artist
Smoother Animation With Intel® Core™ i7 Processors
by Steve Pitzel
Introduction: Disguising seams in NURBS models
Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons. These characters had all the beauty and grace of Frankenstein. Rendering engines couldn't handle deformations, or high-level geometry, and polygons ruled the gaming world. The computing power for creating fluid movement and seamless-looking joints simply wasn't there.
3D Lighting in Softimage
The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting
Composer crashes CG world, adds depth to digital images
Animation for Flash Games (part 2): Sprite Manipulation for the Scripter
Get a Shave and a Haircut*: CG Hair and Fur
Smoother Animation With Intel® Core™ i7 Processors
by Steve Pitzel
Introduction: Disguising seams in NURBS models
Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons. These characters had all the beauty and grace of Frankenstein. Rendering engines couldn't handle deformations, or high-level geometry, and polygons ruled the gaming world. The computing power for creating fluid movement and seamless-looking joints simply wasn't there.
Dreamworks and Intel at SIGGRAPH
I'll be in the booth manning our Concept Art kiosk much of the time (Intel is booth #2217) stop by and say "Hi!" But - for a REAL kick. Come and say "Hi!" to all the Dreamworks Animation FX and animation wizards who'll be speaking in our booth theater or, in the case of the amazing Jono Gibbs, actually presenting at our FX kiosk the middle of each day!
