Muxing with Intel® Media Software Development Kit[Knowledgebase] Download Article and Source Code
Download Muxing With Intel Media SDK (PDF 514KB)Download Muxing Source Code (Note: Licensing terms match Media SDK 2.0)
Introduction
The Intel® Media Software Development...
Posted: 2011-07-13 00:00:00 by Petter Larsson (Intel) | Intel IPP, IPP, media, media sdk, Muxer Class, Muxing, vcsource_domain_media, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Embree - Photo-Realistic Ray Tracing Kernels[Knowledgebase]
Embree: Photo-Realistic Ray Tracing Kernels (Release 1.0)
Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for...
Posted: 2011-06-28 00:00:00 by Manfred Ernst (Intel) | Embree, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, 光线追踪, 视觉计算 |
Fluid Simulation for Video Games (part 10)[Knowledgebase] By Dr. Michael J. Gourlay
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Download Fluid Simulation for Video Games (part 10) [PDF 1.1MB]Download Fluid Simulation Source Code (part 10) [787KB]
Figure 1. A hot yellow...
Posted: 2011-07-07 00:00:00 by Dr. Michael J. Gourlay | fluid simulation, game development, Intel TBB, TBB, thermal diffusion, thermal effects, thermal expansion, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorton |
Fluid Simulation for Video Games (part 9)[Knowledgebase] By Dr. Michael J. Gourlay
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Download Fluid Simulation for Video Games (part 9) [PDF 778KB]Download Fluid Simulation Source Code (part 9) [770KB]
Archimedes' Principle:...
Posted: 2011-03-21 00:00:00 by Dr. Michael J. Gourlay | Archimedes Principle, body buoyancy, fluid simulation, game development, Intel TBB, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
Using UMC De-multiplexer with the Intel® Media Software Development Kit[Knowledgebase] Downloads
Download White Paper: Using UMC De-multiplexer with the Intel® Media Software Development Kit [PDF 267KB]Download Source Code: Source Zipfile [ZIP 9.57MB]
Abstract
To take advantage of present...
Posted: 2010-11-14 00:00:00 by Loc Nguyen (Intel) | de-multiplexer, Decode, media, media sdk, UMC, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (Part 8)[Knowledgebase] By Dr. Michael J. Gourlay
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Download Fluid Simulation for Video Games (Part 8) [PDF 1.2MB]Download Fluid Simulation Source Code (part 8) [764 KB]
Baroclinicity: Fluid...
Posted: 2010-10-26 00:00:00 by Dr. Michael J. Gourlay | Boussinesq, fluid buoyancy, fluid simulation, particle system, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions[Knowledgebase] by Brijender Bharti
Download Article and Source Code
Download IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions [PDF 513KB]Download source: gaussian_blur.cpp [36KB]
Introduction
This...
Posted: 2010-07-26 00:00:00 by Brijender Bharti | Gaussian blur filter, Intel AVX, media, Sandy Bridge, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Ocean Fog[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.
Ocean Fog
Demonstrates a method of generating fog using...
Posted: 2010-06-27 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode |
Kaboom[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.
Kaboom
Demonstrates a real-time, CPU based approach...
Posted: 2010-06-27 00:00:00 by Vincent Scotto (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode |
Smoke Technology Demo[Knowledgebase]
Intel Engineers are no longer directly supporting or updating this sample. Please check on our forums for community support.
Smoke Technology Demo
Smoke is a tech demo that showcases...
Posted: 2010-05-12 00:00:00 by Cecilia Villalon (Intel) | vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode |
MP4/AVC Decode using the Intel® Media SDK[Knowledgebase] Download Article
Download MP4/AVC Decode using the Intel® Media SDK [PDF 466KB]Download Source [Zipfile 13.4MB]
Introduction
The Intel® Media Software Development Kit (Intel® Media SDK) is a great...
Posted: 2010-05-02 00:00:00 by Eric Sardella (Intel) | h.264, H.264 decoder, Intel Media SDK, media, Media Player Classic, media sdk, mp4, MP4 Decode, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 7)[Knowledgebase] By Dr. Michael J. Gourlay
Download PDF and Source
Download Fluid Simulation for Video Games (part 7) [PDF 1.14MB] Download Fluid Simulation Source code (part 7) [720KB]
Particle Operations for Fluid...
Posted: 2010-02-10 00:00:00 by Dr. Michael J. Gourlay | emission, game development, particle effects, particle system, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
Benefits of Intel® Advanced Vector Extensions For Quaternion Spherical Linear Interpolation (Slerp)[Knowledgebase] Introduction
Intel® Advanced Vector Extensions (Intel® AVX) introduced with the new Intel® micro architecture, code named Sandy Bridge, extends the capabilities of Intel® Streaming SIMD Extensions...
Posted: 2010-01-27 00:00:00 by Pallavi Mehrotra (Intel) | AVX, Intel AVX, Intel SSE, quaternion, Sandy Bridge, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 6)[Knowledgebase] Download PDF and Source
Download Download Fluid Simulation for Video Games (part 6) [PDF 953KB] Download Fluid Simulation Source code (part 6) [713KB]
Differential Velocity Solvers
This article, the...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, vorticity |
Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms[Knowledgebase] by Sheng Guo, Cage Lu, Xiaochang WuSoftware and Services Group, Intel Corporation
Introduction
Clouds play an important role in creating images of outdoor scenery. Most games render clouds with the planar...
Posted: 2010-01-06 00:00:00 by Cage Lu (Intel) | dynamic volumetric clouds, game development, Intel SSE, Multi-threading, SSE, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing, volumetric cloud rendering, volumetric clouds |
Unleash the Power of Social Media[Knowledgebase] Introduction
As a game developer, imagine this situation happening to your users: You're playing a great multiplayer game and want to easily arrange games with your friends. The only problem is some of...
