Bridge, shadow explorer, shadow map, shadow mapping, variance shadow mapping, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_shadowexplorer, vcsource_type_video, visual computing, VSM |
Fluid Simulation for Video Games (part 9)[Knowledgebase] By Dr. Michael J. Gourlay
Download Article and Source Code
Download Fluid Simulation for Video Games (part 9) [PDF 778KB]Download Fluid Simulation Source Code (part 9) [770KB]
Archimedes' Principle:...
Posted: 2011-03-21 00:00:00 by Dr. Michael J. Gourlay | Archimedes Principle, body buoyancy, fluid simulation, game development, Intel TBB, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality[Knowledgebase] By Nancy Nicolaisen
Download Article
Download It's a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality [PDF 1.7MB]
Abstract
This...
Posted: 2011-02-16 00:00:00 by Vincent Scotto (Intel) | Confetti, game development, GPA, Intel GPA, MLAA, Morphological Anti-aliasing, Sandy Bridge, spatial aliasing, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_producttout_GPA, vcsource_product_gpa, vcsource_type_techarticle, visual computing |
Virtual World Server Power Savings by Dynamic Physics Tuning[Knowledgebase] Download Article
Download Virtual World Server Power Savings by Dynamic Physics Tuning [PDF 266KB]
Introduction
As server data centers grow to support virtual world experiences, one concern is the expense...
Posted: 2011-02-15 00:00:00 by Robert Adams (Intel) | dynamic physics tuning, Galton box, OpenSimulator, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_casestudy, virtual world, virtual worlds, visual computing |
OpenSimulator Virtual World Server Case Study (part 2)[Knowledgebase]
Download Article
Download OpenSimulator Virtual World Server Case Study (part 2) [PDF 402KB]
Introduction
OpenSimulator (http://opensimulator.org) is an open source project building a general purpose...
Posted: 2011-02-02 00:00:00 by Robert Adams (Intel) | Galton box, Open Sim, OpenSimulator, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_casestudy, virtual worlds, visual computing |
Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual Processing[Knowledgebase] Download Article or View Video
Download Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual Processing [PDF 1.85MB]Download (high-resolution) Experimental Cloud-based...
Posted: 2011-02-22 00:00:00 by Daniel Pohl (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle |
OpenSimulator Virtual World Server Case Study (part 1)[Knowledgebase] Download Article
Download OpenSimulator Virtual World Server Case Study [PDF 158KB]
Introduction
The use of virtual worlds for training, entertainment, and collaboration is growing. These present to...
Posted: 2011-01-17 00:00:00 by Robert Adams (Intel) | Open Sim, OpenSimulator, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_casestudy, virtual worlds, visual computing |
Footstep Navigation[Knowledgebase] By Shawn Singh, Petros Faloutsos and Glenn Reinman
Download Article
Download Footstep Navigation [PDF 555KB]
Abstract
Navigation is an essential ability of autonomous virtual characters. The standard...
Posted: 2011-01-12 00:00:00 by Shawn Singh | footstep navigation, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel Media Developers Guides[Knowledgebase] Intel Media Developer's Guide for the Sandy Bridge microarchitecture
IntroductionThis document provides development hints and tips to help developers have a great experience creating, editing, and consuming...
Posted: 2011-01-04 00:00:00 by Eric Sardella (Intel) | media, Media Developers Guide, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing |
Sample Tweaker: Ocean Fog[Knowledgebase] Download Article
Download Sample Tweaker: Ocean Fog [PDF 2.42MB]
Abstract
This paper will discuss how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors...
Posted: 2010-12-28 23:00:00 by Jeff Laflam (Intel) | GPA, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop |
Practical Game Architecture for Multi-core Systems[Knowledgebase] By Katrina Archer
Download Article
Download Practical Game Architecture for Multi-core Systems [PDF 471KB]Today's developers create games for a wide array of platforms-from mobile devices and the Web...
Posted: 2011-01-11 00:00:00 by Vincent Scotto (Intel) | game architecture, game development, Katrina Archer, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel HD Graphics Developers Guides[Knowledgebase] Latest Intel Graphics Developer's Guide
Note: The Developer's Guide on this page is for Intel® HD Graphics. For the LATEST Intel Graphics Developer's Guide, go to http://software.intel.com/en-us/articles/intel-graphics-developers-guides/
Intel...
Posted: 2011-01-03 00:00:00 by Vincent Scotto (Intel) | game development, Graphics Developers Guide, intel hd graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing |
HD Graphics Quick Reference Guide[Knowledgebase] Latest Quick Reference Guide
Note: The Quick Reference Guide on this page is for Intel® HD Graphics. For the latest Intel Graphics Quick Reference Guide, go to Intel Graphics Quick Reference GuideQuick...
Posted: 2010-12-27 00:00:00 by Cecilia Villalon (Intel) | game development, graphics quick reference guide, intel hd graphics, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing |
Intel® Media Software Development Kit v2.0 Gold Release Notes[Knowledgebase]
Download Article
Download Intel® Media Software Development Kit v2.0 Gold Release Notes [PDF 219KB]
Overview
The Intel® Media Software Development Kit (Intel® Media SDK) is a software development...
Posted: 2010-12-27 00:00:00 by Vincent Scotto (Intel) | media, media sdk, media sdk 2.0, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, visual computing |
AVX Cloth - Developer Video[Videos] Intel application engineer Stan Melax describes the technique of utilizing the Intel® AVX registers on the Second Generation Intel® Core™ processor (Intel® microarchitecture code name Sandy Bridge)...
Posted: 2010-12-28 06:07:47 | Sandy Bridge, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_techsample_avxcloth, vcsource_type_video |
libNthumb, The NHN* Performance Primitive for Real-Time Creation of Thumbnail Image with Intel® IPP Library[Knowledgebase] By Sungwhan Jung, NHN Corporation
Tai Ha, Intel CorporationChao Yu, Intel Corporation
Download Article
Download libNthumb, the NHN* performance primitive for real-time creation of thumbnail image with...
Posted: 2011-01-10 00:00:00 by Tai Ha (Intel) | IPP, libNthumb, media, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Using Unsupported Color Formats with the Intel® Media Software Development Kit[Knowledgebase] Download Article
Download Using Unsupported Color Formats with the Intel® Media Software Development Kit [PDF 160KB]
Introduction
The Intel® Media Software Development Kit (Intel® Media SDK) is a...
Posted: 2011-01-11 00:00:00 by Khang Nguyen (Intel) | color conversion, IPP, media, media sdk, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_techarticle, visual computing |
Delivering Future-Proofed Performance and Efficiency with the Intel® Media SDK 2.0[Knowledgebase] For software companies that make consumer and professional video applications, keeping up with a hardware platform ecosystem that’s constantly evolving is an essential yet resource draining task. To...
