All Articles Tagged vcsource_type_samplecode

Link/UrlTags
Muxing with Intel® Media Software Development Kit[Knowledgebase]
Download Article and Source Code Download Muxing With Intel Media SDK (PDF 514KB)Download Muxing Source Code (Note: Licensing terms match Media SDK 2.0) Introduction The Intel® Media Software Development...

Posted: 2011-07-13 00:00:00 by Petter Larsson (Intel)
Intel IPP, IPP, media, media sdk, Muxer Class, Muxing, vcsource_domain_media, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Embree - Photo-Realistic Ray Tracing Kernels[Knowledgebase]
Embree: Photo-Realistic Ray Tracing Kernels (Release 1.0)   Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for...

Posted: 2011-06-28 00:00:00 by Manfred Ernst (Intel)
Embree, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, 光线追踪, 视觉计算
Fluid Simulation for Video Games (part 10)[Knowledgebase]
By Dr. Michael J. Gourlay Download Article and Source Code Download Fluid Simulation for Video Games (part 10) [PDF 1.1MB]Download Fluid Simulation Source Code (part 10) [787KB] Figure 1. A hot yellow...

Posted: 2011-07-07 00:00:00 by Dr. Michael J. Gourlay
fluid simulation, game development, Intel TBB, TBB, thermal diffusion, thermal effects, thermal expansion, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorton
Fluid Simulation for Video Games (part 9)[Knowledgebase]
By Dr. Michael J. Gourlay Download Article and Source Code Download Fluid Simulation for Video Games (part 9) [PDF 778KB]Download Fluid Simulation Source Code (part 9) [770KB] Archimedes' Principle:...

Posted: 2011-03-21 00:00:00 by Dr. Michael J. Gourlay
Archimedes Principle, body buoyancy, fluid simulation, game development, Intel TBB, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity
Using UMC De-multiplexer with the Intel® Media Software Development Kit[Knowledgebase]
Downloads Download White Paper: Using UMC De-multiplexer with the Intel® Media Software Development Kit [PDF 267KB]Download Source Code: Source Zipfile [ZIP 9.57MB] Abstract To take advantage of present...

Posted: 2010-11-14 00:00:00 by Loc Nguyen (Intel)
de-multiplexer, Decode, media, media sdk, UMC, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Fluid Simulation for Video Games (Part 8)[Knowledgebase]
By Dr. Michael J. Gourlay Download Article and Source Code Download Fluid Simulation for Video Games (Part 8) [PDF 1.2MB]Download Fluid Simulation Source Code (part 8) [764 KB] Baroclinicity: Fluid...

Posted: 2010-10-26 00:00:00 by Dr. Michael J. Gourlay
Boussinesq, fluid buoyancy, fluid simulation, particle system, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity
IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions[Knowledgebase]
by Brijender Bharti Download Article and Source Code Download IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions [PDF 513KB]Download source: gaussian_blur.cpp [36KB] Introduction This...

Posted: 2010-07-26 00:00:00 by Brijender Bharti
Gaussian blur filter, Intel AVX, media, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Ocean Fog[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support. Ocean Fog Demonstrates a method of generating fog using...

Posted: 2010-06-27 00:00:00 by Vincent Scotto (Intel)
vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode
Kaboom[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support. Kaboom Demonstrates a real-time, CPU based approach...

Posted: 2010-06-27 00:00:00 by Vincent Scotto (Intel)
vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode
Smoke Technology Demo[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support. Smoke Technology Demo Smoke is a tech demo that showcases...

Posted: 2010-05-12 00:00:00 by Cecilia Villalon (Intel)
vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode
MP4/AVC Decode using the Intel® Media SDK[Knowledgebase]
Download Article Download MP4/AVC Decode using the Intel® Media SDK [PDF 466KB]Download Source [Zipfile 13.4MB] Introduction The Intel® Media Software Development Kit (Intel® Media SDK) is a great...

Posted: 2010-05-02 00:00:00 by Eric Sardella (Intel)
h.264, H.264 decoder, Intel Media SDK, media, Media Player Classic, media sdk, mp4, MP4 Decode, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Fluid Simulation for Video Games (part 7)[Knowledgebase]
By Dr. Michael J. Gourlay Download PDF and Source Download Fluid Simulation for Video Games (part 7) [PDF 1.14MB] Download Fluid Simulation Source code (part 7) [720KB] Particle Operations for Fluid...

Posted: 2010-02-10 00:00:00 by Dr. Michael J. Gourlay
emission, game development, particle effects, particle system, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity
Benefits of Intel® Advanced Vector Extensions For Quaternion Spherical Linear Interpolation (Slerp)[Knowledgebase]
Introduction Intel® Advanced Vector Extensions (Intel® AVX) introduced with the new Intel® micro architecture, code named Sandy Bridge, extends the capabilities of Intel® Streaming SIMD Extensions...

Posted: 2010-01-27 00:00:00 by Pallavi Mehrotra (Intel)
AVX, Intel AVX, Intel SSE, quaternion, Sandy Bridge, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Fluid Simulation for Video Games (part 6)[Knowledgebase]
Download PDF and Source Download Download Fluid Simulation for Video Games (part 6) [PDF 953KB] Download Fluid Simulation Source code (part 6) [713KB] Differential Velocity Solvers This article, the...

Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay
computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity
Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms[Knowledgebase]
by Sheng Guo, Cage Lu, Xiaochang WuSoftware and Services Group, Intel Corporation Introduction Clouds play an important role in creating images of outdoor scenery. Most games render clouds with the planar...

