Three years ago, as I was finishing my undergraduate degree, I was hired as an intern at Intel to work with the Intel Software College. During those six months, I gained an appreciation for the usefulness of and the growing need for parallel programming. When I decided to go back to school for a graduate degree, I actively sought out the professors who focused on parallel computing, and I took the courses they offered. Since parallelism can be applied to pretty much all areas of computer science, I decided to narrow my focus to parallelism in 3D graphics, rendering, and visualization.
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