Posted: 2010-11-15 00:00:00 by Cecilia Villalon (Intel) | media, media sdk, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_techarticle, video decode, video encode, visual computing |
Intel® Media SDK 2.0: High-Performance Video Encoding, Decoding and Preprocessing[Knowledgebase] A single API with multiple performance benefits for video application developersThe version 2.0 release of the Intel® Media Software Development Kit (SDK) equips developers with a standard application...
Posted: 2010-11-15 00:00:00 by Cecilia Villalon (Intel) | media, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_techarticle, video decode, video encode, visual computing |
Using UMC De-multiplexer with the Intel® Media Software Development Kit[Knowledgebase] Downloads
Download White Paper: Using UMC De-multiplexer with the Intel® Media Software Development Kit [PDF 267KB]Download Source Code: Source Zipfile [ZIP 9.57MB]
Abstract
To take advantage of present...
Posted: 2010-11-14 00:00:00 by Loc Nguyen (Intel) | de-multiplexer, Decode, media, media sdk, UMC, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Ambient Scalable Effects Fireflies Demo [Videos] Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly...
Posted: 2010-11-10 15:03:46 | Fireflies, graphics, Intel Software Network, Intel TBB, ISN, Multithreading, particle, Scalable Effects, Take Five Videos, TBB, Tech Sample, Threading Building Blocks, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_tbb, vcsource_techsample_fireflies, vcsource_type_video |
Colony Demo[Videos] Colony is a highly parallel optimized crowd simulation technique. Tens of thousands of units are simulated using a novel ray-casting technique. This is achieved by utilizing Intel® Threading Building...
Posted: 2010-11-09 10:52:20 | Colony, graphics, Instruction Level Parallelism, Intel Software Network, Intel TBB, ISN, Multithreading, Ray-casting, rendering, simd, Take Five Videos, TBB, Tech Sample, thread building blocks, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_colony, vcsource_type_video |
Intel® GPA Help Videos[Knowledgebase] Intel® GPA 2012 R1 videos are coming soon.
Video
Video Description
Difficulty
Intel® GPA Monitor:How to launch your game with Intel® GPA
This video shows how to use the Intel® GPA...
Posted: 2010-10-13 12:00:00 by Svetlana Orlova (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa |
Fluid Simulation for Video Games (Part 8)[Knowledgebase] By Dr. Michael J. Gourlay
Download Article and Source Code
Download Fluid Simulation for Video Games (Part 8) [PDF 1.2MB]Download Fluid Simulation Source Code (part 8) [764 KB]
Baroclinicity: Fluid...
Posted: 2010-10-26 00:00:00 by Dr. Michael J. Gourlay | Boussinesq, fluid buoyancy, fluid simulation, particle system, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
3D Vector Normalization Using 256-Bit Intel® Advanced Vector Extensions (Intel® AVX)[Knowledgebase] Download Article
Download 3D Vector Normalization Using 256-Bit Intel® Advanced Vector Extensions (Intel® AVX) [PDF 202KB]
Objective
Show developers how to improve the performance of geometry computations...
Posted: 2010-09-27 00:00:00 by Stan Melax (Intel) | AOS, AVX, game development, Sandy Bridge, shuffle, simd, SOA, transpose, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs[Knowledgebase] Download Article
Download High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs [PDF 494KB]by David CongerThe last decade has seen tremendous advances in the field of...
Posted: 2010-09-19 00:00:00 by Vincent Scotto (Intel) | DirectX, DirectX 10, directx 11, DirectX 9, game development, IADP, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Targeting 3D Applications for Mobile Devices Powered by OpenGL* and OpenGL ES*[Knowledgebase] By Dan Ginsburg
Download Article
Download Targeting 3D Applications for Mobile Devices Powered by OpenGL* and OpenGL ES* [PDF 694KB]The OpenGL* graphics system has for years been a second choice for...
Posted: 2010-09-19 00:00:00 by Vincent Scotto (Intel) | Atom Developer, game development, IADP, meego, OpenGL, OpenGL ES, vcsource_domain_graphics, vcsource_index, vcsource_os_android, vcsource_os_linux, vcsource_os_mac, vcsource_os_meego, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_platform_phone, vcsource_platform_tablet, vcsource_type_techarticle, visual computing |
The Serial On-Ramp to the Multicore Highway: Preparing to Parallelize Code[Knowledgebase] Download Article
Download The Serial On-Ramp to the Multicore Highway: Preparing to Parallelize Code [PDF 143KB]Without proper preparation, parallelizing code might provide no lift, or worse, it could...
Posted: 2010-09-13 00:00:00 by Andrew Binstock | game development, hot spot, parallelization, performance, performance optimization, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_vtunexe, vcsource_type_techarticle, visual computing, Vtune |
Six Tips for Developing Easily Ported Games[Knowledgebase] By John TillDownload ArticleDownload Six Tips for Developing Easily Ported Games [PDF 968KB]For a game developer, one of the greatest feelings in the world comes from watching someone happily playing your...
Posted: 2010-09-07 00:00:00 by Vincent Scotto (Intel) | development environment, game development, IADP, localization, middleware, presentation layer, tips & tricks, Torque, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_platform_phone, vcsource_platform_tablet, vcsource_type_techarticle, visual computing, XNA Game Studio |
Extending STL for Games[Knowledgebase] by Neil Gowerneilg@vertexblast.com
Download Article
Download Extending STL for Games [PDF 405KB]
Introduction
Despite widespread usage of the Standard Template Library (STL) in the C++ development...
Posted: 2010-09-06 00:00:00 by Vincent Scotto (Intel) | C++, game development, iterators, Standard Template Library, STL, STL Container, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
GDCE 2010: Part 2/3 of Intel Graphics Performance Analyzers live-demo (Frame Analyzer)[Videos] During GDCE 2010 Leigh Davies from Intel showed us the tool suite Intel® Graphics Performance Analyzers in detail. The second part covers the Intel® GPA Frame Analyzer.
Michael J Huelskoetter
Arti...
Posted: 2010-08-18 07:19:18 | GDCEurope2010, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_video |
GDCE 2010: Part 3/3 of Intel Graphics Performance Analyzers live-demo (Platform View)[Videos] During GDCE 2010 Leigh Davies from Intel showed us the tool suite Intel® Graphics Performance Analyzers in detail. The third part covers the Intel® GPA Platform View.
Michael J Huelskoetter
08-18-2010
08-18-2010
Videos
Intel®...
Posted: 2010-08-18 07:13:22 | GDCEurope2010, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_video |
GDCE 2010: Part 1/3 of Intel Graphics Performance Analyzers live-demo (Frame Analyzer)[Videos] During GDCE 2010 Leigh Davies from Intel showed us the tool suite Intel® Graphics Performance Analyzers in detail. The first part covers the Intel® GPA Frame Analyzer.
Michael J Huelskoetter
08-18-2010
08-18-2010
Videos
Intel®...
Posted: 2010-08-18 07:07:12 | GDCEurope2010, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_video |
GDCE 2010: Profile and debug your games with Intel Graphics Performance Analyzers[Videos] During Game Developers Conference Europe 2010 we had the opportunity to talk to Steve Hughes from Intel about their tool suite Intel® Graphics Performance Analyzers. With Intel® GPA you can find and...