Posted: 2010-01-06 00:00:00 by Cage Lu (Intel)
dynamic volumetric clouds, game development, Intel SSE, Multi-threading, SSE, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, volumetric cloud rendering, volumetric clouds
Unleash the Power of Social Media[Knowledgebase]
Introduction As a game developer, imagine this situation happening to your users: You're playing a great multiplayer game and want to easily arrange games with your friends. The only problem is some of...

Posted: 2010-02-04 00:00:00 by Mitchell Lum (Intel)
Facebook, game development, Social Media, tweet, twitter, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Fluid Simulation for Video Games (part 5)[Knowledgebase]
Download PDF and Source Download Fluid Simulation for Video Games (part 5) [PDF 205KB]Download Fluid Simulation Source code (part 5) [651KB] Profiling and Optimization This article, the fifth in a...

Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay
computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsouce_product_vtunexe, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
3D Modeling and Parallel Mesh Simplification[Knowledgebase]
By Christopher G. Healey Introduction 3D geometric models are common in computer graphics—for example, in computer games, scientific simulations, or architectural design. These models are usually built...

Posted: 2009-11-22 00:00:00 by Cecilia Villalon (Intel)
3d modeling, mesh simplification, paralllel mesh, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Fluid Simulation for Video Games (part 4)[Knowledgebase]
Download PDF, Simulation Video, and Source Code Download Fluid Simulation for Video Games (part 4) [PDF 431KB]Video of three simulations (vortex ring, ball thru smoke, spinning ball) is available here...

Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay
computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Intel® Media Software Development Kit (SDK) Integration with Adobe* Premiere Pro*[Knowledgebase]
by Petter Larsson (Intel Corporation) Key Contributors: Viacheslav Korobycin, Eric Palmer (Intel Corporation) Download PDF Intel® Media Software Development Kit (SDK) Integration with Adobe* Premiere...

Posted: 2009-10-06 00:00:00 by Petter Larsson (Intel)
decoding, encoding, Intel(R) Media SDK, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, video pre-processing, visual computing
The Whimsy Of Domain-Specific Languages[Knowledgebase]
By Mick West*GamasutraSeptember 3 2008[In this technical article, originally published in Game Developer magazine, Neversoft co-founder Mick West explores making your own mini-languages for games by making...

Posted: 2009-09-09 00:00:00 by Vincent Scotto (Intel)
domain specific language, DSL, game development, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Random Scattering: Creating Realistic Landscapes[Knowledgebase]
By Mick West Gamasutra August 6 2008 [In this technical article, originally published in Game Developer magazine, Neversoft co-founder Mick West continues his acclaimed analyses by showcasing an algorithm...

Posted: 2009-06-09 00:00:00 by Lora Woodruff (Intel)
vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle
Optimizing Game Architectures with Intel® Threading Building Blocks[Knowledgebase]
Games are some of the most performance-demanding applications around. The scientist studying proteins or the animator working on the next photorealistic computer animated film can grudgingly wait for a...

Posted: 2009-06-09 00:00:00 by Brad Werth (Intel)
vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle
Benefits of Intel® AVX For Small Matrices[Knowledgebase]
Introduction Intel® Advanced Vector Extensions (Intel® AVX) extends the capabilities of Intel® Streaming SIMD Extensions (Intel® SSE), especially for floating point data and operations. Intel® AVX...

Posted: 2009-10-28 00:00:00 by Pallavi Mehrotra (Intel)
AVX, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle
Download Optimizing with TBB[Knowledgebase]
  DOWNLOAD Sample Code for Optimizing with TBB (34KB ZIP file) Please take a moment to register with ISN to participate in forum discussions.

Posted: 2009-06-07 00:00:00 by Lora Woodruff (Intel)
game, optimization, Source, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode
Smoke - Game Technology Demo Download[Knowledgebase]
ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files: DOWNLOAD the Smoke Rev 1.2 Installer - Smoke+install+R1.2.zip...

Posted: 2010-02-04 00:00:00 by Mike Yi (Intel)
havok, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, vcsource_product_havokphy, vcsource_type_samplecode, разработка игр
A J2SE Application Enhances and Classifies Map Data[Knowledgebase]
by Wei Kee Law Introduction Classification is the process of assigning classes to the pixels in a remotely sensed image. For example, in an agricultural map, each pixel could be assigned one of the...

Posted: 2010-02-09 00:00:00 by Sharon Greenfield (Intel)
specular map, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing
Z Fighting Code Sample[Knowledgebase]
by Matt McClellan and Kipp OwensIntel CorporationClient Enabling Technology Why Should I Care About This Code Sample? This source code demonstrates how game developers can work around any Z fighting...

Posted: 2009-06-19 00:00:00 by Linda Swink (Intel)
Code, game development, gaming, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing
Carry Small, Game Large[Knowledgebase]
Do portable games have to be small?  Check out our article on Gamasutra answering that very question and then download our free code below to test it out yourself.   "Carry Small, Game Large" Free...

Posted: 2009-06-18 00:00:00 by Scott Crabtree (Intel)
Code, game development, games, graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures[Knowledgebase]
This white paper investigates a technique for real-time simulation of deep ocean waves on multi-processor machines under simulated work loads using threading. Introduction Computer graphicists have...

Posted: 2009-06-18 00:00:00 by Adam Lake (Intel)
Game programming, Integrated Graphics, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing