The world’s largest game developer conference is officially over, and what a week it was! From perceptual computing to game engines to HTML5, there was a lot going on. Let’s take a look at some of the Intel®-related highlights from this busy week in San Francisco.
Intel Perceptual Computing Developer Day
According to a recent survey of game developers, the industry is seeing a slow but steady shift away from console development towards PC and mobile games:
“Thirteen percent of respondents called themselves current PS3 developers, and just 12.4 percent planned their next game for the PS3. The Xbox 360 only does slightly better: 13.2 percent for now, and 14 percent for the future. (Eleven percent of the devs polled said they're making games for the next-generation PlayStation 4 and the "Xbox 720," or whatever Microsoft ends up calling the 360's successor.)
Next week, March 25-29, 2013, the world’s largest professionals-only game industry event will kick off in San Francisco, California. The Game Developers Conference, or GDC, is an amazing event where game programmers, producers, game designers, executives, and many more all gather to talk about games and the future of the gaming industry. Over 20,000 attendees are expected at GDC 2013, with over 400 panels, tutorials, lectures, and presentations on game development topics.
Intel®, as silver sponsor will have a strong presence at GDC Europe 2011. Come visit us at our stand #150, look at our offerings and meet Intel experts. Below, our blogs, tweets and tech sessions schedule.