Posted: 2010-08-18 02:35:56 | GDCEurope2010, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_product_tbb, vcsource_type_video |
GDCE 2010: Parallelize your Games with Intel Threading Building Blocks[Videos] During Game Developers Conference 2010 we had the opportunity to talk to Dr. Mario Deilmann from Intel about Intel® Threading Building Blocks (Intel® TBB) and why game developers should consider using...
Posted: 2010-08-18 02:25:28 | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_video |
GDCE 2010: Multi-thread your Games with DirectX 11 (nulstein demo)[Videos] This video interview is referring to Jerome's tech talk during GDCE 2010. The relating blog post can be found by clicking on this link. There you'll find a lot of useful information as well some pictures...
Posted: 2010-08-17 08:11:33 | GDCEurope2010, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_nulstein, vcsource_type_video |
Sid Meier’s Civilization* V Finds the Graphics Sweet Spot[Knowledgebase]
"We had this idea early in the project that we ought to be able to run on the business notebook. Someone who went out and bought a notebook that isn't necessarily designed for games, but is otherwise...
Posted: 2010-08-01 23:00:00 by Vincent Scotto (Intel) | Civ5, Civilization, Firaxis, game development, GPA, graphics performance analyzation, graphics performance analyzer, Intel GPA, Intel TBB, intel threading building blocks, Performance analysis, performance optimization, sid meier, Task Analyzer, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_casestudy, visual computing |
IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions[Knowledgebase] by Brijender Bharti
Download Article and Source Code
Download IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions [PDF 513KB]Download source: gaussian_blur.cpp [36KB]
Introduction
This...
Posted: 2010-07-26 00:00:00 by Brijender Bharti | Gaussian blur filter, Intel AVX, media, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Improving Medical Imaging Performance on the Intel® Xeon® Processor 5500 series[Knowledgebase] Download Article
Download Improving Medical Imaging Performance on the Intel® Xeon® Processor 5500 series [PDF 488KB]
Abstract
Medical Imaging is a hotly contested field where winning products maximize...
Posted: 2010-07-05 00:00:00 by Kerry Evans (Intel) | image reconstruction, medical imaging, MRI, SPECT, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_icc, vcsource_product_vtunexe, vcsource_type_techarticle, visual computing, Vtune, Xeon 5500 |
Neoqb’s Rise of Flight* Touches Down Flawlessly With Intel® Graphics Performance Analyzers (Intel® GPA) Optimizations[Knowledgebase] By Sergey Vorsin (Neoqb)
Download Article
Download Neoqb’s Rise of Flight* Touches Down Flawlessly With Intel® Graphics Performance Analyzers (Intel® GPA) Optimizations [PDF 1.1MB]
Introduction
Neoqb...
Posted: 2010-06-30 00:00:00 by Vincent Scotto (Intel) | Frame Analyzer, Game Analysis, game development, GPA, graphics optimization, Intel GPA, neoqb, System Analyzer, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_casestudy, visual computing |
Ocean Fog[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.
Ocean Fog
Demonstrates a method of generating fog using...
Posted: 2010-06-27 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode |
Kaboom[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.
Kaboom
Demonstrates a real-time, CPU based approach...
Posted: 2010-06-27 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode |
Interactive Geometric Sound Propagation and Rendering[Knowledgebase] by Micah Taylor, Anish Chandak, Lakulish Antani, Dinesh Manocha
Download PDF
Download Interactive Geometric Sound Propagation and Rendering [PDF 853KB]
Abstract
We describe a novel algorithm and system...
Posted: 2010-06-24 00:00:00 by Vincent Scotto (Intel) | 3D sound rendering, acoustic modeling, audio rendering, frustrum, frustrum tracing, geometric sound propagation, media, sound propagation, sound rendering, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Procedural Trees and Procedural Fire in a Virtual World[Knowledgebase]
Download Article
Download Procedural Trees and Procedural Fire in a Virtual World [PDF 1.8MB]
1. Introduction
The Tree and Fire Systems are part of the Intel Smoke Framework, a multi-threaded...
Posted: 2010-06-14 00:00:00 by Hugh Smith (Intel) | fire, game development, heat particles, particle system, particles, procedural fire, procedural trees, Smoke Demo, smoke framework, tree parser, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
The Secrets of Parallel Pathfinding on Modern Computer Hardware[Knowledgebase] by Jad Nohra and Alex J. ChampandardCredits: The A* implementation used for the experiments in this article was written by Jad Nohra and Nick Samarin. The parallel query processor and job scheduler were...
Posted: 2010-05-23 00:00:00 by Jad Nohra | ai, Artificial intelligence, game development, pathfinding, TBB, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techarticle, visual computing |
Rapid Porting Tips (part 1): Five Tips for Getting Your Game Up and Running on Netbooks[Knowledgebase] By Nancy NicolaisenNetbooks are a great opportunity for game developers and consumers alike. Light, easily portable, inexpensive, and relatively powerful, these platforms offer attractive bonuses. Most...
Posted: 2010-05-17 00:00:00 by Vincent Scotto (Intel) | game development, netbook, netbook apps, Netbook Gaming, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_platform_netbook, vcsource_platform_phone, vcsource_platform_tablet, vcsource_type_techarticle, visual computing |
Smoke Technology Demo[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.
Smoke Technology Demo
Smoke is a tech demo that showcases...
Posted: 2010-05-12 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode |
MP4/AVC Decode using the Intel® Media SDK[Knowledgebase] Download Article
Download MP4/AVC Decode using the Intel® Media SDK [PDF 466KB]Download Source [Zipfile 13.4MB]
Introduction
The Intel® Media Software Development Kit (Intel® Media SDK) is a great...
Posted: 2010-05-02 00:00:00 by Eric Sardella (Intel) | h.264, H.264 decoder, Intel Media SDK, media, Media Player Classic, media sdk, mp4, MP4 Decode, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers[Knowledgebase] Note that this article was written using an older version of Intel GPA. However, many of the concepts discussed in this article are independent of a particular version of the product.
By Sheng Guo,...
Posted: 2010-04-24 00:00:00 by Bonnie Aona (Intel) | GPA, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_techarticle |
Intel® GPA tip: using simple pixel shader[Knowledgebase] IntroductionIntel® Graphics Performance Analyzers (Intel® GPA) includes a number of override modes in both the Intel GPA System Analyzer HUD and the Intel GPA Frame Analyzer. These override modes and...
Posted: 2010-04-19 23:00:00 by Neal P. (Intel) | GPA, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_techarticle |
Digital Arts on Intel Software Network TV[Knowledgebase]
Digital Arts is a biweekly show on Intel Software Network TV. Hosted by Steve Pitzel and aimed at the Artist/Animator community, you can watch new episodes every other week (Thursdays at 9AM...