Posted: 2010-02-04 00:00:00 by Mitchell Lum (Intel) | Facebook, game development, Social Media, tweet, twitter, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 5)[Knowledgebase] Download PDF and Source
Download Fluid Simulation for Video Games (part 5) [PDF 205KB]Download Fluid Simulation Source code (part 5) [651KB]
Profiling and Optimization
This article, the fifth in a...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsouce_product_vtunexe, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
3D Modeling and Parallel Mesh Simplification[Knowledgebase] By Christopher G. Healey
Introduction
3D geometric models are common in computer graphics—for example, in computer games, scientific simulations, or architectural design. These models are usually built...
Posted: 2009-11-22 00:00:00 by Cecilia Villalon (Intel) | 3d modeling, mesh simplification, paralllel mesh, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Fluid Simulation for Video Games (part 4)[Knowledgebase]
Download PDF, Simulation Video, and Source Code
Download Fluid Simulation for Video Games (part 4) [PDF 431KB]Video of three simulations (vortex ring, ball thru smoke, spinning ball) is available here...
Posted: 2010-02-09 00:00:00 by Dr. Michael J. Gourlay | computational fluid dynamic, fluid dynamics, fluid simulation, game development, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Intel® Media Software Development Kit (SDK) Integration with Adobe* Premiere Pro*[Knowledgebase] by Petter Larsson (Intel Corporation) Key Contributors: Viacheslav Korobycin, Eric Palmer (Intel Corporation)
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Intel® Media Software Development Kit (SDK) Integration with Adobe* Premiere...
Posted: 2009-10-06 00:00:00 by Petter Larsson (Intel) | decoding, encoding, Intel(R) Media SDK, media sdk, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_msdk, vcsource_type_samplecode, vcsource_type_techarticle, video pre-processing, visual computing |
The Whimsy Of Domain-Specific Languages[Knowledgebase] By Mick West*GamasutraSeptember 3 2008[In this technical article, originally published in Game Developer magazine, Neversoft co-founder Mick West explores making your own mini-languages for games by making...
Posted: 2009-09-09 00:00:00 by Vincent Scotto (Intel) | domain specific language, DSL, game development, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Random Scattering: Creating Realistic Landscapes[Knowledgebase] By Mick West
Gamasutra
August 6 2008
[In this technical article, originally published in Game Developer magazine, Neversoft co-founder Mick West continues his acclaimed analyses by showcasing an algorithm...
Posted: 2009-06-09 00:00:00 by Lora Woodruff (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle |
Optimizing Game Architectures with Intel® Threading Building Blocks[Knowledgebase] Games are some of the most performance-demanding applications around. The scientist studying proteins or the animator working on the next photorealistic computer animated film can grudgingly wait for a...
Posted: 2009-06-09 00:00:00 by Brad Werth (Intel) | vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode, vcsource_type_techarticle |
Benefits of Intel® AVX For Small Matrices[Knowledgebase] Introduction
Intel® Advanced Vector Extensions (Intel® AVX) extends the capabilities of Intel® Streaming SIMD Extensions (Intel® SSE), especially for floating point data and operations. Intel® AVX...
Posted: 2009-10-28 00:00:00 by Pallavi Mehrotra (Intel) | AVX, vcsource_domain_gamedev, vcsource_domain_graphics, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle |
Download Optimizing with TBB[Knowledgebase]
DOWNLOAD Sample Code for Optimizing with TBB (34KB ZIP file)
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Posted: 2009-06-07 00:00:00 by Lora Woodruff (Intel) | game, optimization, Source, TBB, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_tbb, vcsource_type_samplecode |
Smoke - Game Technology Demo Download[Knowledgebase] ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:
DOWNLOAD the Smoke Rev 1.2 Installer - Smoke+install+R1.2.zip...
Posted: 2010-02-04 00:00:00 by Mike Yi (Intel) | havok, Smoke, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_product_havokani, vcsource_product_havokphy, vcsource_type_samplecode, разработка игр |
A J2SE Application Enhances and Classifies Map Data[Knowledgebase] by Wei Kee Law
Introduction
Classification is the process of assigning classes to the pixels in a remotely sensed image. For example, in an agricultural map, each pixel could be assigned one of the...
Posted: 2010-02-09 00:00:00 by Sharon Greenfield (Intel) | specular map, vcsource_domain_media, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |
Z Fighting Code Sample[Knowledgebase] by Matt McClellan and Kipp OwensIntel CorporationClient Enabling Technology
Why Should I Care About This Code Sample?
This source code demonstrates how game developers can work around any Z fighting...
Posted: 2009-06-19 00:00:00 by Linda Swink (Intel) | Code, game development, gaming, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing |
Carry Small, Game Large[Knowledgebase]
Do portable games have to be small? Check out our article on Gamasutra answering that very question and then download our free code below to test it out yourself.
"Carry Small, Game Large" Free...
Posted: 2009-06-18 00:00:00 by Scott Crabtree (Intel) | Code, game development, games, graphics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, visual computing |
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures[Knowledgebase] This white paper investigates a technique for real-time simulation of deep ocean waves on multi-processor machines under simulated work loads using threading.
Introduction
Computer graphicists have...
Posted: 2009-06-18 00:00:00 by Adam Lake (Intel) | Game programming, Integrated Graphics, physics, vcsource_domain_graphics, vcsource_index, vcsource_os_windows, vcsource_platform_desktoplaptop, vcsource_type_samplecode, vcsource_type_techarticle, visual computing |