Read all about Intel at the Game Developers Conference, held twice a year - once in San Francisco and once in Austin, TX.
Light It Up! Quake Wars Gets Ray Traced Another leap in real-time ray tracing
Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and water. Game physics applications are very compute and