Posted: 2010-04-14 00:00:00 by Josh Bancroft (Intel) | artistanimator, polygonal model building, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop |
Towards real-time C-arm reconstruction using multi-core CPUs[Knowledgebase] Figure 1. (left) Interventional use of a C-arm CT system (image courtesy of Siemens AG). (right) Axial slice through reconstructed 3-D volume of RabbitCT data set.AUTHOR: Hannes HofmannHannes G. Hofmann,...
Posted: 2010-04-13 00:00:00 by Hannes Hofmann | vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techarticle |
Accelerating Polygonization of Skeletal Implicit Surfaces on Many-Core architechtures[Knowledgebase] Author: Pourya ShirazianPourya Shirazian, University of Victoria, BC, Canada. At UVIC, Pourya is a PHD student in Computer Science under the supervision of Dr.Brian Wyvill. His main research interests...
Posted: 2010-04-12 00:00:00 by Pourya_Shirazian | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techarticle |
Towards Real-Time Path Tracing in Games[Knowledgebase] Figure 1 Two path traced scenes, showing indirect lighting, soft shadows and depth of field. Plane scene modeled by IGAD student Nils Ruisch.AUTHOR: Jacco BikkerJacco Bikker, NHTV University of Applied...
Posted: 2010-04-12 00:00:00 by Mitchell Lum (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle |
Enabling High-Performance Video Encoding, Decoding, and Preprocessing[Knowledgebase] Download Article
Download Enabling High-Performance Video Encoding, Decoding, and Preprocessing [PDF 619KB]
The version 1.5 release of the Intel® Media Software Development Kit (SDK) equips developers...
Posted: 2010-04-01 00:00:00 by Vincent Scotto (Intel) | media, media applications, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_news, video decode, video encode, visual computing |
NASA Offers Gamers a Ride to Mars and Beyond[Knowledgebase] By John Gaudiosi
Download PDF [PDF 2.5MB]
Although only a select group of individuals in the United States become astronauts and an even smaller number are actually given the opportunity to enter orbit,...
Posted: 2010-03-15 00:00:00 by Cecilia Villalon (Intel) | game development, lunar exploration game, mmo style gaming, nasa, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing |
Bringing the World of Chadam to Life[Knowledgebase] Download PDFAlthough the term "convergence" has been bandied about for years, the advances in video game engines today are finally opening new doors for Hollywood creators. Epic Games' ubiquitous Unreal...
Posted: 2010-02-21 00:00:00 by Bharath (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news |
Ticker Tape 演示[Videos] Ticker Tape 是一个技术演示,展示使用诸如复杂粒子运动的升力和阻力进行空气动力学计算。所有工作是在高帧频下,利用一个 n 路线程框架和 SIMD (Single Instruction...
Posted: 2010-05-21 00:52:27 | Ticker Tape, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_tickertape, vcsource_type_video |
Ticker Tape Demo – Use of Real Time 3D Aerodynamics [Videos] Quentin Froemke, Lead TickerTape Demo Architect, demonstrates and describes the latest demo from Intel. Key features include real time 3D aerodynamic lift and drag calculations, multi-threading, and...
Posted: 2010-03-09 13:43:47 | Developement Tools, game development, Intel Software Network, Particle Generator, testing, Ticekr Tape Demo, Ticker Tape, tools, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_techsample_tickertape, vcsource_type_video, visual computing |
GPA 3.0 Feature Video[Videos] Chris Cormack, Intel® GPA Lead Product Designer, describes key new features in the Intel GPA 3.0 release and demos the new platform view capability. For more information on Intel GPA, go to www.intel.com/software/gpa
Jerry...
Posted: 2010-03-09 13:02:07 | 3.0, Chris Cormack, Game Analysis, Game Developers, GPA, GPA 3.0, graphics performance analyzers, Graphics Performance Analyzers 3.0, Intel Software Network, threading, vcsource_domain_graphics, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing |
Intel Graphics Developer's Guides[Knowledgebase] Intel Processor Graphics Developer's Guide for 3rd Generation Intel® CoreTMProcessor Graphics on the Ivy Bridge microarchitecture
Introduction
This guide was created to assist developers in maximizing...
Posted: 2012-04-23 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_batch-size, vcsource_product_earlyzrejection, vcsource_techsample_batchsize, vcsource_techsample_earlyzrejection, vcsource_type_techarticle |
India Game Developer Summit Announces Program and Speakers[Knowledgebase] Summit Draws Endorsement and Support from IGDA, NVIDIA, Adobe, Ubisoft, Playdom and moreBangalore, February 18, 2010: The highly individualistic nature of the Indian Software Developer, coupled with their...
Posted: 2010-02-20 00:00:00 by roop452 | online gaming, open source, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news |
Fluid Simulation for Video Games (part 7)[Knowledgebase] By Dr. Michael J. Gourlay
Download PDF and Source
Download Fluid Simulation for Video Games (part 7) [PDF 1.14MB] Download Fluid Simulation Source code (part 7) [720KB]
Particle Operations for Fluid...
Posted: 2010-02-10 00:00:00 by Dr. Michael J. Gourlay | emission, game development, particle effects, particle system, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
AI Reasoning and Workload Management of Parallel Sensor Queries in Games[Knowledgebase] By Alex J. ChampandardThe demo discussed in this article was implemented with Radu Cristea based on work by Jeremy Tryba. Thanks to Björn Knafla for his help and Damian Isla for his insights.Making the...
Posted: 2010-02-04 00:00:00 by Vincent Scotto (Intel) | ai, Artificial intelligence, artificial intelligence engine, game development, persistent queries, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Benefits of Intel® Advanced Vector Extensions For Quaternion Spherical Linear Interpolation (Slerp)[Knowledgebase] Introduction
Intel® Advanced Vector Extensions (Intel® AVX) introduced with the new Intel® micro architecture, code named Sandy Bridge, extends the capabilities of Intel® Streaming SIMD Extensions...
Posted: 2010-01-27 00:00:00 by Pallavi Mehrotra (Intel) | AVX, Intel AVX, Intel SSE, quaternion, Sandy Bridge, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 6)[Knowledgebase] Download PDF and Source
Download Download Fluid Simulation for Video Games (part 6) [PDF 953KB] Download Fluid Simulation Source code (part 6) [713KB]
Differential Velocity Solvers
This article, the...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms[Knowledgebase] by Sheng Guo, Cage Lu, Xiaochang WuSoftware and Services Group, Intel Corporation
Introduction
Clouds play an important role in creating images of outdoor scenery. Most games render clouds with the planar...
Posted: 2010-01-06 00:00:00 by Cage Lu (Intel) | dynamic volumetric clouds, game development, Intel SSE, Multi-threading, SSE, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, volumetric cloud rendering, volumetric clouds |
Unleash the Power of Social Media[Knowledgebase] Introduction
As a game developer, imagine this situation happening to your users: You're playing a great multiplayer game and want to easily arrange games with your friends. The only problem is some of...
