vcsource_domain_graphics

Adaptive Volumetric Shadow Maps

As presented at Siggraph 2010, this code sample introduces adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke.
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  • visual computing
  • shadow map
  • adaptive volumetric shadow maps
  • AVSM
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  • Game Development
  • Graphics
  • Epic Games’ Unreal Engine* Gets Faster, Faster with Intel® Graphics Performance Analyzers

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  • Intel® Perceptual Computing SDK 2013

    The Intel Intel Perceptual Computing Software Development Kit (SDK) is enables close-range tracking, speech recognition, face analysis, 2D/3D object tracking, voice recognition, gesture recognition, hand tracking, finger tracking and face tracking. Use with the creative depth camera.
  • Perceptual Computing
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  • Light Scattering

  • Microsoft Windows* 8
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  • WindowsCodeSample
  • Microsoft Windows* 8 Desktop
  • HDR Rendering with Compute Shader

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  • Intel® SDK for OpenCL* Applications 2013

    Intel offers OpenCL SDKs including OpenCL 2013 and OpenCL 2013 XE. The SDKs include code samples, development tools, an optimization guide, and more for parallel programming, heterogeneous systems, HPC, multi-core CPUs, parallel processors, Xeon Phi, Intel MIC Architecture, Intel HD Graphics, Haswell, IvyBridge, Intel Core Processors and Ultrabook.
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  • OpenCL* Optimizations Tutorial

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