Light It Up! Quake Wars Gets Ray Traced Another leap in real-time ray tracing
Intel® Threading Building Blocks (Intel® TBB) is used to efficiently spread work over threads. Nulstein, as described in this article, is a simple and memory effective method for implementing task scheduling that can be adapted to most game platforms.
Get the most out of hardware, and scale efficiently using Tasking. Tasking decouples algorithmic parallelism from implementation, allowing games to scale to ‘N’ cores.
This sample demos rendering large-scale terrains on Sandy Bridge in real time. The sample pre-processes an input height map into a hierarchical quadtree representation which is used to render the terrain with adaptively selected level of detail.
Navigation is an essential ability of autonomous virtual characters. In this paper, we propose a detailed, biomechanically inspired model of how a character can move, outputting footsteps to an animation system.