Posted: 2010-02-04 00:00:00 by Mitchell Lum (Intel) | Facebook, game development, Social Media, tweet, twitter, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Who Moved the Goal Posts? The Rapidly Changing world of CPUs[Knowledgebase] By Leigh Davies and Ryan Shrout
Introduction
No matter what platform you work on, developing a game can be a lot like trying to build something on quicksand: Somewhere between the time you start designing...
Posted: 2010-01-26 00:00:00 by Leigh Davies (Intel) | game development, Intel® Core™ i7 processor, Multi-threading, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel® GPA Tip: Minimize Overdraw by Using Pixel History and Pixel Overdraw Modes[Knowledgebase] IntroductionIntel® Graphics Performance Analyzers (Intel® GPA) is a suite of software tools that allow game developers to analyze and optimize their game in order to improve the overall game-playing...
Posted: 2010-01-14 23:00:00 by Neal P. (Intel) | GPA, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_techarticle |
Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI[Knowledgebase] By Alex J. Champandard
The implementation described in this article was based on a prototype by Jeremy Tryba and a mini-game by Radu Cristea. The code listings were heavily adapted to make sense on their...
Posted: 2009-12-21 00:00:00 by Cecilia Villalon (Intel) | ai, Artificial intelligence, game development, line of sight, sensory system, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 5)[Knowledgebase] Download PDF and Source
Download Fluid Simulation for Video Games (part 5) [PDF 205KB]Download Fluid Simulation Source code (part 5) [651KB]
Profiling and Optimization
This article, the fifth in a...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsouce_product_vtunexe, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
3D Modeling and Parallel Mesh Simplification[Knowledgebase] By Christopher G. Healey
Introduction
3D geometric models are common in computer graphics—for example, in computer games, scientific simulations, or architectural design. These models are usually built...
Posted: 2009-11-22 00:00:00 by Cecilia Villalon (Intel) | 3d modeling, mesh simplification, paralllel mesh, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Unreal Development Kit Download[Knowledgebase]
The world's best game engine...Now at your fingertips.
Experience the power and potential of Unreal Engine 3. Create amazing games, lifelike scenes and fantastic worlds... for free. Get...
Posted: 2010-02-10 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop |
Deferred Mode Image Processing Framework: Simple and efficient use of Intel® multi-core technology and many–core architectures with Intel® Integrated Performance Primitives[Knowledgebase] Introduction
In recent years, the resolution of image sensors has increased significantly, but image processing algorithms have not improved in efficiency. The bottleneck for nearly all image processing...
Posted: 2010-02-13 00:00:00 by Igor Belyakov (Intel) | DMIP, image processing, IPP, sobel edge detector, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Modeling a Torso One Meatloaf at a Time[Knowledgebase] I'll soon post a tutorial that uses morph targets (blend shapes) to fake muscle deformations on an animated character. For that excercise you'll need a character (or a chunk of one) with muscles that take...
Posted: 2010-02-02 00:00:00 by Steve Pitzel (Intel) | .obj, character modeling, free model, polygonal modeling, torso model, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle |
Fluid Simulation for Video Games (part 4)[Knowledgebase]
Download PDF, Simulation Video, and Source Code
Download Fluid Simulation for Video Games (part 4) [PDF 431KB]Video of three simulations (vortex ring, ball thru smoke, spinning ball) is available here...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Wiener Filtering Using Intel® Advanced Vector Extensions[Knowledgebase] 1 IntroductionIntel® Advanced Vector Extensions (Intel® AVX) is a 256 bit instruction set extension to Intel® Streaming SIMD Extensions (Intel® SSE) and is designed for applications that are floating...
Posted: 2010-01-26 00:00:00 by Kit Chung (Intel) | AVX, image processing, least mean square filtering, Parallel Programing, Sandy Bridge, SSE, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, video processing, visual computing, wiener filtering |
Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions[Knowledgebase] Introduction
Modern Intel processors features acceleration through the use of SIMD (Single Instruction Multiple Data) instructions that include a wide range of available Intel® Streaming SIMD Extensions...
Posted: 2010-01-26 00:00:00 by Petter Larsson (Intel) | AVX, compiler, image processing, media, SSE, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 3)[Knowledgebase]
By Dr. Michael J. Gourlay
Download PDF and Video
Download Fluid Simulation for Video Games (part 3) [PDF 2.2MB]A video of three simulations (vortex ring, ball thru smoke, spinning ball) is...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_techarticle, visual computing |
Optimization of Image Processing Algorithms: A Case Study[Knowledgebase] Abstract
High quality image and video processing has become an important part in many professional and consumer applications. Unfortunately, it often comes with a high performance price. In such cases,...
Posted: 2009-09-22 00:00:00 by Guy Ben Haim (Intel) | halftoning, image processing, SSE, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_icc, vcsource_type_casestudy, visual computing |
Intel® Media Software Development Kit - An Architectural Overview[Knowledgebase] Introduction
The Intel® Media Software Development Kit (SDK) equips media developers with a standard programming interface for creating video solutions. Hardware optimized Decode, Encode, and video...
Posted: 2009-09-21 00:00:00 by Eric Sardella (Intel) | decoding, encoding, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_techarticle, video pre-processing, vpp |
Level Up 2009 Winners Announced[Knowledgebase] The results of the Level Up 2009 Intel® Visual Adrenaline Game Demo Challenge are now official. Three winners in each of three categories have earned bragging rights and fabulous prizes like all-access...
Posted: 2009-10-15 00:00:00 by Annie Rodkins (Intel) | level up 2009, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, конкурс |
Visualizing Floats[Knowledgebase] By Mick West
Floating point numbers permeate almost every area of game programming. They are used to represent everything from position, velocity, and acceleration, to fuzzy AI variables, texture coordinates,...
Posted: 2009-09-22 00:00:00 by Sharon Greenfield (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing, разработка игр |
Intel® Media Software Development Kit (SDK) Integration with Adobe* Premiere Pro*[Knowledgebase] by Petter Larsson (Intel Corporation) Key Contributors: Viacheslav Korobycin, Eric Palmer (Intel Corporation)
Download PDF
Intel® Media Software Development Kit (SDK) Integration with Adobe* Premiere...
Posted: 2009-10-06 00:00:00 by Petter Larsson (Intel) | decoding, encoding, Intel(R) Media SDK, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, video pre-processing, visual computing |
The Whimsy Of Domain-Specific Languages[Knowledgebase] By Mick West*GamasutraSeptember 3 2008[In this technical article, originally published in Game Developer magazine, Neversoft co-founder Mick West explores making your own mini-languages for games by making...
Posted: 2009-09-09 00:00:00 by Vincent Scotto (Intel) | domain specific language, DSL, game development, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Siggraph 2009 Video Reel[Knowledgebase] Click the video; a menu of videos will appear underneath to cycle through (33 videos total)
Posted: 2009-12-07 00:00:00 by Annie Rodkins (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news |
Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate Algorithms[Knowledgebase] By Sam Siewert
Algorithm Acceleration Using Single Instruction Multiple Data
Computing architecture can be described at the highest level using Flynn's architecture classification scheme as single instruction,...
