All Articles Tagged GamingGraphicSamples

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MLAA: Efficiently Moving Antialiasing from the GPU to the CPU[Knowledgebase]
Download Article and Source Code Download MLAA: Efficiently Moving Antialiasing from the GPU to the CPU (PDF 1.2MB)Visit MLAA Sample Page to download source. Introduction Efficient antialiasing techniques...

Posted: 2011-07-15 00:00:00 by Alexandre De Pereyra (Intel)
antialiasing, GameDev, GamingGraphicSamples, samples, sandybridge, vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_morphanti, vcsource_type_techarticle
Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU[Knowledgebase]
Download Article or Visit Onloaded Shadows page Download Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU [PDF 525KB]Visit Onloaded Shadows Page (source, binaries, videos) Introduction In...

Posted: 2011-01-03 00:00:00 by Vincent Scotto (Intel)
GameDev, GamingGraphicSamples, samples, sandybridge, vcsource_domain_graphics, vcsource_index, vcsource_techsample_gamecoderesourcedisk, vcsource_techsample_onloadedshadows, vcsource_type_techarticle
SOA Cloth Simulation with 256-bit Intel® Advanced Vector Extensions (Intel® AVX)[Knowledgebase]
Download Article or Visit AVX Cloth Page Download SOA Cloth Simulation with 256-bit Intel® Advanced Vector Extensions (Intel® AVX) [PDF 582KB]Visit AVX Cloth page (source code, binary, videos) Abstract This...

Posted: 2011-01-03 00:00:00 by Stan Melax (Intel)
GameDev, GamingGraphicSamples, Intel AVX, samples, sandybridge, vcsource_domain_graphics, vcsource_index, vcsource_techsample_avxcloth, vcsource_techsample_gamecoderesourcedisk, vcsource_type_techarticle