by Steve Pitzel
Introduction: Disguising seams in NURBS models
Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons. These characters had all the beauty and grace of Frankenstein. Rendering engines couldn't handle deformations, or high-level geometry, and polygons ruled the gaming world. The computing power for creating fluid movement and seamless-looking joints simply wasn't there.
Another in the series of 5-minute videos on OpenSolaris and Xeon Processors.
This one is about the details in our work on the Intel Core i7 processor, previously known as the codename "Nehalem". The community has been busting hump all year with a laser focus on optimizing OpenSolaris and Solaris for Nehalem. And why not? The architecture has some truly new and exciting advancements for Intel.
Hope you like it - appreciate your comments.
Original video source
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