Posted: 2009-12-20 00:00:00 by Vincent Scotto (Intel) | image processing, Intel IPP, Intel SSE, IPP, simd, vcsource_domain_media, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_icc, vcsource_type_techarticle, visual computing |
Copying Accelerated Video Decode Frame Buffers[Knowledgebase] Abstract
Using conventional copying methods can yield very poor performance when the source data is in "uncacheable" memory, as when video decode is being done with hardware acceleration, but an application...
Posted: 2009-09-08 00:00:00 by Tom Craver | frame copy, h.264, IIG, Intel Integrated Graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, video decode, visual computing |
Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code[Knowledgebase] By Mick WestWhite Paper provided in association with Gamasutra.com.Neversoft co-founder West presents a thought-provoking look at improving the believability of AI opponents in games by upping their use...
Posted: 2009-08-24 00:00:00 by Vincent Scotto (Intel) | ai, Artificial intelligence, intelligent mistakes, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Optimizing Without Breaking a Sweat[Knowledgebase] How we optimized DreamWorks Animation's rendering, animation, and special effects applications without recompiling or relinking using LD_PRELOAD to call highly optimized functions provided by Intel® Thread...
Posted: 2009-10-29 00:00:00 by John O (Intel) | dreamworks, libimf, libm, malloc, memcpy, optimization, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_icc, vcsource_product_tbb, vcsource_product_vtunexe, vcsource_type_techarticle, visual computing, zlib |
Delicious Data Baking[Knowledgebase] By Noel LlopisGamasutraWhite Paper provided in association with Gamasutra.com.In this technical article, originally printed in Game Developer magazine late last year, veteran game programmer Llopis looks...
Posted: 2009-08-19 00:00:00 by Vincent Scotto (Intel) | data baking, data conditioning, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Designing Artificial Intelligence for Games (Part 4)[Knowledgebase]
By Donald Kehoe
Getting the Most out of Your AI: Threading
All the previous articles in this series have been laying the foundation for this. Hopefully, you now have a good understanding of what artificial...
Posted: 2009-08-19 00:00:00 by Vincent Scotto (Intel) | ai, Artificial intelligence, artificial intelligence engine, game development, Multi-threading, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle |
Enabling High-Performance Video Encoding, Decoding, and Preprocessing[Knowledgebase] The version 1.0 release of the Intel® Media Software Development Kit (SDK) equips developers with a standard application programming interface (API) for creating video solutions that target consumer and...
Posted: 2009-09-28 00:00:00 by Cecilia Villalon (Intel) | media, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_techarticle, 媒体软件开发套件 |
Fluid Simulation for Video Games (part 2)[Knowledgebase] By Dr. Michael J. Gourlay
Download Article
Download Fluid Simulation for Video Games (Part 2) [PDF 1MB]
Fluid Simulation Techniques
As explained in the previous article, non-linear partial differential...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Designing Artificial Intelligence for Games (part 3)[Knowledgebase] By Donald Kehoe
Tactical and Strategic AI
When last we left out heroes (intelligent agents, or IAs), they had just been given the ability to see what is around them and to figure out where they are going....
Posted: 2009-07-21 00:00:00 by Cecilia Villalon (Intel) | ai, Artificial intelligence, artificial intelligence engine, Multi-threading, path finding, strategic AI, tactical AI, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 1)[Knowledgebase] By Dr. Michael J. Gourlay
Download Article
Download Fluid Simulation for Video Games (Part 1) [PDF 1.2MB]
Introduction to Fluid Dynamics
Video games appeal to our desire to explore and interact with...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Using Intel® VTune™ Performance Analyzer and Intel® Integrated Performance Primitives for Real-time Media Optimization[Knowledgebase] By Sam Siewert
Real-time Media and Encoding Tools
Real-time media has become pervasive with Web 2.0 viral video services, Internet Protocol Television (IPTV), mobile media for Web-enabled phones, and...
Posted: 2009-06-30 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_vtunexe, vcsource_type_techarticle |
Understanding Memory Access Characteristics of Motion Estimation Algorithms[Knowledgebase] Introduction
By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions GroupToday, processor computing power makes real-time video encoding and decoding using General Purpose Processors...
Posted: 2009-06-20 00:00:00 by Sharon Greenfield (Intel) | coding, threading, vcsource_domain_media, vcsource_index, vcsource_platform_desktoplaptop, vcsource_platform_windows, vcsource_type_techarticle, video encoding, visual computing |
Intel® Digital Media Software Enabling Kit v2.1[Knowledgebase] The Intel® Digital Media Software Enabling Kit v2.1 enables you to debug, test, and validate your networked digital media applications and devices.
The following tools are offered as part of this release:
Digital...
Posted: 2009-06-18 00:00:00 by Linda Swink (Intel) | digital content creation, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, visual computing |
Designing Artificial Intelligence for Games (part 2)[Knowledgebase] Perceptions and Path Finding
In the last article (part 1), I discussed ways to govern the basic decisions that an intelligent agent-as artificial intelligence (AI) research refers to entities that use...
Posted: 2009-06-17 00:00:00 by Vincent Scotto (Intel) | ai, Artificial intelligence, artificial intelligence engine, multi-core, Multi-threading, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Random Scattering: Creating Realistic Landscapes[Knowledgebase] By Mick West
Gamasutra
August 6 2008
[In this technical article, originally published in Game Developer magazine, Neversoft co-founder Mick West continues his acclaimed analyses by showcasing an algorithm...
Posted: 2009-06-09 00:00:00 by Lora Woodruff (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle |
Intel Software Network TV Goes Live June 9th[Knowledgebase] Social Media Release:
Intel® Software Network TV - Live, Interactive TV for Developers - Launches June 9, 2009.
On June 9, Intel® Software Network TV, a new 24/7 live, interactive TV channel for software...
Posted: 2009-06-09 00:00:00 by Gunjan Rawal (Intel) | Academic, Academic Community, Code, community, developer, graphics, ISNTV, Manageability, mobile, Moblin, Parallel Programming, Parallel Programming & Multi-Core, podcast, shows, Social Media, software, tv, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, video, visual computing |
Designing Artificial Intelligence for Games (Part 1)[Knowledgebase]
By Donald Kehoe
Over the course of the last few decades, the gaming industry has seen great strides. Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from reality...
Posted: 2009-06-20 00:00:00 by Cecilia Villalon (Intel) | ai, Artificial intelligence, artificial intelligence engine, game development, multi-core, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Optimizing Game Architectures with Intel® Threading Building Blocks[Knowledgebase] Games are some of the most performance-demanding applications around. The scientist studying proteins or the animator working on the next photorealistic computer animated film can grudgingly wait for a...
Posted: 2009-06-09 00:00:00 by Brad Werth (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle |
Optimizing Asset Processing[Knowledgebase] By Mick West[In an in-depth technical article, Neversoft co-founder Mick West discusses performance concerns when optimizing asset processing for games, including the basic nature of the common problems...
Posted: 2009-06-20 00:00:00 by Vincent Scotto (Intel) | game asset optimization, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel® Graphics Performance Analyzers (Intel® GPA) FAQ[Knowledgebase] Intel® Graphics Performance Analyzers (Intel® GPA) FAQ
Table of ContentsGeneral Product Information
What is Intel® GPA, and why would I want to use it?
What platforms can I use for running...
Posted: 2011-11-27 23:00:00 by Neal P. (Intel) | FAQ, GPA, Sandy Bridge, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_gpa, vcsource_type_techarticle |
Real-Time Parametric Shallow Wave Simulation[Knowledgebase] John Van Drasek IIIDavid BookoutAdam Lake
Abstract Summary
The simulation of ocean waves provides a significant challenge to computer graphics. Offline rendering yields phenomenal results, but the computational...
Posted: 2009-06-19 00:00:00 by Vincent Scotto (Intel) | Game programming, normal map, rendering, shallow wave simulation, texture map, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing, wave simulation |
Benefits of Intel® AVX For Small Matrices[Knowledgebase] Introduction
Intel® Advanced Vector Extensions (Intel® AVX) extends the capabilities of Intel® Streaming SIMD Extensions (Intel® SSE), especially for floating point data and operations. Intel® AVX...
Posted: 2009-10-28 00:00:00 by Pallavi Mehrotra (Intel) | AVX, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle |
Procedural Spooling In Games[Knowledgebase] By Mick West[In this in-depth technical article, Neversoft co-founder West examines how procedural generated content and compression can lead to expanding vistas for your open-world games.]In a game where...
Posted: 2009-06-19 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle |
How Special Silicon Facilitates Parallel Arithmetic[Knowledgebase] One of the most effective forms of parallelization is found deep inside Intel® x86 processors: the ability to execute parallel calculations with a single instruction. You can do this manually or let the...
Posted: 2009-06-18 00:00:00 by Vincent Scotto (Intel) | game development, Multi-thread apps for Multi-Core, physics, Sandy Bridge, simd, SSE, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_icc, vcsource_type_techarticle, visual computing |
Two Brains Are Better Than One[Knowledgebase] How to thread game AI
Artificial intelligence (AI) drives gameplay—whether you’re talking about a complex system of AI or a simple scripting engine. To really maximize your AI’s potential, it needs...
Posted: 2009-06-20 00:00:00 by Orion Granatir (Intel) | Artificial intelligence, Design, How to thread?, multi-core, Multi-thread apps for Multi-Core, physics, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Download Optimizing with TBB[Knowledgebase]
DOWNLOAD Sample Code for Optimizing with TBB (34KB ZIP file)
Please take a moment to register with ISN to participate in forum discussions.
Posted: 2009-06-07 00:00:00 by Lora Woodruff (Intel) | game, optimization, Source, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode |
Havok Physics Innovation Contest Winners[Knowledgebase]
Thanks to all the participants and congratulations to the following entries who were selected by our panel of judges. They get to take home the following cash and hardware prizes:
Category 1 - Most...
Posted: 2009-06-18 00:00:00 by Cecilia Villalon (Intel) | havok, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokphy, vcsource_type_news, visual computing |
Using VTune™ Performance Analyzer to Optimize MID Device Performance[Knowledgebase] Performance analysis and optimization is crucial to ensure your MID application takes full advantage of the Intel® Atom™ processor and runs impressively fast. In this video, Robert Mueller showcases...
Posted: 2009-06-12 00:00:00 by Robert MuellerAlbrecht (Intel) | MID, Mobility, Performance analysis, Performance and optimization, vcsource_domain_graphics, vcsource_index, vcsource_os_linux, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_vtunexe, Vtune |
Inking the Cube: Edge Detection with Direct3D* 10[Knowledgebase] "This article originally appeared in Game Developer magazine, and appears with the permission of Think Services."
Edge detection techniques are fundamental to non-photorealistic rendering algorithms....
Posted: 2009-06-17 00:00:00 by Josh Doss (Intel) | Game programming, photorealistic rendering, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Havok Talks Simulating Real-World Physics[Knowledgebase] By Lee Purcell
Download PDF
Havok Talks Simulating Real-World Physics**
Physics - that fascinating branch of science that traditionally puts high school students into a REM sleep state - has also given...
Posted: 2009-06-18 00:00:00 by Cecilia Villalon (Intel) | game development, havok, physics, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokphy, vcsource_type_techarticle, visual computing |
How to Start a Multi-threading Relationship[Knowledgebase] Hint: It begins with trust and communicationI’m not a father, but if I were, I think I would dread two things: telling my kids about death and telling them about the birds and the bees. However, the...
Posted: 2009-05-20 00:00:00 by Aaron Tersteeg (Intel) | Multi-threading, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture[Knowledgebase]
Challenge
Improve memory utilization by manipulating data-structure layout. For certain algorithms, like 3D transformations and lighting, there are two basic ways of arranging the vertex data. The...
Posted: 2009-06-18 00:00:00 by Sharon Greenfield (Intel) | coding, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Quake Wars* Gets Ray Traced[Knowledgebase] A scene unfolds in the computer room of a major university. Those watching sense electricity in the air, the kind of tension that builds before a thunderstorm, as a cluster of 20 networked PCs, each equipped...
Posted: 2009-08-12 00:00:00 by Daniel Pohl (Intel) | bump map, game development, larrabee, physics, ray tracing, specular map, texture map, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Designing the Framework of a Parallel Game Engine[Knowledgebase] Download PDF
Designing the Framework of a Parallel Game Engine
1. IntroductionWith the advent of multiple cores within a processor the need to create a parallel game engine has become more and more...
Posted: 2009-06-18 00:00:00 by Lora Woodruff (Intel) | game development, physics, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel Game Demo Contest Winners[Knowledgebase]
Congratulations to all the fantastic entries for the 2007 Game Demo Contest. 145 entries were received from 29 countries around the world. Take a look at this year’s winners and let us know what you...
Posted: 2009-06-18 00:00:00 by Linda Swink (Intel) | Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing |
Smoke - Game Technology Demo Download[Knowledgebase] ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:
DOWNLOAD the Smoke Rev 1.2 Installer - Smoke+install+R1.2.zip...
Posted: 2010-02-04 00:00:00 by Mike Yi (Intel) | havok, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, vcsource_product_havokphy, vcsource_type_samplecode, разработка игр |
Smoke - Game Technology Demo[Knowledgebase]
What If Home | Product Overview | Intel® TM ABI specification | Technical RequirementsFAQ | Primary Technology Contacts | Discussion Forum | Blog
Product Overview
Smoke is...
Posted: 2010-01-19 00:00:00 by Mike Yi (Intel) | havok, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokphy, vcsource_product_tbb, visual computing, разработка игр |
Tips And Tricks From You[Knowledgebase] We welcome your tips and tricks for Visual Computing software developers. Here are some that came in from our Game Demo Contest entrants.
Orange Mapping for Dynamic Height Maps:
By Tommy Refenes
Project/Company...
Posted: 2008-11-20 00:00:00 by Steve Pitzel (Intel) | game developer, graphics, graphics developer, Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing |
A J2SE Application Enhances and Classifies Map Data[Knowledgebase] by Wei Kee Law
Introduction
Classification is the process of assigning classes to the pixels in a remotely sensed image. For example, in an agricultural map, each pixel could be assigned one of the...
Posted: 2010-02-09 00:00:00 by Sharon Greenfield (Intel) | specular map, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Intel® Visual Adrenaline Magazine[Knowledgebase]
Here's your chance to get the latest E-magazine from Intel® Software delivered directly to your desktop. The magazine is published quarterly, and delivered to your e-mail inbox as a directly downloadable...
Posted: 2009-08-30 00:00:00 by Kevin Pirkl (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news |
Using Intel® Hyper-Threading Technology in Digital Media Applications[Knowledgebase] by Andrew Binstock
Introduction
How to squeeze the maximum performance from Intel® Hyper-Threading Technology and get the most punch from your processor's execution pipelines.
The release of the...
Posted: 2009-08-20 00:00:00 by Andrew Binstock | encoding, multimedia, threading, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Video Frame Display Synchronization[Knowledgebase] by Dan H. Nowlin,Intel Corporation
Introduction
Discover how a simple algorithm can help synchronize content frame rate and display refresh rate to improve video playback quality.
Step by step, the...
Posted: 2009-06-19 00:00:00 by Dan Nowlin (Intel) | vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, кадровый буфер, синхронизация кадров |
Achieving Performance: An Approach to Optimizing a Game Engine[Knowledgebase] by Will Damon
Introduction
Wanting to try out something new for GDC 2002, a few game developers got together and invented the Dogma 2001 Challenge*. Chris Hecker and Sean Barrett, two of the original...
Posted: 2009-10-30 00:00:00 by William Damon (Intel) | game development, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Accelerating Digital Multimedia Production with Hyper-Threading Technology[Knowledgebase] Overview
Digital media applications are unique in that they generally can consume all the processing power they can get. Unlike other tasks that execute in a few seconds, the rendering of stills, audio...
Posted: 2009-06-18 00:00:00 by Linda Swink (Intel) | digital content creation, multimedia, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
GDC Session Content[Knowledgebase] Intel engineers spoke at a number of sessions at the 2007 Game Developers Conference. Here are some of the presentations we delivered at GDC.
Awesome, but Fair: Enhancing Performance on Multi-Core Clients...
Posted: 2009-06-18 00:00:00 by Steve Pitzel (Intel) | game development, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_news, visual computing |
GDC To Do List[Knowledgebase]
Things to do at GDC...
Okay, so you don't actually have to attend GDC to join Intel's Game Demo Contest - but we're kicking it off there. Click the graphic above to see how Intel just might turn...
Posted: 2009-12-22 00:00:00 by Steve Pitzel (Intel) | havok, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, vcsource_type_news, visual computing |
Transcoding and Codec Optimization: Tips & Tricks[Knowledgebase]
Introduction
by Khang NguyenMedia transcoding, which enables media interoperation, plays an important role in the digital home. The Intel Networked Media Product Requirements (INMPR) promotes interoperation...
Posted: 2009-06-20 00:00:00 by Linda Swink (Intel) | coding, multimedia, threading, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Intel® Compiler Options for Intel® SSE and Intel® AVX generation (SSE2, SSE3, SSE3_ATOM, SSSE3, SSE4.1, SSE4.2, AVX, AVX2) and processor-specific optimizations[Knowledgebase]
What are the IA-32 and Intel® 64 processor targeting options in the 11.1, 12.0 and 12.1 compilers?
Which processor-specific option is best for my processor?
Which processor is targeted...
Posted: 2010-01-24 00:00:00 by Anand Mudliar (Intel) | atom, AVX, compiler, Core 2 Duo, Core 2 Quad, Core i7, dual-core, MMX, pentium, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSSE3, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_icc, xeon |
Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions[Knowledgebase] by J.M.P. van Waveren, Id Software, Inc.
Introduction
The following articles describe the individual routines used in the rendering pipeline and how they are optimized using the Intel Streaming SIMD...
Posted: 2009-06-19 00:00:00 by Linda Swink (Intel) | simd, specular map, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Interactive Ray Tracing[Knowledgebase] by Jacco Bikker
Introduction
See how advances such as Hyper-Threading Technology and dual-core processors affect ray tracing—allowing for three- to four-fold speed increases.
Ever since the introduction...
Posted: 2009-06-19 00:00:00 by jacco@bik5.com | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, трассировка лучей |
Z Fighting Code Sample[Knowledgebase] by Matt McClellan and Kipp OwensIntel CorporationClient Enabling Technology
Why Should I Care About This Code Sample?
This source code demonstrates how game developers can work around any Z fighting...
Posted: 2009-06-19 00:00:00 by Linda Swink (Intel) | Code, game development, gaming, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing |
Carry Small, Game Large[Knowledgebase]
Do portable games have to be small? Check out our article on Gamasutra answering that very question and then download our free code below to test it out yourself.
"Carry Small, Game Large" Free...
Posted: 2009-06-18 00:00:00 by Scott Crabtree (Intel) | Code, game development, games, graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing |
Intel @ GDC 2008[Knowledgebase]
View our GDC 2009 Sessions
2008 Sessions:
Threading Success StoriesSpeakers: Paul Lindberg & Bradley Werth (Intel Applications Engineers)In this follow-up to 2007's well-received "Threading...
Posted: 2009-12-23 00:00:00 by Gina Bovara (Intel) | Game Developers Confernce, GDC Intel, havok, Intel Havok, ray tracing, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, visual computing |
Video Gross Error Detection[Knowledgebase]
1. Gross Error Detection Methodology
1.1 Overview
The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify...
Posted: 2009-09-08 00:00:00 by Royce Fernald (Intel) | download, frame rate, ordinal mapping, slideshare, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, video, video encoding, visual computing |
Alternatives to Using Z-Bias to Fix Z-Fighting Issues[Knowledgebase]
Introduction
by Matt McClellan and Kipp OwensThere are many instances in 3D applications where two polygons may lie on the same plane, as in the cases of effects like bullet holes or posters on walls....
Posted: 2009-08-19 00:00:00 by Linda Swink (Intel) | Integrated Graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, visual computing |
Compression for High-Quality, High Bandwidth Video[Knowledgebase]
Introduction
This article provides an introduction to video compression and decompression algorithms, including two popular specifications for video compression, and the handling of video compression...
Posted: 2009-09-08 00:00:00 by Stewart Taylor (Intel) | Compression, Intel IPP, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_techarticle, video, алгоритмы кодирования, кодирование видео, мультимедийные приложения |
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures[Knowledgebase] This white paper investigates a technique for real-time simulation of deep ocean waves on multi-processor machines under simulated work loads using threading.
Introduction
Computer graphicists have...
Posted: 2009-06-18 00:00:00 by Adam Lake (Intel) | Game programming, Integrated Graphics, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |